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authorbearbin <bearbin@gmail.com>2013-07-27 18:19:22 +0200
committerbearbin <bearbin@gmail.com>2013-07-27 18:19:22 +0200
commit1d0b57d8abf2297614659e1115b81d569612a402 (patch)
treedf7d0acb85b3ef5c4783f721a83908ddc5130ef7 /MCServer/Plugins
parentMerge pull request #7 from tigerw/master (diff)
parentMerge pull request #8 from mc-server/master (diff)
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Diffstat (limited to '')
-rw-r--r--MCServer/Plugins/Core/Core.deproj126
-rw-r--r--MCServer/Plugins/Core/README.md23
-rw-r--r--MCServer/Plugins/Core/back.lua16
-rw-r--r--MCServer/Plugins/Core/ban-unban.lua (renamed from MCServer/Plugins/Core/ban.lua)102
-rw-r--r--MCServer/Plugins/Core/console.lua631
-rw-r--r--MCServer/Plugins/Core/functions.lua4
-rw-r--r--MCServer/Plugins/Core/give.lua (renamed from MCServer/Plugins/Core/item.lua)76
-rw-r--r--MCServer/Plugins/Core/gm.lua (renamed from MCServer/Plugins/Core/gamemode.lua)16
-rw-r--r--MCServer/Plugins/Core/gotoworld.lua15
-rw-r--r--MCServer/Plugins/Core/help.lua79
-rw-r--r--MCServer/Plugins/Core/itemrepair.lua (renamed from MCServer/Plugins/Core/oncraftingnorecipe.lua)416
-rw-r--r--MCServer/Plugins/Core/kick.lua86
-rw-r--r--MCServer/Plugins/Core/listgroups.lua14
-rw-r--r--MCServer/Plugins/Core/listworlds.lua20
-rw-r--r--MCServer/Plugins/Core/locate.lua (renamed from MCServer/Plugins/Core/coords.lua)6
-rw-r--r--MCServer/Plugins/Core/main.lua312
-rw-r--r--MCServer/Plugins/Core/motd.lua192
-rw-r--r--MCServer/Plugins/Core/onbreakplaceblock.lua115
-rw-r--r--MCServer/Plugins/Core/ondeath.lua65
-rw-r--r--MCServer/Plugins/Core/onkilling.lua65
-rw-r--r--MCServer/Plugins/Core/onlogin.lua37
-rw-r--r--MCServer/Plugins/Core/onplayerbreakingblock.lua10
-rw-r--r--MCServer/Plugins/Core/onplayerplacingblock.lua63
-rw-r--r--MCServer/Plugins/Core/playerjoin.lua (renamed from MCServer/Plugins/Core/onplayerjoined.lua)8
-rw-r--r--MCServer/Plugins/Core/playerlist.lua26
-rw-r--r--MCServer/Plugins/Core/plugins.lua (renamed from MCServer/Plugins/Core/pluginlist.lua)28
-rw-r--r--MCServer/Plugins/Core/portal-worlds.lua36
-rw-r--r--MCServer/Plugins/Core/rank-groups.lua (renamed from MCServer/Plugins/Core/rank.lua)79
-rw-r--r--MCServer/Plugins/Core/regen.lua (renamed from MCServer/Plugins/Core/regeneratechunk.lua)34
-rw-r--r--MCServer/Plugins/Core/reload.lua6
-rw-r--r--MCServer/Plugins/Core/save-reload-stop.lua19
-rw-r--r--MCServer/Plugins/Core/saveall.lua5
-rw-r--r--MCServer/Plugins/Core/spawn.lua12
-rw-r--r--MCServer/Plugins/Core/stop.lua6
-rw-r--r--MCServer/Plugins/Core/teleport.lua126
-rw-r--r--MCServer/Plugins/Core/time.lua44
-rw-r--r--MCServer/Plugins/Core/top.lua20
-rw-r--r--MCServer/Plugins/Core/unban.lua20
-rw-r--r--MCServer/Plugins/Core/viewdistance.lua18
-rw-r--r--MCServer/Plugins/Core/weather.lua18
-rw-r--r--MCServer/Plugins/Core/web_chat.lua312
-rw-r--r--MCServer/Plugins/Core/web_manageplugins.lua312
-rw-r--r--MCServer/Plugins/Core/web_permissions.lua266
-rw-r--r--MCServer/Plugins/Core/web_playerlist.lua74
-rw-r--r--MCServer/Plugins/Core/web_serversettings.lua1844
-rw-r--r--MCServer/Plugins/Core/web_whitelist.lua156
-rw-r--r--MCServer/Plugins/Core/worldlimiter.lua (renamed from MCServer/Plugins/Core/onplayermoving.lua)40
47 files changed, 2977 insertions, 3021 deletions
diff --git a/MCServer/Plugins/Core/Core.deproj b/MCServer/Plugins/Core/Core.deproj
deleted file mode 100644
index 36ba2d29a..000000000
--- a/MCServer/Plugins/Core/Core.deproj
+++ /dev/null
@@ -1,126 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<project>
- <file>
- <filename>back.lua</filename>
- </file>
- <file>
- <filename>ban.lua</filename>
- </file>
- <file>
- <filename>console.lua</filename>
- </file>
- <file>
- <filename>coords.lua</filename>
- </file>
- <file>
- <filename>gamemode.lua</filename>
- </file>
- <file>
- <filename>gotoworld.lua</filename>
- </file>
- <file>
- <filename>help.lua</filename>
- </file>
- <file>
- <filename>item.lua</filename>
- </file>
- <file>
- <filename>kick.lua</filename>
- </file>
- <file>
- <filename>listgroups.lua</filename>
- </file>
- <file>
- <filename>main.lua</filename>
- </file>
- <file>
- <filename>motd.lua</filename>
- </file>
- <file>
- <filename>onchunkgenerating.lua</filename>
- </file>
- <file>
- <filename>oncraftingnorecipe.lua</filename>
- </file>
- <file>
- <filename>onkilling.lua</filename>
- </file>
- <file>
- <filename>onlogin.lua</filename>
- </file>
- <file>
- <filename>onplayerbreakingblock.lua</filename>
- </file>
- <file>
- <filename>onplayerjoined.lua</filename>
- </file>
- <file>
- <filename>onplayermoving.lua</filename>
- </file>
- <file>
- <filename>onplayerplacingblock.lua</filename>
- </file>
- <file>
- <filename>playerlist.lua</filename>
- </file>
- <file>
- <filename>pluginlist.lua</filename>
- </file>
- <file>
- <filename>rank.lua</filename>
- </file>
- <file>
- <filename>regeneratechunk.lua</filename>
- </file>
- <file>
- <filename>reload.lua</filename>
- </file>
- <file>
- <filename>saveall.lua</filename>
- </file>
- <file>
- <filename>spawn.lua</filename>
- </file>
- <file>
- <filename>stop.lua</filename>
- </file>
- <file>
- <filename>teleport.lua</filename>
- </file>
- <file>
- <filename>time.lua</filename>
- </file>
- <file>
- <filename>top.lua</filename>
- </file>
- <file>
- <filename>unban.lua</filename>
- </file>
- <file>
- <filename>viewdistance.lua</filename>
- </file>
- <file>
- <filename>weather.lua</filename>
- </file>
- <file>
- <filename>web_chat.lua</filename>
- </file>
- <file>
- <filename>web_manageplugins.lua</filename>
- </file>
- <file>
- <filename>web_manageserver.lua</filename>
- </file>
- <file>
- <filename>web_permissions.lua</filename>
- </file>
- <file>
- <filename>web_playerlist.lua</filename>
- </file>
- <file>
- <filename>web_serversettings.lua</filename>
- </file>
- <file>
- <filename>web_whitelist.lua</filename>
- </file>
-</project>
diff --git a/MCServer/Plugins/Core/README.md b/MCServer/Plugins/Core/README.md
new file mode 100644
index 000000000..d840459a0
--- /dev/null
+++ b/MCServer/Plugins/Core/README.md
@@ -0,0 +1,23 @@
+Core Plugin (Forked)
+===========
+
+A fork of MCServer's Core plugin.
+
+**New Features:**
+* Simplified commands, such as 'gotoworld' -> 'portal'
+* Simplified and combined LUA files, such as 'listworlds.lua & gotoworld.lua' -> 'worlds-portal.lua'
+* Fixed 'tp' command not working due to typography errors
+* Fixed 'arithmetic on nil value' on startup due to inactivation of world limiter
+* Massive overhaul / redesign of webadmin GUI interface.
+ * Added jQuery transition effect
+ * Completely redesigned CSS
+ * Added new logo
+ * Made HTML5 compliant
+* Beautified 'help' menu
+* Rewrite of death messages - fixed strange grammar and edited to more faithfully reflect Vanilla
+* Added 'unban' console command
+
+**How to Use**
+
+Simply copy all LUA files into Plugins/Core (delete existing files first, except banned.ini and whitelist.ini!)
+Then, copy webadmin to MCServer root directory (delete existing directory first!)
diff --git a/MCServer/Plugins/Core/back.lua b/MCServer/Plugins/Core/back.lua
index 63ec1d857..cc215ba11 100644
--- a/MCServer/Plugins/Core/back.lua
+++ b/MCServer/Plugins/Core/back.lua
@@ -1,9 +1,9 @@
-function HandleBackCommand( Split, Player )
- if BackCoords[Player:GetName()] == nil then
- Player:SendMessage(cChatColor.Green .. "There is no last position known")
- else
- Player:TeleportToCoords(BackCoords[Player:GetName()].x, BackCoords[Player:GetName()].y, BackCoords[Player:GetName()].z)
- Player:SendMessage(cChatColor.Green .. "You teleported back to your last known position")
- end
- return true
+function HandleBackCommand( Split, Player )
+ if BackCoords[Player:GetName()] == nil then
+ Player:SendMessage(cChatColor.Green .. "There is no last position known")
+ else
+ Player:TeleportToCoords(BackCoords[Player:GetName()].x, BackCoords[Player:GetName()].y, BackCoords[Player:GetName()].z)
+ Player:SendMessage(cChatColor.Green .. "You teleported back to your last known position")
+ end
+ return true
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/ban.lua b/MCServer/Plugins/Core/ban-unban.lua
index 4e882b66f..cee511e37 100644
--- a/MCServer/Plugins/Core/ban.lua
+++ b/MCServer/Plugins/Core/ban-unban.lua
@@ -1,44 +1,60 @@
-function HandleBanCommand( Split, Player )
- if( #Split < 2 ) then
- Player:SendMessage( cChatColor.Green .. "Usage: /ban [Player] <Reason>" )
- return true
- end
-
- local Reason = "You have been banned"
- if( #Split > 2 ) then
- Reason = table.concat(Split, " ", 3)
- end
-
-
- if( BanPlayer(Split[2], Reason) == false ) then
- Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
- return true
- end
-
- return true
-end
-
-
-
-
-
-function BanPlayer(PlayerName, Reason)
- -- Ban the player in the banned.ini:
- BannedPlayersIni:SetValueB("Banned", PlayerName, true)
- BannedPlayersIni:WriteFile()
-
- -- Kick the player:
- if (Reason == nil) then
- Reason = "You have been banned"
- end
- local Success = KickPlayer(PlayerName, Reason)
- if (not(Success)) then
- return false;
- end
-
- LOGINFO("'" .. PlayerName .. "' has been banned (\"" .. Reason .. "\") ");
- local Server = cRoot:Get():GetServer();
- Server:SendMessage("Banned " .. PlayerName);
-
- return true
+function HandleBanCommand( Split, Player )
+ if( #Split < 2 ) then
+ Player:SendMessage( cChatColor.Green .. "Usage: /ban [Player] <Reason>" )
+ return true
+ end
+
+ local Reason = "You have been banned"
+ if( #Split > 2 ) then
+ Reason = table.concat(Split, " ", 3)
+ end
+
+ if( BanPlayer(Split[2], Reason) == false ) then
+ Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
+ return true
+ end
+
+ return true
+end
+
+function BanPlayer(PlayerName, Reason)
+ -- Ban the player in the banned.ini:
+ BannedPlayersIni:SetValueB("Banned", PlayerName, true)
+ BannedPlayersIni:WriteFile()
+
+ -- Kick the player:
+ if (Reason == nil) then
+ Reason = "You have been banned"
+ end
+ local Success = KickPlayer(PlayerName, Reason)
+ if (not(Success)) then
+ return false;
+ end
+
+ LOGINFO("'" .. PlayerName .. "' has been banned (\"" .. Reason .. "\") ");
+ local Server = cRoot:Get():GetServer();
+ Server:SendMessage("Banned " .. PlayerName);
+
+ return true
+end
+
+function HandleUnbanCommand( Split, Player )
+ if( #Split < 2 ) then
+ Player:SendMessage( cChatColor.Green .. "Usage: /unban [Player]" )
+ return true
+ end
+
+ if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
+ Player:SendMessage( cChatColor.Green .. Split[2] .. " is not banned!" )
+ return true
+ end
+
+ BannedPlayersIni:SetValueB("Banned", Split[2], false, false)
+ BannedPlayersIni:WriteFile()
+
+ local Server = cRoot:Get():GetServer()
+ LOGINFO( Player:GetName() .. " is unbanning " .. Split[2] )
+ Server:SendMessage( "Unbanning " .. Split[2] )
+
+ return true
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/console.lua b/MCServer/Plugins/Core/console.lua
index df90a9b9a..b1c454d59 100644
--- a/MCServer/Plugins/Core/console.lua
+++ b/MCServer/Plugins/Core/console.lua
@@ -1,343 +1,288 @@
-
--- console.lua
-
--- Implements things related to console commands
-
-
-
-
-
-function InitConsoleCommands()
- local PluginMgr = cPluginManager:Get();
-
- -- Please keep the list alpha-sorted
- PluginMgr:BindConsoleCommand("ban", HandleConsoleBan, "Bans a player by name");
- PluginMgr:BindConsoleCommand("banlist", HandleConsoleBanList, "Lists all players banned by name");
- PluginMgr:BindConsoleCommand("banlist ips", HandleConsoleBanList, "Lists all players banned by IP");
- PluginMgr:BindConsoleCommand("help", HandleConsoleHelp, "Lists all commands");
- PluginMgr:BindConsoleCommand("list", HandleConsoleList, "Lists all players in a machine-readable format");
- PluginMgr:BindConsoleCommand("listgroups", HandleConsoleListGroups, "Shows a list of all the groups");
- PluginMgr:BindConsoleCommand("numchunks", HandleConsoleNumChunks, "Shows number of chunks currently loaded");
- PluginMgr:BindConsoleCommand("players", HandleConsolePlayers, "Lists all connected players");
- PluginMgr:BindConsoleCommand("primaryserverversion", HandleConsolePrimaryServerVersion, "Gets or sets server version reported to 1.4+ clients");
- PluginMgr:BindConsoleCommand("rank", HandleConsoleRank, " [Player] [Group] - add a player to a group");
- PluginMgr:BindConsoleCommand("reload", HandleConsoleReload, "Reloads all plugins");
- PluginMgr:BindConsoleCommand("save-all", HandleConsoleSaveAll, "Saves all chunks");
- PluginMgr:BindConsoleCommand("say", HandleConsoleSay, "Sends a chat message to all players");
- PluginMgr:BindConsoleCommand("unload", HandleConsoleUnload, "Unloads all unused chunks");
-end
-
-
-
-
-
-function HandleConsoleBan(Split)
- if (#Split < 2) then
- return true, cChatColor.Green .. "Usage: /ban [Player] <Reason>";
- end
-
- local Reason = "You have been banned"
- if (#Split > 2) then
- Reason = table.concat(Split, " ", 3);
- end
-
-
- if (not(BanPlayer(Split[2], Reason))) then
- return true, cChatColor.Green .. "Could not find player " .. Split[2];
- end
-
- return true, "Player " .. Split[2] .. " has been banned.";
-end
-
-
-
-
-
-function HandleConsoleBanList(Split)
- if (#Split == 1) then
- return true, BanListByName();
- end
-
- if (string.lower(Split[2]) == "ips") then
- return true, BanListByIPs();
- end
-
- return true, "Unknown banlist subcommand";
-end
-
-
-
-
-
-function HandleConsoleHelp(Split)
- local Commands = {}; -- {index => {"Command", "HelpString"} }
- local MaxLength = 0;
- local AddToTable = function(Command, HelpString)
- table.insert(Commands, { Command, HelpString });
- local CmdLen = Command:len();
- if (CmdLen > MaxLength) then
- MaxLength = CmdLen;
- end
- end
-
- cPluginManager:Get():ForEachConsoleCommand(AddToTable);
-
- -- Sort the table:
- local CompareCommands = function(a, b)
- return a[1] < b[1]; -- compare command strings
- end
- table.sort(Commands, CompareCommands);
-
- local Out = "";
- for i, Command in ipairs(Commands) do
- Out = Out .. Command[1] .. string.rep(" ", MaxLength - Command[1]:len()); -- Align to a table
- Out = Out .. " - " .. Command[2] .. "\n";
- end
- return true, Out;
-end
-
-
-
-
-
-function HandleConsoleList(Split)
- -- Get a list of all players, one playername per line
- local Out = "";
- cRoot:Get():ForEachWorld(
- function (a_World)
- a_World:ForEachPlayer(
- function (a_Player)
- Out = Out .. a_Player:GetName() .. "\n";
- end
- );
- end
- );
- return true, Out;
-end
-
-
-
-
-
-function HandleConsoleListGroups(Split)
- -- Read the groups.ini file:
- local GroupsIni = cIniFile("groups.ini");
- if (not(GroupsIni:ReadFile())) then
- return true, "No groups found";
- end
-
- -- Read the groups:
- Number = GroupsIni:NumKeys();
- Groups = {};
- for i = 0, Number do
- table.insert(Groups, GroupsIni:KeyName(i))
- end
-
- -- Output the groups, concatenated to a string:
- local Out = "Groups:\n"
- Out = Out .. table.concat(Groups, ", ");
- return true, Out;
-end
-
-
-
-
-
-function HandleConsoleNumChunks(Split)
- local Output = {};
- local AddNumChunks = function(World)
- Output[World:GetName()] = World:GetNumChunks();
- end;
-
- cRoot:Get():ForEachWorld(AddNumChunks);
-
- local Total = 0;
- local Out = "";
- for name, num in pairs(Output) do
- Out = Out .. " " .. name .. ": " .. num .. " chunks\n";
- Total = Total + num;
- end
- Out = Out .. "Total: " .. Total .. " chunks\n";
-
- return true, Out;
-end
-
-
-
-
-
-function HandleConsolePlayers(Split)
- local PlayersInWorlds = {}; -- "WorldName" => [players array]
- local AddToTable = function(Player)
- local WorldName = Player:GetWorld():GetName();
- if (PlayersInWorlds[WorldName] == nil) then
- PlayersInWorlds[WorldName] = {};
- end
- table.insert(PlayersInWorlds[WorldName], Player:GetName() .. " @ " .. Player:GetIP());
- end
-
- cRoot:Get():ForEachPlayer(AddToTable);
-
- local Out = "";
- for WorldName, Players in pairs(PlayersInWorlds) do
- Out = Out .. "World " .. WorldName .. ":\n";
- for i, PlayerName in ipairs(Players) do
- Out = Out .. " " .. PlayerName .. "\n";
- end
- end
-
- return true, Out;
-end
-
-
-
-
-
-function HandleConsolePrimaryServerVersion(Split)
- if (#Split == 1) then
- -- Display current version:
- local Version = cRoot:Get():GetPrimaryServerVersion();
- return true, "Primary server version: #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version);
- end
-
- -- Set new value as the version:
- cRoot:Get():SetPrimaryServerVersion(tonumber(Split[2]));
- local Version = cRoot:Get():GetPrimaryServerVersion();
- return true, "Primary server version is now #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version);
-end
-
-
-
-
-
-function HandleConsoleRank(Split)
- if (Split[2] == nil) or (Split[3] == nil) then
- return true, "Usage: /rank [Player] [Group]";
- end
- local Out = "";
-
- -- Read the groups.ini file:
- local GroupsIni = cIniFile("groups.ini")
- if (not(GroupsIni:ReadFile())) then
- Out = "Could not read groups.ini, creating anew!\n"
- end
-
- -- Find the group:
- if (GroupsIni:FindKey(Split[3]) == -1) then
- return true, Out .. "Group does not exist";
- end
-
- -- Read the users.ini file:
- local UsersIni = cIniFile("users.ini");
- if (not(UsersIni:ReadFile())) then
- Out = Out .. "Could not read users.ini, creating anew!\n";
- end
-
- -- Write the new group value to users.ini:
- UsersIni:DeleteKey(Split[2]);
- UsersIni:GetValueSet(Split[2], "Groups", Split[3]);
- UsersIni:WriteFile();
-
- -- Reload the player's permissions:
- cRoot:Get():ForEachWorld(
- function (World)
- World:ForEachPlayer(
- function (Player)
- if (Player:GetName() == Split[2]) then
- Player:SendMessage(cChatColor.Green .. "You were moved to group " .. Split[3]);
- Player:LoadPermissionsFromDisk();
- end
- end
- );
- end
- )
-
- return true, Out .. "Player " .. Split[2] .. " was moved to " .. Split[3];
-end
-
-
-
-
-
-function HandleConsoleReload(Split)
- Server = cRoot:Get():GetServer();
- Server:SendMessage(cChatColor.Green .. "Reloading all plugins.");
- cPluginManager:Get():ReloadPlugins();
- return true;
-end
-
-
-
-
-
-function HandleConsoleSaveAll(Split)
- cRoot:Get():SaveAllChunks();
- return true;
-end
-
-
-
-
-
-function HandleConsoleSay(Split)
- table.remove(Split, 1);
- local Message = "";
- for i, Text in ipairs(Split) do
- Message = Message .. " " .. Text;
- end
- Message = Message:sub(2); -- Cut off the first space
- cRoot:Get():GetServer():BroadcastChat(cChatColor.Purple .. "[SERVER] " .. Message);
- return true;
-end
-
-
-
-
-
-function HandleConsoleUnload(Split)
- local UnloadChunks = function(World)
- World:UnloadUnusedChunks();
- end
-
- local Out = "Num loaded chunks before: " .. cRoot:Get():GetTotalChunkCount() .. "\n";
- cRoot:Get():ForEachWorld(UnloadChunks);
- Out = Out .. "Num loaded chunks after: " .. cRoot:Get():GetTotalChunkCount();
- return true, Out;
-end
-
-
-
-
-
-
--------------------------------------------------------------------------------------------
--- Helper functions:
-
---- Returns the list of players banned by name, separated by ", "
-function BanListByName()
- local NumValues = BannedPlayersIni:NumValues("Banned");
- local Banned = {};
- local KeyID = BannedPlayersIni:FindKey("Banned");
- for i = 1, NumValues do
- local PlayerName = BannedPlayersIni:ValueName(KeyID, i - 1);
- if (BannedPlayersIni:GetValueB("Banned", PlayerName)) then
- -- Player listed AND banned
- table.insert(Banned, PlayerName);
- end
- end
- return table.concat(Banned, ", ");
-end
-
-
-
-
-
---- Returns the list of players banned by IP, separated by ", "
-function BanListByIPs()
- -- TODO: No IP ban implemented yet
- return "";
-end
-
-
-
-
+-- Implements things related to console commands
+
+function InitConsoleCommands()
+ local PluginMgr = cPluginManager:Get();
+
+ -- Please keep the list alpha-sorted
+ PluginMgr:BindConsoleCommand("ban", HandleConsoleBan, "Bans a player by name");
+ PluginMgr:BindConsoleCommand("unban", HandleConsoleUnban, "Unbans a player by name");
+ PluginMgr:BindConsoleCommand("banlist", HandleConsoleBanList, "Lists all players banned by name");
+ PluginMgr:BindConsoleCommand("banlist ips", HandleConsoleBanList, "Lists all players banned by IP");
+ PluginMgr:BindConsoleCommand("help", HandleConsoleHelp, "Lists all commands");
+ PluginMgr:BindConsoleCommand("list", HandleConsoleList, "Lists all players in a machine-readable format");
+ PluginMgr:BindConsoleCommand("listgroups", HandleConsoleListGroups, "Shows a list of all the groups");
+ PluginMgr:BindConsoleCommand("numchunks", HandleConsoleNumChunks, "Shows number of chunks currently loaded");
+ PluginMgr:BindConsoleCommand("players", HandleConsolePlayers, "Lists all connected players");
+ PluginMgr:BindConsoleCommand("primaryserverversion", HandleConsolePrimaryServerVersion, "Gets or sets server version reported to 1.4+ clients");
+ PluginMgr:BindConsoleCommand("rank", HandleConsoleRank, " [Player] [Group] - add a player to a group");
+ PluginMgr:BindConsoleCommand("reload", HandleConsoleReload, "Reloads all plugins");
+ PluginMgr:BindConsoleCommand("save-all", HandleConsoleSaveAll, "Saves all chunks");
+ PluginMgr:BindConsoleCommand("say", HandleConsoleSay, "Sends a chat message to all players");
+ PluginMgr:BindConsoleCommand("unload", HandleConsoleUnload, "Unloads all unused chunks");
+end
+
+function HandleConsoleBan(Split)
+ if (#Split < 2) then
+ return true, "Usage: ban [Player] <Reason>";
+ end
+
+ local Reason = "You have been banned"
+ if (#Split > 2) then
+ Reason = table.concat(Split, " ", 3);
+ end
+
+
+ if (not(BanPlayer(Split[2], Reason))) then
+ return true, "Could not find player " .. Split[2];
+ end
+
+ return true, "Player " .. Split[2] .. " has been banned.";
+end
+
+function HandleConsoleUnban(Split)
+ if( #Split < 2 ) then
+ return true, "Usage: /unban [Player]"
+ end
+
+ if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
+ return true, Split[2] .. " is not banned!"
+ end
+
+ BannedPlayersIni:SetValueB("Banned", Split[2], false, false)
+ BannedPlayersIni:WriteFile()
+
+ local Server = cRoot:Get():GetServer()
+ return true, "Unbanned " .. Split[2]
+end
+
+function HandleConsoleBanList(Split)
+ if (#Split == 1) then
+ return true, BanListByName();
+ end
+
+ if (string.lower(Split[2]) == "ips") then
+ return true, BanListByIPs();
+ end
+
+ return true, "Unknown banlist subcommand";
+end
+
+function HandleConsoleHelp(Split)
+ local Commands = {}; -- {index => {"Command", "HelpString"} }
+ local MaxLength = 0;
+ local AddToTable = function(Command, HelpString)
+ table.insert(Commands, { Command, HelpString });
+ local CmdLen = Command:len();
+ if (CmdLen > MaxLength) then
+ MaxLength = CmdLen;
+ end
+ end
+
+ cPluginManager:Get():ForEachConsoleCommand(AddToTable);
+
+ -- Sort the table:
+ local CompareCommands = function(a, b)
+ return a[1] < b[1]; -- compare command strings
+ end
+ table.sort(Commands, CompareCommands);
+
+ local Out = "";
+ for i, Command in ipairs(Commands) do
+ Out = Out .. Command[1] .. string.rep(" ", MaxLength - Command[1]:len()); -- Align to a table
+ Out = Out .. " - " .. Command[2] .. "\n";
+ end
+ return true, Out;
+end
+
+function HandleConsoleList(Split)
+ -- Get a list of all players, one playername per line
+ local Out = "";
+ cRoot:Get():ForEachWorld(
+ function (a_World)
+ a_World:ForEachPlayer(
+ function (a_Player)
+ Out = Out .. a_Player:GetName() .. "\n";
+ end
+ );
+ end
+ );
+ return true, Out;
+end
+
+function HandleConsoleListGroups(Split)
+ -- Read the groups.ini file:
+ local GroupsIni = cIniFile("groups.ini");
+ if (not(GroupsIni:ReadFile())) then
+ return true, "No groups found";
+ end
+
+ -- Read the groups:
+ Number = GroupsIni:NumKeys();
+ Groups = {};
+ for i = 0, Number do
+ table.insert(Groups, GroupsIni:KeyName(i))
+ end
+
+ -- Output the groups, concatenated to a string:
+ local Out = "Groups:\n"
+ Out = Out .. table.concat(Groups, ", ");
+ return true, Out;
+end
+
+function HandleConsoleNumChunks(Split)
+ local Output = {};
+ local AddNumChunks = function(World)
+ Output[World:GetName()] = World:GetNumChunks();
+ end;
+
+ cRoot:Get():ForEachWorld(AddNumChunks);
+
+ local Total = 0;
+ local Out = "";
+ for name, num in pairs(Output) do
+ Out = Out .. " " .. name .. ": " .. num .. " chunks\n";
+ Total = Total + num;
+ end
+ Out = Out .. "Total: " .. Total .. " chunks\n";
+
+ return true, Out;
+end
+
+function HandleConsolePlayers(Split)
+ local PlayersInWorlds = {}; -- "WorldName" => [players array]
+ local AddToTable = function(Player)
+ local WorldName = Player:GetWorld():GetName();
+ if (PlayersInWorlds[WorldName] == nil) then
+ PlayersInWorlds[WorldName] = {};
+ end
+ table.insert(PlayersInWorlds[WorldName], Player:GetName() .. " @ " .. Player:GetIP());
+ end
+
+ cRoot:Get():ForEachPlayer(AddToTable);
+
+ local Out = "";
+ for WorldName, Players in pairs(PlayersInWorlds) do
+ Out = Out .. "World " .. WorldName .. ":\n";
+ for i, PlayerName in ipairs(Players) do
+ Out = Out .. " " .. PlayerName .. "\n";
+ end
+ end
+
+ return true, Out;
+end
+
+function HandleConsolePrimaryServerVersion(Split)
+ if (#Split == 1) then
+ -- Display current version:
+ local Version = cRoot:Get():GetPrimaryServerVersion();
+ return true, "Primary server version: #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version);
+ end
+
+ -- Set new value as the version:
+ cRoot:Get():SetPrimaryServerVersion(tonumber(Split[2]));
+ local Version = cRoot:Get():GetPrimaryServerVersion();
+ return true, "Primary server version is now #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version);
+end
+
+function HandleConsoleRank(Split)
+ if (Split[2] == nil) or (Split[3] == nil) then
+ return true, "Usage: /rank [Player] [Group]";
+ end
+ local Out = "";
+
+ -- Read the groups.ini file:
+ local GroupsIni = cIniFile("groups.ini")
+ if (not(GroupsIni:ReadFile())) then
+ Out = "Could not read groups.ini, creating anew!\n"
+ end
+
+ -- Find the group:
+ if (GroupsIni:FindKey(Split[3]) == -1) then
+ return true, Out .. "Group does not exist";
+ end
+
+ -- Read the users.ini file:
+ local UsersIni = cIniFile("users.ini");
+ if (not(UsersIni:ReadFile())) then
+ Out = Out .. "Could not read users.ini, creating anew!\n";
+ end
+
+ -- Write the new group value to users.ini:
+ UsersIni:DeleteKey(Split[2]);
+ UsersIni:GetValueSet(Split[2], "Groups", Split[3]);
+ UsersIni:WriteFile();
+
+ -- Reload the player's permissions:
+ cRoot:Get():ForEachWorld(
+ function (World)
+ World:ForEachPlayer(
+ function (Player)
+ if (Player:GetName() == Split[2]) then
+ Player:SendMessage(cChatColor.Green .. "You were moved to group " .. Split[3]);
+ Player:LoadPermissionsFromDisk();
+ end
+ end
+ );
+ end
+ )
+
+ return true, Out .. "Player " .. Split[2] .. " was moved to " .. Split[3];
+end
+
+function HandleConsoleReload(Split)
+ Server = cRoot:Get():GetServer();
+ Server:SendMessage(cChatColor.Green .. "Reloading all plugins.");
+ cPluginManager:Get():ReloadPlugins();
+ return true;
+end
+
+function HandleConsoleSaveAll(Split)
+ cRoot:Get():SaveAllChunks();
+ return true;
+end
+
+function HandleConsoleSay(Split)
+ table.remove(Split, 1);
+ local Message = "";
+ for i, Text in ipairs(Split) do
+ Message = Message .. " " .. Text;
+ end
+ Message = Message:sub(2); -- Cut off the first space
+ cRoot:Get():GetServer():BroadcastChat(cChatColor.Purple .. "[SERVER] " .. Message);
+ return true;
+end
+
+function HandleConsoleUnload(Split)
+ local UnloadChunks = function(World)
+ World:UnloadUnusedChunks();
+ end
+
+ local Out = "Num loaded chunks before: " .. cRoot:Get():GetTotalChunkCount() .. "\n";
+ cRoot:Get():ForEachWorld(UnloadChunks);
+ Out = Out .. "Num loaded chunks after: " .. cRoot:Get():GetTotalChunkCount();
+ return true, Out;
+end
+
+
+-- Helper functions:
+
+--- Returns the list of players banned by name, separated by ", "
+function BanListByName()
+ local NumValues = BannedPlayersIni:NumValues("Banned");
+ local Banned = {};
+ local KeyID = BannedPlayersIni:FindKey("Banned");
+ for i = 1, NumValues do
+ local PlayerName = BannedPlayersIni:ValueName(KeyID, i - 1);
+ if (BannedPlayersIni:GetValueB("Banned", PlayerName)) then
+ -- Player listed AND banned
+ table.insert(Banned, PlayerName);
+ end
+ end
+ return table.concat(Banned, ", ");
+end
+
+--- Returns the list of players banned by IP, separated by ", "
+function BanListByIPs()
+ -- TODO: No IP ban implemented yet
+ return "";
+end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/functions.lua b/MCServer/Plugins/Core/functions.lua
index 36fb3786f..5fc0173b9 100644
--- a/MCServer/Plugins/Core/functions.lua
+++ b/MCServer/Plugins/Core/functions.lua
@@ -1,3 +1,3 @@
-function SetBackCoordinates( Player )
- BackCoords[Player:GetName()] = Vector3i( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() )
+function SetBackCoordinates( Player )
+ BackCoords[Player:GetName()] = Vector3i( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() )
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/item.lua b/MCServer/Plugins/Core/give.lua
index 86ff0576f..d0fc026a6 100644
--- a/MCServer/Plugins/Core/item.lua
+++ b/MCServer/Plugins/Core/give.lua
@@ -1,39 +1,39 @@
-function HandleItemCommand(Split, Player)
- if ((#Split ~= 2) and (#Split ~=3)) then
- Player:SendMessage(cChatColor.Green .. "Usage: /item [ItemType/Name:Dmg] <Amount>");
- return true;
- end
-
- local Item = cItem();
- local FoundItem = StringToItem(Split[2], Item);
-
- if not(IsValidItem(Item.m_ItemType)) then -- StringToItem does not check if item is valid
- FoundItem = false
- end
-
- if not(FoundItem) then
- Player:SendMessage( cChatColor.Green .. "Invalid Item type / name !" )
- return true
- end
-
- local ItemAmount = 1;
- if (#Split == 3) then
- ItemAmount = tonumber(Split[3]);
- if ((ItemAmount == nil) or (ItemAmount < 1) or (ItemAmount > 512)) then
- Player:SendMessage(cChatColor.Green .. "Invalid Amount!");
- return true;
- end
- end
-
- Item.m_ItemCount = ItemAmount;
-
- local ItemsGiven = Player:GetInventory():AddItem(Item);
- if (ItemsGiven == ItemAmount) then
- Player:SendMessage( cChatColor.Green .. "There you go !");
- LOG("Gave " .. Player:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage);
- else
- Player:SendMessage(cChatColor.Green .. "Not enough space in inventory, only gave " .. ItemsGiven);
- LOG("Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven);
- end
- return true;
+function HandleGiveCommand(Split, Player)
+ if ((#Split ~= 2) and (#Split ~=3)) then
+ Player:SendMessage(cChatColor.Green .. "Usage: /give [ItemType/Name:Dmg] <Amount>");
+ return true;
+ end
+
+ local Item = cItem();
+ local FoundItem = StringToItem(Split[2], Item);
+
+ if not(IsValidItem(Item.m_ItemType)) then -- StringToItem does not check if item is valid
+ FoundItem = false
+ end
+
+ if not(FoundItem) then
+ Player:SendMessage( cChatColor.Green .. "Invalid item id or name!" )
+ return true
+ end
+
+ local ItemAmount = 1;
+ if (#Split == 3) then
+ ItemAmount = tonumber(Split[3]);
+ if ((ItemAmount == nil) or (ItemAmount < 1) or (ItemAmount > 512)) then
+ Player:SendMessage(cChatColor.Green .. "Invalid amount!");
+ return true;
+ end
+ end
+
+ Item.m_ItemCount = ItemAmount;
+
+ local ItemsGiven = Player:GetInventory():AddItem(Item);
+ if (ItemsGiven == ItemAmount) then
+ Player:SendMessage( cChatColor.Green .. "There you go!");
+ LOG("Gave " .. Player:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage);
+ else
+ Player:SendMessage(cChatColor.Green .. "Not enough space in inventory, only gave " .. ItemsGiven);
+ LOG("Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven);
+ end
+ return true;
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/gamemode.lua b/MCServer/Plugins/Core/gm.lua
index 1e73b46fd..85bcf984b 100644
--- a/MCServer/Plugins/Core/gamemode.lua
+++ b/MCServer/Plugins/Core/gm.lua
@@ -1,10 +1,8 @@
-function HandleChangeGMCommand( Split, Player )
- if( #Split ~= 2 ) then
- Player:SendMessage( cChatColor.Green .. "Usage: /gm [GameMode (0|1)]" )
- return true
- end
-
- Player:SetGameMode(Split[2])
-
- return true
+function HandleChangeGMCommand( Split, Player )
+ if( #Split ~= 2 ) then
+ Player:SendMessage( cChatColor.Green .. "Usage: /gm [GameMode (0|1)]" )
+ return true
+ end
+ Player:SetGameMode(Split[2])
+ return true
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/gotoworld.lua b/MCServer/Plugins/Core/gotoworld.lua
deleted file mode 100644
index d5113b667..000000000
--- a/MCServer/Plugins/Core/gotoworld.lua
+++ /dev/null
@@ -1,15 +0,0 @@
-function HandleGotoWorldCommand( Split, Player )
- if( #Split ~= 2 ) then
- Player:SendMessage( cChatColor.Green .. "Usage: /gotoworld [WorldName]" )
- return true
- end
-
- if( Player:MoveToWorld(Split[2]) == false ) then
- Player:SendMessage( cChatColor.Green .. "Could not move to world '" .. Split[2] .. "'!" )
- return true
- end
-
-
- Player:SendMessage( cChatColor.Green .. "Moved successfully to '" .. Split[2] .. "'! :D" )
- return true
-end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/help.lua b/MCServer/Plugins/Core/help.lua
index 68cdeca66..339fc054b 100644
--- a/MCServer/Plugins/Core/help.lua
+++ b/MCServer/Plugins/Core/help.lua
@@ -1,40 +1,41 @@
-function HandleHelpCommand(Split, Player)
- local PluginManager = cRoot:Get():GetPluginManager()
-
- local LinesPerPage = 9;
- local CurrentPage = 1;
- local CurrentLine = 0;
- local PageRequested = 1;
- local Output = {};
-
- if (#Split == 2) then
- PageRequested = tonumber(Split[2]);
- end
-
- local Process = function(Command, Permission, HelpString)
- if not(Player:HasPermission(Permission)) then
- return false;
- end;
- if (HelpString == "") then
- return false;
- end;
-
- CurrentLine = CurrentLine + 1;
- CurrentPage = math.floor(CurrentLine / LinesPerPage) + 1;
- if (CurrentPage ~= PageRequested) then
- return false;
- end;
- table.insert(Output, cChatColor.Blue .. Command .. HelpString);
- end
-
- PluginManager:ForEachCommand(Process);
-
- -- CurrentPage now contains the total number of pages, and Output has the individual help lines to be sent
-
- Player:SendMessage(cChatColor.Purple .. "- All commands - " .. cChatColor.Gold .. "[Page " .. PageRequested .. " / " .. CurrentPage .. "]");
- for idx, msg in ipairs(Output) do
- Player:SendMessage(msg);
- end;
-
- return true
+function HandleHelpCommand(Split, Player)
+ local PluginManager = cRoot:Get():GetPluginManager()
+
+ local LinesPerPage = 8;
+ local CurrentPage = 1;
+ local CurrentLine = 0;
+ local PageRequested = 1;
+ local Output = {};
+
+ if (#Split == 2) then
+ PageRequested = tonumber(Split[2]);
+ end
+
+ local Process = function(Command, Permission, HelpString)
+ if not(Player:HasPermission(Permission)) then
+ return false;
+ end;
+ if (HelpString == "") then
+ return false;
+ end;
+
+ CurrentLine = CurrentLine + 1;
+ CurrentPage = math.floor(CurrentLine / LinesPerPage) + 1;
+ if (CurrentPage ~= PageRequested) then
+ return false;
+ end;
+ table.insert(Output, cChatColor.Blue .. Command .. HelpString);
+ end
+
+ PluginManager:ForEachCommand(Process);
+
+ -- CurrentPage now contains the total number of pages, and Output has the individual help lines to be sent
+
+ Player:SendMessage(cChatColor.Purple .. "---------- [COMMANDS HELP " .. cChatColor.Gold .. "(Page " .. PageRequested .. " / " .. CurrentPage .. ")" .. cChatColor.Purple .. "] -----------");
+ Player:SendMessage(cChatColor.Purple .. "'-' means no prefix, '~' means a value is required.");
+ for idx, msg in ipairs(Output) do
+ Player:SendMessage(msg);
+ end;
+
+ return true
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/oncraftingnorecipe.lua b/MCServer/Plugins/Core/itemrepair.lua
index b6909d672..ee411dcc2 100644
--- a/MCServer/Plugins/Core/oncraftingnorecipe.lua
+++ b/MCServer/Plugins/Core/itemrepair.lua
@@ -1,214 +1,202 @@
-
--- Implements item-repair using the HOOK_CRAFTING_NO_RECIPE hook
--- Based on Fixies plugin v2 by Taugeshtu
-
-
--- how much "extra" points are healed per a repair operation (fraction of full health)
-BONUS = 0.1
-
-
-
-
-
-function OnCraftingNoRecipe(Player, Grid, Recipe)
- local _do_fix = false
- local Items = {}
- for x = 0, Grid:GetWidth() - 1 do
- for y = 0, Grid:GetHeight() - 1 do
- local Item = Grid:GetItem(x, y)
- if (Item.m_ItemType ~= E_ITEM_EMPTY) then
- table.insert(Items, Item)
- end
- end
- end
-
- if (#Items ~= 2) then
- -- Only two items together can be fixed
- return false
- end
-
- if (Items[1].m_ItemType ~= Items[2].m_ItemType) then
- -- Only items of the same type may be fixed
- return false
- end
-
- if (
- (Items[1].m_ItemDamage == 0) or
- (Items[2].m_ItemDamage == 0)
- )
- then
- -- Only damaged items may be fixed
- return false
- end
-
- local _ID = Items[1].m_ItemType
- local _least_hp = math.max(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
- local _most_hp = math.min(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
- local _item_hp = 0
-
- -- TODO: This could be refactored into better code, using an _ID-indexed table for _item_hp
-
- if (
- (_ID == E_ITEM_WOODEN_SHOVEL) or
- (_ID == E_ITEM_WOODEN_AXE) or
- (_ID == E_ITEM_WOODEN_PICKAXE) or
- (_ID == E_ITEM_WOODEN_SWORD) or
- (_ID == E_ITEM_WOODEN_HOE)
- )
- then
- _item_hp = 60
- _do_fix = true
- end
-
- if (
- (_ID == E_ITEM_STONE_SHOVEL) or
- (_ID == E_ITEM_STONE_AXE) or
- (_ID == E_ITEM_STONE_PICKAXE) or
- (_ID == E_ITEM_STONE_SWORD) or
- (_ID == E_ITEM_STONE_HOE)
- )
- then
- _item_hp = 132
- _do_fix = true
- end
-
- if (
- (_ID == E_ITEM_IRON_SHOVEL) or
- (_ID == E_ITEM_IRON_AXE) or
- (_ID == E_ITEM_IRON_PICKAXE) or
- (_ID == E_ITEM_IRON_SWORD) or
- (_ID == E_ITEM_IRON_HOE)
- )
- then
- _item_hp = 251
- _do_fix = true
- end
-
- if (
- (_ID == E_ITEM_GOLD_SHOVEL) or
- (_ID == E_ITEM_GOLD_AXE) or
- (_ID == E_ITEM_GOLD_PICKAXE) or
- (_ID == E_ITEM_GOLD_SWORD) or
- (_ID == E_ITEM_GOLD_HOE)
- )
- then
- _item_hp = 33
- _do_fix = true
- end
-
- if (
- (_ID == E_ITEM_DIAMOND_SHOVEL) or
- (_ID == E_ITEM_DIAMOND_AXE) or
- (_ID == E_ITEM_DIAMOND_PICKAXE) or
- (_ID == E_ITEM_DIAMOND_SWORD) or
- (_ID == E_ITEM_DIAMOND_HOE)
- )
- then
- _item_hp = 1562
- _do_fix = true
- end
-
- if (_ID == E_ITEM_LEATHER_CAP) then
- _item_hp = 56
- _do_fix = true
- end
- if (_ID == E_ITEM_LEATHER_TUNIC) then
- _item_hp = 82
- _do_fix = true
- end
- if (_ID == E_ITEM_LEATHER_PANTS) then
- _item_hp = 76
- _do_fix = true
- end
- if (_ID == E_ITEM_LEATHER_BOOTS) then
- _item_hp = 66
- _do_fix = true
- end
-
-
- if (_ID == E_ITEM_CHAIN_HELMET) then
- _item_hp = 78
- _do_fix = true
- end
- if (_ID == E_ITEM_CHAIN_CHESTPLATE) then
- _item_hp = 114
- _do_fix = true
- end
- if (_ID == E_ITEM_CHAIN_LEGGINGS) then
- _item_hp = 106
- _do_fix = true
- end
- if (_ID == E_ITEM_CHAIN_BOOTS) then
- _item_hp = 92
- _do_fix = true
- end
-
-
- if (_ID == E_ITEM_IRON_HELMET) then
- _item_hp = 166
- _do_fix = true
- end
- if (_ID == E_ITEM_IRON_CHESTPLATE) then
- _item_hp = 242
- _do_fix = true
- end
- if (_ID == E_ITEM_IRON_LEGGINGS) then
- _item_hp = 226
- _do_fix = true
- end
- if (_ID == E_ITEM_IRON_BOOTS) then
- _item_hp = 196
- _do_fix = true
- end
-
-
- if (_ID == E_ITEM_GOLD_HELMET) then
- _item_hp = 78
- _do_fix = true
- end
- if (_ID == E_ITEM_GOLD_CHESTPLATE) then
- _item_hp = 114
- _do_fix = true
- end
- if (_ID == E_ITEM_GOLD_LEGGINGS) then
- _item_hp = 106
- _do_fix = true
- end
- if (_ID == E_ITEM_GOLD_BOOTS) then
- _item_hp = 92
- _do_fix = true
- end
-
-
- if (_ID == E_ITEM_DIAMOND_HELMET) then
- _item_hp = 364
- _do_fix = true
- end
- if (_ID == E_ITEM_DIAMOND_CHESTPLATE)then
- _item_hp = 529
- _do_fix = true
- end
- if (_ID == E_ITEM_DIAMOND_LEGGINGS) then
- _item_hp = 496
- _do_fix = true
- end
- if (_ID == E_ITEM_DIAMOND_BOOTS) then
- _item_hp = 430
- _do_fix = true
- end
- -- /////////////////////////////////////////////////////
-
- if (_do_fix == true) then
- local _hp = _most_hp - (_item_hp - _least_hp) - _item_hp * BONUS
- _hp = math.max(_hp, 0)
- Recipe:SetResult(_ID, 1, _hp)
- Recipe:SetIngredient(Items[1].x, Items[1].y, Items[1]);
- Recipe:SetIngredient(Items[2].x, Items[2].y, Items[2]);
- return true
- end
- return false
-end
-
-
-
-
+-- Based on Fixies plugin v2 by Taugeshtu
+-- how much "extra" points are healed per a repair operation (fraction of full health)
+BONUS = 0.1
+
+function OnCraftingNoRecipe(Player, Grid, Recipe)
+ local _do_fix = false
+ local Items = {}
+ for x = 0, Grid:GetWidth() - 1 do
+ for y = 0, Grid:GetHeight() - 1 do
+ local Item = Grid:GetItem(x, y)
+ if (Item.m_ItemType ~= E_ITEM_EMPTY) then
+ table.insert(Items, Item)
+ end
+ end
+ end
+
+ if (#Items ~= 2) then
+ -- Only two items together can be fixed
+ return false
+ end
+
+ if (Items[1].m_ItemType ~= Items[2].m_ItemType) then
+ -- Only items of the same type may be fixed
+ return false
+ end
+
+ if (
+ (Items[1].m_ItemDamage == 0) or
+ (Items[2].m_ItemDamage == 0)
+ )
+ then
+ -- Only damaged items may be fixed
+ return false
+ end
+
+ local _ID = Items[1].m_ItemType
+ local _least_hp = math.max(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
+ local _most_hp = math.min(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
+ local _item_hp = 0
+
+ -- TODO: This could be refactored into better code, using an _ID-indexed table for _item_hp
+
+ if (
+ (_ID == E_ITEM_WOODEN_SHOVEL) or
+ (_ID == E_ITEM_WOODEN_AXE) or
+ (_ID == E_ITEM_WOODEN_PICKAXE) or
+ (_ID == E_ITEM_WOODEN_SWORD) or
+ (_ID == E_ITEM_WOODEN_HOE)
+ )
+ then
+ _item_hp = 60
+ _do_fix = true
+ end
+
+ if (
+ (_ID == E_ITEM_STONE_SHOVEL) or
+ (_ID == E_ITEM_STONE_AXE) or
+ (_ID == E_ITEM_STONE_PICKAXE) or
+ (_ID == E_ITEM_STONE_SWORD) or
+ (_ID == E_ITEM_STONE_HOE)
+ )
+ then
+ _item_hp = 132
+ _do_fix = true
+ end
+
+ if (
+ (_ID == E_ITEM_IRON_SHOVEL) or
+ (_ID == E_ITEM_IRON_AXE) or
+ (_ID == E_ITEM_IRON_PICKAXE) or
+ (_ID == E_ITEM_IRON_SWORD) or
+ (_ID == E_ITEM_IRON_HOE)
+ )
+ then
+ _item_hp = 251
+ _do_fix = true
+ end
+
+ if (
+ (_ID == E_ITEM_GOLD_SHOVEL) or
+ (_ID == E_ITEM_GOLD_AXE) or
+ (_ID == E_ITEM_GOLD_PICKAXE) or
+ (_ID == E_ITEM_GOLD_SWORD) or
+ (_ID == E_ITEM_GOLD_HOE)
+ )
+ then
+ _item_hp = 33
+ _do_fix = true
+ end
+
+ if (
+ (_ID == E_ITEM_DIAMOND_SHOVEL) or
+ (_ID == E_ITEM_DIAMOND_AXE) or
+ (_ID == E_ITEM_DIAMOND_PICKAXE) or
+ (_ID == E_ITEM_DIAMOND_SWORD) or
+ (_ID == E_ITEM_DIAMOND_HOE)
+ )
+ then
+ _item_hp = 1562
+ _do_fix = true
+ end
+
+ if (_ID == E_ITEM_LEATHER_CAP) then
+ _item_hp = 56
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_LEATHER_TUNIC) then
+ _item_hp = 82
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_LEATHER_PANTS) then
+ _item_hp = 76
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_LEATHER_BOOTS) then
+ _item_hp = 66
+ _do_fix = true
+ end
+
+
+ if (_ID == E_ITEM_CHAIN_HELMET) then
+ _item_hp = 78
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_CHAIN_CHESTPLATE) then
+ _item_hp = 114
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_CHAIN_LEGGINGS) then
+ _item_hp = 106
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_CHAIN_BOOTS) then
+ _item_hp = 92
+ _do_fix = true
+ end
+
+
+ if (_ID == E_ITEM_IRON_HELMET) then
+ _item_hp = 166
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_IRON_CHESTPLATE) then
+ _item_hp = 242
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_IRON_LEGGINGS) then
+ _item_hp = 226
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_IRON_BOOTS) then
+ _item_hp = 196
+ _do_fix = true
+ end
+
+
+ if (_ID == E_ITEM_GOLD_HELMET) then
+ _item_hp = 78
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_GOLD_CHESTPLATE) then
+ _item_hp = 114
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_GOLD_LEGGINGS) then
+ _item_hp = 106
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_GOLD_BOOTS) then
+ _item_hp = 92
+ _do_fix = true
+ end
+
+
+ if (_ID == E_ITEM_DIAMOND_HELMET) then
+ _item_hp = 364
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_DIAMOND_CHESTPLATE)then
+ _item_hp = 529
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_DIAMOND_LEGGINGS) then
+ _item_hp = 496
+ _do_fix = true
+ end
+ if (_ID == E_ITEM_DIAMOND_BOOTS) then
+ _item_hp = 430
+ _do_fix = true
+ end
+ -- /////////////////////////////////////////////////////
+
+ if (_do_fix == true) then
+ local _hp = _most_hp - (_item_hp - _least_hp) - _item_hp * BONUS
+ _hp = math.max(_hp, 0)
+ Recipe:SetResult(_ID, 1, _hp)
+ Recipe:SetIngredient(Items[1].x, Items[1].y, Items[1]);
+ Recipe:SetIngredient(Items[2].x, Items[2].y, Items[2]);
+ return true
+ end
+ return false
+end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/kick.lua b/MCServer/Plugins/Core/kick.lua
index 4091fd701..be6215df4 100644
--- a/MCServer/Plugins/Core/kick.lua
+++ b/MCServer/Plugins/Core/kick.lua
@@ -1,46 +1,42 @@
-function HandleKickCommand( Split, Player )
- if( #Split < 2 ) then
- Player:SendMessage( cChatColor.Green .. "Usage: /kick [Player] <Reason>" )
- return true
- end
-
- local Reason = "You have been kicked"
- if( #Split > 2 ) then
- Reason = table.concat(Split, " ", 3)
- end
-
- if( KickPlayer( Split[2], Reason ) == false ) then
- Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
- end
-
- return true
-end
-
-
-
-
-
---- Kicks a player by name, with the specified reason; returns bool whether found and player's real name
-function KickPlayer(PlayerName, Reason)
- local RealName = "";
- if (Reason == nil) then
- Reason = "You have been kicked";
- end
-
- local FoundPlayerCallback = function(a_Player)
- RealName = a_Player:GetName()
-
- local Server = cRoot:Get():GetServer()
- LOGINFO( "'" .. RealName .. "' is being kicked for ( "..Reason..") " )
- Server:SendMessage("Kicking " .. RealName)
-
- a_Player:GetClientHandle():Kick(Reason);
- end
-
- if (not(cRoot:Get():FindAndDoWithPlayer( PlayerName, FoundPlayerCallback))) then
- -- Could not find player
- return false;
- end
-
- return true, RealName; -- Player has been kicked
+function HandleKickCommand( Split, Player )
+ if( #Split < 2 ) then
+ Player:SendMessage( cChatColor.Green .. "Usage: /kick [Player] <Reason>" )
+ return true
+ end
+
+ local Reason = "You have been kicked"
+ if( #Split > 2 ) then
+ Reason = table.concat(Split, " ", 3)
+ end
+
+ if( KickPlayer( Split[2], Reason ) == false ) then
+ Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
+ end
+
+ return true
+end
+
+--- Kicks a player by name, with the specified reason; returns bool whether found and player's real name
+function KickPlayer(PlayerName, Reason)
+ local RealName = "";
+ if (Reason == nil) then
+ Reason = "You have been kicked";
+ end
+
+ local FoundPlayerCallback = function(a_Player)
+ RealName = a_Player:GetName()
+
+ local Server = cRoot:Get():GetServer()
+ LOGINFO( "'" .. RealName .. "' is being kicked for ( "..Reason..") " )
+ Server:SendMessage("Kicking " .. RealName)
+
+ a_Player:GetClientHandle():Kick(Reason);
+ end
+
+ if (not(cRoot:Get():FindAndDoWithPlayer( PlayerName, FoundPlayerCallback))) then
+ -- Could not find player
+ return false;
+ end
+
+ return true, RealName; -- Player has been kicked
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/listgroups.lua b/MCServer/Plugins/Core/listgroups.lua
deleted file mode 100644
index 531b46463..000000000
--- a/MCServer/Plugins/Core/listgroups.lua
+++ /dev/null
@@ -1,14 +0,0 @@
-function HandleListGroupsCommand( Split, Player )
- local GroupsIni = cIniFile("groups.ini")
- if GroupsIni:ReadFile() == false then
- Player:SendMessage( cChatColor.Green .. "No groups found" )
- end
- Number = GroupsIni:NumKeys() - 1
- Groups = {}
- for i=0, Number do
- table.insert( Groups, GroupsIni:KeyName(i) )
- end
- Player:SendMessage( cChatColor.Green .. "Groups:" )
- Player:SendMessage( cChatColor.Green .. table.concat( Groups, ", " ) )
- return true
-end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/listworlds.lua b/MCServer/Plugins/Core/listworlds.lua
deleted file mode 100644
index 753345426..000000000
--- a/MCServer/Plugins/Core/listworlds.lua
+++ /dev/null
@@ -1,20 +0,0 @@
-function HandleListWorldsCommand( Split, Player )
- local SettingsIni = cIniFile("settings.ini")
- if SettingsIni:ReadFile() == false then
- Player:SendMessage( cChatColor.Green .. "No worlds found" )
- end
- Number = SettingsIni:NumValues("Worlds") - 1
- Worlds = {}
- for i=0, SettingsIni:GetNumKeys() - 1 do
- if SettingsIni:GetKeyName(i) == "Worlds" then
- Key = i
- break
- end
- end
- for i=0, Number do
- table.insert( Worlds, SettingsIni:GetValue( Key, i) )
- end
- Player:SendMessage( cChatColor.Green .. "Worlds:" )
- Player:SendMessage( cChatColor.Green .. table.concat( Worlds, ", " ) )
- return true
-end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/coords.lua b/MCServer/Plugins/Core/locate.lua
index 07cda1a92..27fcad229 100644
--- a/MCServer/Plugins/Core/coords.lua
+++ b/MCServer/Plugins/Core/locate.lua
@@ -1,4 +1,4 @@
-function HandleCoordsCommand( Split, Player )
- Player:SendMessage(cChatColor.Green .. string.format("[X:%0.2f] [Y:%0.2f] [Z:%0.2f]", Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) )
- return true
+function HandleLocateCommand( Split, Player )
+ Player:SendMessage(cChatColor.Green .. string.format("[X:%0.2f] [Y:%0.2f] [Z:%0.2f]", Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) )
+ return true
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/main.lua b/MCServer/Plugins/Core/main.lua
index 7558a5e6f..eeceb034b 100644
--- a/MCServer/Plugins/Core/main.lua
+++ b/MCServer/Plugins/Core/main.lua
@@ -1,129 +1,183 @@
----- Some settings -----
-SHOW_PLUGIN_NAMES = true -- If true, plugin name will be shown before commands
- -- This is overwritten in the Initialize() function
-------------------------
-
--- Global variables
-PLUGIN = {} -- Reference to own plugin object
-BannedPlayersIni = {}
-WhiteListIni = {}
-BackCoords = {}
-Messages = {}
-LimitWorldsCuboid = {}
-
-
-
-
-function Initialize(Plugin)
- PLUGIN = Plugin
-
- Plugin:SetName("Core")
- Plugin:SetVersion(13)
-
- PluginManager = cRoot:Get():GetPluginManager()
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_JOINED)
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_BREAKING_BLOCK)
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_PLACING_BLOCK)
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_LOGIN)
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_KILLING)
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CRAFTING_NO_RECIPE)
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT) -- used in web_chat.lua
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATING)
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_MOVING)
-
- PluginManager:BindCommand("/listworlds", "core.listworlds", HandleListWorldsCommand, " - Shows a list of all the worlds");
- PluginManager:BindCommand("/listgroups", "core.listgroups", HandleListGroupsCommand, " - Shows a list of all the groups");
- PluginManager:BindCommand("/toggledownfall", "core.toggledownfall", HandleToggleDownfallCommand, " - Toggles the weather");
- PluginManager:BindCommand("/back", "core.back", HandleBackCommand, " - Return to your last position");
- PluginManager:BindCommand("/save-all", "core.save-all", HandleSaveAllCommand, " - Saves all your worlds");
- PluginManager:BindCommand("/help", "core.help", HandleHelpCommand, " [Page] - Show available commands");
- PluginManager:BindCommand("/rank", "core.rank", HandleRankCommand, " [Player] [Rank] - to add someone to a group");
- PluginManager:BindCommand("/pluginlist", "core.pluginlist", HandlePluginListCommand, " - Show list of plugins");
- PluginManager:BindCommand("/tp", "core.teleport", HandleTPCommand, " [Player] - Teleport yourself to a player");
- PluginManager:BindCommand("/item", "core.item", HandleItemCommand, " [ItemType/Name] <Amount> - Give yourself an item");
- PluginManager:BindCommand("/i", "core.item", HandleItemCommand, "");
- PluginManager:BindCommand("/list", "core.playerlist", HandlePlayerListCommand, " - Shows list of connected players");
- PluginManager:BindCommand("/who", "core.playerlist", HandlePlayerListCommand, " - Shows list of connected players");
- PluginManager:BindCommand("/playerlist", "core.playerlist", HandlePlayerListCommand, " - Shows list of connected players");
- PluginManager:BindCommand("/motd", "core.motd", HandleMOTDCommand, " - Show message of the day");
- PluginManager:BindCommand("/reload", "core.reload", HandleReloadCommand, " - Reload all plugins");
- PluginManager:BindCommand("/stop", "core.stop", HandleStopCommand, " - Stops the server");
- PluginManager:BindCommand("/time", "core.time", HandleTimeCommand, " [Day/Night] - Sets the time of day");
- PluginManager:BindCommand("/spawn", "core.spawn", HandleSpawnCommand, " - Return to the spawn");
- PluginManager:BindCommand("/kick", "core.kick", HandleKickCommand, " [Player] - Kick a player");
- PluginManager:BindCommand("/ban", "core.ban", HandleBanCommand, " [Player] - Ban a player");
- PluginManager:BindCommand("/unban", "core.unban", HandleUnbanCommand, " [Player] - Unban a player");
- PluginManager:BindCommand("/top", "core.top", HandleTopCommand, " - Teleport yourself to the top most block");
- PluginManager:BindCommand("/gm", "core.changegm", HandleChangeGMCommand, " [0|1] - Change your gamemode");
- PluginManager:BindCommand("/gotoworld", "core.gotoworld", HandleGotoWorldCommand, " [WorldName] - Move to a different world!");
- PluginManager:BindCommand("/coords", "core.coords", HandleCoordsCommand, " - Show your current server coordinates");
- PluginManager:BindCommand("/regeneratechunk", "core.regeneratechunk", HandleRegenerateChunkCommand, " <[X] [Z]> - Regenerates a chunk, current or specified");
- PluginManager:BindCommand("/viewdistance", "core.viewdistance", HandleViewDistanceCommand, " [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."] - Change your view distance")
-
- InitConsoleCommands();
-
- -- Load the settings
- IniFile = cIniFile("Settings.ini")
- if ( IniFile:ReadFile() == true ) then
- HardCore = IniFile:GetValueSet("GameMode", "Hardcore", "false")
- LimitWorld = IniFile:GetValueSetB("Worlds", "LimitWorld", true)
- LimitWorldWidth = IniFile:GetValueSetI("Worlds", "LimitWorldWidth", 10)
- SHOW_PLUGIN_NAMES = IniFile:GetValueSetB("HelpPlugin", "ShowPluginNames", true )
- IniFile:WriteFile()
- end
-
- cRoot:Get():ForEachWorld(
- function( World )
- LimitWorldsCuboid[World:GetName()] = cCuboid()
- LimitWorldsCuboid[World:GetName()].p1 = Vector3i( math.floor(World:GetSpawnX() / 16) + LimitWorldWidth, 0, math.floor(World:GetSpawnZ() / 16) + LimitWorldWidth)
- LimitWorldsCuboid[World:GetName()].p2 = Vector3i( math.floor(World:GetSpawnX() / 16) - LimitWorldWidth, 256, math.floor(World:GetSpawnZ() / 16) - LimitWorldWidth)
- LimitWorldsCuboid[World:GetName()]:Sort()
- end
- )
- -- Load whitelist, and add default values and stuff
- WhiteListIni = cIniFile( Plugin:GetLocalDirectory() .. "/whitelist.ini" )
- if ( WhiteListIni:ReadFile() == true ) then
- if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false) == true ) then
- if( WhiteListIni:GetNumValues("WhiteList") > 0 ) then
- LOGINFO("Core: loaded " .. WhiteListIni:GetNumValues('WhiteList') .. " whitelisted players.")
- else
- LOGWARN("WARNING: WhiteList is on, but there are no people in the whitelist!")
- end
- end
- else
- WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false )
- WhiteListIni:SetValue("WhiteList", "", "") -- So it adds an empty header
- WhiteListIni:DeleteValue("WhiteList", "") -- And remove the value
- WhiteListIni:KeyComment("WhiteList", "PlayerName=1")
- if( WhiteListIni:WriteFile() == false ) then
- LOGWARN("WARNING: Could not write to whitelist.ini")
- end
- end
-
- -- Load banned players, and add default values and stuff
- BannedPlayersIni = cIniFile( Plugin:GetLocalDirectory() .. "/banned.ini" )
- if ( BannedPlayersIni:ReadFile() == true ) then
- if( BannedPlayersIni:GetNumValues("Banned") > 0 ) then
- LOGINFO("Core: loaded " .. BannedPlayersIni:GetNumValues("Banned") .. " banned players.")
- end
- else
- BannedPlayersIni:SetValue("Banned", "", "") -- So it adds an empty header
- BannedPlayersIni:DeleteValue("Banned", "") -- And remove the value
- BannedPlayersIni:KeyComment("Banned", "PlayerName=1")
- if( BannedPlayersIni:WriteFile() == false ) then
- LOGWARN("WARNING: Could not write to banned.ini")
- end
- end
-
- Plugin:AddWebTab("Manage Server", HandleRequest_ManageServer);
- Plugin:AddWebTab("Server Settings", HandleRequest_ServerSettings);
- Plugin:AddWebTab("Chat", HandleRequest_Chat);
- Plugin:AddWebTab("Playerlist", HandleRequest_PlayerList);
- Plugin:AddWebTab("Whitelist", HandleRequest_WhiteList);
- Plugin:AddWebTab("Permissions", HandleRequest_Permissions);
- Plugin:AddWebTab("Manage Plugins", HandleRequest_ManagePlugins);
-
- LoadMotd()
- LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
- return true
-end \ No newline at end of file
+--COMMENCE VARIABLES
+PLUGIN = {}
+BannedPlayersIni = {}
+WhiteListIni = {}
+BackCoords = {}
+Messages = {}
+LimitWorldsCuboid = {}
+SPAWNPROTECT = true
+PROTECTRADIUS = 20
+LOGTOFILE = false
+--END VARIABLES
+
+--COMMENCE AWESOMENESS!
+function Initialize(Plugin)
+ PLUGIN = Plugin
+
+ Plugin:SetName("Core")
+ Plugin:SetVersion(13)
+
+ --ADD HOOKS
+ PluginManager = cRoot:Get():GetPluginManager()
+ PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_JOINED)
+ PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_BREAKING_BLOCK)
+ PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_PLACING_BLOCK)
+ PluginManager:AddHook(Plugin, cPluginManager.HOOK_LOGIN)
+ PluginManager:AddHook(Plugin, cPluginManager.HOOK_KILLING)
+ PluginManager:AddHook(Plugin, cPluginManager.HOOK_CRAFTING_NO_RECIPE)
+ PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT) -- used in web_chat.lua
+ PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATING)
+ PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_MOVING)
+
+ --PLEASE ALPHA SORT http://elmosaukko.com/sort-alphabetically/ THIS LIST
+ --BIND COMMANDS
+ PluginManager:BindCommand("/back", "core.back", HandleBackCommand, " - Return to your last position");
+ PluginManager:BindCommand("/ban", "core.ban", HandleBanCommand, " ~ Ban a player");
+ PluginManager:BindCommand("/give", "core.give", HandleGiveCommand, " ~ Give yourself an item");
+ PluginManager:BindCommand("/gm", "core.changegm", HandleChangeGMCommand, " ~ Change your gamemode");
+ PluginManager:BindCommand("/help", "core.help", HandleHelpCommand, " ~ Show available commands");
+ PluginManager:BindCommand("/kick", "core.kick", HandleKickCommand, " ~ Kick a player");
+ PluginManager:BindCommand("/list", "core.playerlist", HandlePlayerListCommand, " - Shows list of connected players");
+ PluginManager:BindCommand("/listgroups", "core.listgroups", HandleListGroupsCommand, " - Shows a list of all the groups");
+ PluginManager:BindCommand("/locate", "core.locate", HandleLocateCommand, " - Show your current server coordinates");
+ PluginManager:BindCommand("/motd", "core.motd", HandleMOTDCommand, " - Show message of the day");
+ PluginManager:BindCommand("/playerlist", "core.playerlist", HandlePlayerListCommand, " - Shows list of connected players");
+ PluginManager:BindCommand("/plugins", "core.plugins", HandlePluginsCommand, " - Show list of plugins");
+ PluginManager:BindCommand("/portal", "core.portal", HandlePortalCommand, " ~ Move to a different world");
+ PluginManager:BindCommand("/rank", "core.rank", HandleRankCommand, " ~ Add someone to a group");
+ PluginManager:BindCommand("/regen", "core.regen", HandleRegenCommand, " ~ Regenerates a chunk, current or specified");
+ PluginManager:BindCommand("/reload", "core.reload", HandleReloadCommand, " - Reload all plugins");
+ PluginManager:BindCommand("/save-all", "core.save-all", HandleSaveAllCommand, " - Saves all your worlds");
+ PluginManager:BindCommand("/spawn", "core.spawn", HandleSpawnCommand, " - Return to the spawn");
+ PluginManager:BindCommand("/stop", "core.stop", HandleStopCommand, " - Stops the server");
+ PluginManager:BindCommand("/time", "core.time", HandleTimeCommand, " ~ Sets the time of day");
+ PluginManager:BindCommand("/toggledownfall", "core.toggledownfall", HandleToggleDownfallCommand, " - Toggles the weather");
+ PluginManager:BindCommand("/top", "core.top", HandleTopCommand, " - Teleport yourself to the top most block");
+ PluginManager:BindCommand("/tp", "core.teleport", HandleTPCommand, " ~ Teleport yourself to a player");
+ PluginManager:BindCommand("/tpa", "core.teleport", HandleTPACommand, " ~ Ask to teleport yourself to a player");
+ PluginManager:BindCommand("/tpaccept", "core.teleport", HandleTPAcceptCommand, " ~ Accept a teleportation request");
+ PluginManager:BindCommand("/unban", "core.unban", HandleUnbanCommand, " ~ Unban a player");
+ PluginManager:BindCommand("/viewdistance", "core.viewdistance", HandleViewDistanceCommand, " [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."] - Change your view distance")
+ PluginManager:BindCommand("/who", "core.playerlist", HandlePlayerListCommand, " - Shows list of connected players");
+ PluginManager:BindCommand("/worlds", "core.worlds", HandleWorldsCommand, " - Shows a list of all the worlds");
+
+ InitConsoleCommands();
+
+ --LOAD SETTINGS
+ IniFile = cIniFile("settings.ini")
+ if ( IniFile:ReadFile() == true ) then
+ HardCore = IniFile:GetValueSet("GameMode", "Hardcore", "false")
+ LimitWorld = IniFile:GetValueSetB("Worlds", "LimitWorld", true)
+ LimitWorldWidth = IniFile:GetValueSetI("Worlds", "LimitWorldWidth", 10)
+ SPAWNPROTECT = IniFile:GetValueSetB("SpawnProtect", "Enable", true)
+ PROTECTRADIUS = IniFile:GetValueSetI("SpawnProtect", "ProtectRadius", 20)
+ LOGTOFILE = IniFile:GetValueSetB("SpawnProtect", "LogToFile", false)
+ IniFile:WriteFile()
+ end
+
+ if LimitWorldWidth ~= nil then
+ cRoot:Get():ForEachWorld(
+ function( World )
+ LimitWorldsCuboid[World:GetName()] = cCuboid()
+ LimitWorldsCuboid[World:GetName()].p1 = Vector3i( math.floor(World:GetSpawnX() / 16) + LimitWorldWidth, 0, math.floor(World:GetSpawnZ() / 16) + LimitWorldWidth)
+ LimitWorldsCuboid[World:GetName()].p2 = Vector3i( math.floor(World:GetSpawnX() / 16) - LimitWorldWidth, 256, math.floor(World:GetSpawnZ() / 16) - LimitWorldWidth)
+ LimitWorldsCuboid[World:GetName()]:Sort()
+ end
+ )
+ end
+ --LOAD WHITELIST
+ WhiteListIni = cIniFile( Plugin:GetLocalDirectory() .. "/whitelist.ini" )
+ if ( WhiteListIni:ReadFile() == true ) then
+ if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false) == true ) then
+ if( WhiteListIni:GetNumValues("WhiteList") > 0 ) then
+ LOGINFO("Core: loaded " .. WhiteListIni:GetNumValues('WhiteList') .. " whitelisted players.")
+ else
+ LOGWARN("WARNING: WhiteList is on, but there are no people in the whitelist!")
+ end
+ end
+ else
+ WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false )
+ WhiteListIni:SetValue("WhiteList", "", "") -- So it adds an empty header
+ WhiteListIni:DeleteValue("WhiteList", "") -- And remove the value
+ WhiteListIni:KeyComment("WhiteList", "PlayerName=1")
+ if( WhiteListIni:WriteFile() == false ) then
+ LOGWARN("WARNING: Could not write to whitelist.ini")
+ end
+ end
+
+ --LOAD BANNED (BAD LUCK, BRO)
+ BannedPlayersIni = cIniFile( Plugin:GetLocalDirectory() .. "/banned.ini" )
+ if ( BannedPlayersIni:ReadFile() == true ) then
+ if( BannedPlayersIni:GetNumValues("Banned") > 0 ) then
+ LOGINFO("Core: loaded " .. BannedPlayersIni:GetNumValues("Banned") .. " banned players.")
+ end
+ else
+ BannedPlayersIni:SetValue("Banned", "", "") -- So it adds an empty header
+ BannedPlayersIni:DeleteValue("Banned", "") -- And remove the value
+ BannedPlayersIni:KeyComment("Banned", "PlayerName=1")
+ if( BannedPlayersIni:WriteFile() == false ) then
+ LOGWARN("WARNING: Could not write to banned.ini")
+ end
+ end
+
+ --ADD WEB INTERFACE TABULATES (CURRENTLY DEPRECATED DUE TO LIST FORMAT BREAKING CSS)
+ Plugin:AddWebTab("Manage Server", HandleRequest_ManageServer);
+ Plugin:AddWebTab("Server Settings", HandleRequest_ServerSettings);
+ Plugin:AddWebTab("Chat", HandleRequest_Chat);
+ Plugin:AddWebTab("Playerlist", HandleRequest_PlayerList);
+ Plugin:AddWebTab("Whitelist", HandleRequest_WhiteList);
+ Plugin:AddWebTab("Permissions", HandleRequest_Permissions);
+ Plugin:AddWebTab("Manage Plugins", HandleRequest_ManagePlugins);
+
+ LoadMotd()
+ LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
+
+ return true
+end
+--AWESOMENESS STILL GOING!
+
+--BEGIN SPAWNPROTECT LOGFILE CODE (COURTSEY OF BEARBIN)
+function WriteLog(breakPlace, X, Y, Z, player, id, meta)
+ PLUGIN = Plugin
+
+ local logText = {}
+
+ table.insert(logText, player)
+ table.insert(logText, " tried to ")
+
+ if breakPlace == 0 then
+ table.insert(logText, "break ")
+ else
+ table.insert(logText, "place ")
+ end
+
+
+ table.insert(logText, ItemToString(cItem(id, 1, meta)))
+ table.insert(logText, " at ")
+ table.insert(logText, tostring(X))
+ table.insert(logText, ", ")
+ table.insert(logText, tostring(Y))
+ table.insert(logText, ", ")
+ table.insert(logText, tostring(Z))
+ table.insert(logText, ".")
+
+ LOGINFO(table.concat(logText,''))
+
+ if LOGTOFILE then
+ local logFile = io.open( Plugin:GetLocalDirectory() .. '/blocks.log', 'a')
+ logFile:write(table.concat(logText,'').."\n")
+ logFile:close()
+ end
+
+ return
+end
+
+function WarnPlayer(Player)
+ Player:SendMessage("Go further from spawn to build")
+ return
+end
+
+function OnDisable()
+ LOG( "Disabled " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
+end
+--END AWESOMENESS :'( \ No newline at end of file
diff --git a/MCServer/Plugins/Core/motd.lua b/MCServer/Plugins/Core/motd.lua
index 928e7ebb3..2a42c80af 100644
--- a/MCServer/Plugins/Core/motd.lua
+++ b/MCServer/Plugins/Core/motd.lua
@@ -1,97 +1,97 @@
-function HandleMOTDCommand( Split, Player )
- ShowMOTDTo( Player )
- return true
-end
-
-
-
-
-function LoadMotd()
- local File = io.open("motd.txt", "r")
- -- Check if the file 'motd.txt' exists, else create it.
- if not File then
- CreateFile = io.open("motd.txt", "w")
- CreateFile:write("@6Welcome to the MCServer test server!\n@6http://www.mc-server.org/\n@6Type /help for all commands")
- CreateFile:close()
- else
- File:close()
- end
- for line in io.lines("motd.txt") do
- local TempMessage = line
- -- Do a for loop that goes to each char in the line.
- for I=1, string.len(TempMessage) do
- -- If the char is a '@' then check if the next char represents a color.
- if string.sub(TempMessage, I, I) == "@" then
- local Char = string.sub(TempMessage, I + 1, I + 1)
- local Color = ReturnColorFromChar(TempMessage, Char)
- -- If the next char represented a color then put the color in the string.
- if (Color ~= nil) then
- TempMessage = string.gsub(TempMessage, "@" .. Char, Color)
- end
- end
- end
- -- Add the message to the list of messages.
- Messages[#Messages + 1] = TempMessage
- end
-end
-
-
-
-
-function ShowMOTDTo( Player )
- for I=1, #Messages do
- Player:SendMessage(Messages[I])
- end
-end
-
-
-
-
-function ReturnColorFromChar( Split, char )
- -- Check if the char represents a color. Else return nil.
- if char == "0" then
- return cChatColor.Black
- elseif char == "1" then
- return cChatColor.Navy
- elseif char == "2" then
- return cChatColor.Green
- elseif char == "3" then
- return cChatColor.Blue
- elseif char == "4" then
- return cChatColor.Red
- elseif char == "5" then
- return cChatColor.Purple
- elseif char == "6" then
- return cChatColor.Gold
- elseif char == "7" then
- return cChatColor.LightGray
- elseif char == "8" then
- return cChatColor.Gray
- elseif char == "9" then
- return cChatColor.DarkPurple
- elseif char == "a" then
- return cChatColor.LightGreen
- elseif char == "b" then
- return cChatColor.LightBlue
- elseif char == "c" then
- return cChatColor.Rose
- elseif char == "d" then
- return cChatColor.LightPurple
- elseif char == "e" then
- return cChatColor.Yellow
- elseif char == "f" then
- return cChatColor.White
- elseif char == "k" then
- return cChatColor.Random
- elseif char == "l" then
- return cChatColor.Bold
- elseif char == "m" then
- return cChatColor.Strikethrough
- elseif char == "n" then
- return cChatColor.Underlined
- elseif char == "o" then
- return cChatColor.Italic
- elseif char == "r" then
- return cChatColor.Plain
- end
+function HandleMOTDCommand( Split, Player )
+ ShowMOTDTo( Player )
+ return true
+end
+
+
+
+
+function LoadMotd()
+ local File = io.open("motd.txt", "r")
+ -- Check if the file 'motd.txt' exists, else create it.
+ if not File then
+ CreateFile = io.open("motd.txt", "w")
+ CreateFile:write("@6Welcome to the MCServer test server!\n@6http://www.mc-server.org/\n@6Type /help for all commands")
+ CreateFile:close()
+ else
+ File:close()
+ end
+ for line in io.lines("motd.txt") do
+ local TempMessage = line
+ -- Do a for loop that goes to each char in the line.
+ for I=1, string.len(TempMessage) do
+ -- If the char is a '@' then check if the next char represents a color.
+ if string.sub(TempMessage, I, I) == "@" then
+ local Char = string.sub(TempMessage, I + 1, I + 1)
+ local Color = ReturnColorFromChar(TempMessage, Char)
+ -- If the next char represented a color then put the color in the string.
+ if (Color ~= nil) then
+ TempMessage = string.gsub(TempMessage, "@" .. Char, Color)
+ end
+ end
+ end
+ -- Add the message to the list of messages.
+ Messages[#Messages + 1] = TempMessage
+ end
+end
+
+
+
+
+function ShowMOTDTo( Player )
+ for I=1, #Messages do
+ Player:SendMessage(Messages[I])
+ end
+end
+
+
+
+
+function ReturnColorFromChar( Split, char )
+ -- Check if the char represents a color. Else return nil.
+ if char == "0" then
+ return cChatColor.Black
+ elseif char == "1" then
+ return cChatColor.Navy
+ elseif char == "2" then
+ return cChatColor.Green
+ elseif char == "3" then
+ return cChatColor.Blue
+ elseif char == "4" then
+ return cChatColor.Red
+ elseif char == "5" then
+ return cChatColor.Purple
+ elseif char == "6" then
+ return cChatColor.Gold
+ elseif char == "7" then
+ return cChatColor.LightGray
+ elseif char == "8" then
+ return cChatColor.Gray
+ elseif char == "9" then
+ return cChatColor.DarkPurple
+ elseif char == "a" then
+ return cChatColor.LightGreen
+ elseif char == "b" then
+ return cChatColor.LightBlue
+ elseif char == "c" then
+ return cChatColor.Rose
+ elseif char == "d" then
+ return cChatColor.LightPurple
+ elseif char == "e" then
+ return cChatColor.Yellow
+ elseif char == "f" then
+ return cChatColor.White
+ elseif char == "k" then
+ return cChatColor.Random
+ elseif char == "l" then
+ return cChatColor.Bold
+ elseif char == "m" then
+ return cChatColor.Strikethrough
+ elseif char == "n" then
+ return cChatColor.Underlined
+ elseif char == "o" then
+ return cChatColor.Italic
+ elseif char == "r" then
+ return cChatColor.Plain
+ end
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/onbreakplaceblock.lua b/MCServer/Plugins/Core/onbreakplaceblock.lua
new file mode 100644
index 000000000..89ccd3919
--- /dev/null
+++ b/MCServer/Plugins/Core/onbreakplaceblock.lua
@@ -0,0 +1,115 @@
+function OnPlayerPlacingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType)
+ -- Direction is air check
+ if (BlockFace == -1) then
+ return false
+ end
+
+ if( Player:HasPermission("core.build") == false ) then
+ return true
+ else
+ if Player:HasPermission("core.spawnprotect.bypass") == false and SPAWNPROTECT == true then
+ local World = Player:GetWorld()
+ local xcoord = World:GetSpawnX()
+ local ycoord = World:GetSpawnY()
+ local zcoord = World:GetSpawnZ()
+
+ if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then
+ return false -- Not in spawn area.
+ end
+ if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then
+ return false -- Not in spawn area.
+ end
+ if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then
+ return false -- Not in spawn area.
+ end
+
+ --WriteLog(1, BlockX, BlockY, BlockZ, Player:GetName(), id, meta)
+
+ WarnPlayer(Player)
+
+ return true
+ else
+ if BlockType == "50" or BlockType == "76" then
+ local X = BlockX
+ local Y = BlockY
+ local Z = BlockZ
+ X, Y, Z = AddFaceDirection(X, Y, Z, BlockFace)
+ if (Y >= 256 or Y < 0) then
+ return true
+ end
+
+ local CheckCollision = function(Player)
+ -- drop the decimals, we only care about the full block X,Y,Z
+ local PlayerX = math.floor(Player:GetPosX(), 0)
+ local PlayerY = math.floor(Player:GetPosY(), 0)
+ local PlayerZ = math.floor(Player:GetPosZ(), 0)
+
+ local collision = false
+ if ((BlockFace == BLOCK_FACE_TOP) and (PlayerY == BlockY - 2) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
+ collision = true
+ end
+
+ if ((BlockFace == BLOCK_FACE_BOTTOM) and (PlayerY == BlockY + 1) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
+ collision = true
+ end
+
+ if ((BlockFace == BLOCK_FACE_NORTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ - 1)) then
+ if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
+ end
+
+ if ((BlockFace == BLOCK_FACE_SOUTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ + 1)) then
+ if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
+ end
+
+ if ((BlockFace == BLOCK_FACE_WEST) and (PlayerX == BlockX - 1) and (PlayerZ == BlockZ)) then
+ if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
+ end
+
+ if ((BlockFace == BLOCK_FACE_EAST) and (PlayerX == BlockX + 1) and (PlayerZ == BlockZ)) then
+ if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
+ end
+ return collision
+ end
+ if (Player:GetWorld():ForEachPlayer(CheckCollision) == false) then
+ return true
+ end
+ end
+ end
+ end
+ return false
+end
+
+function OnPlayerBreakingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, Status, OldBlockType, OldBlockMeta)
+ -- dont check if the direction is in the air
+ if (BlockFace ~= -1) then
+
+ if (Player:HasPermission("core.build") == false) then
+ return true
+ else
+ if Player:HasPermission("core.spawnprotect.bypass") == false and SPAWNPROTECT == true then
+ local World = Player:GetWorld()
+ local xcoord = World:GetSpawnX()
+ local ycoord = World:GetSpawnY()
+ local zcoord = World:GetSpawnZ()
+
+ if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then
+ return false -- Not in spawn area.
+ end
+ if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then
+ return false -- Not in spawn area.
+ end
+ if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then
+ return false -- Not in spawn area.
+ end
+
+ --WriteLog(0, BlockX, BlockY, BlockZ, Player:GetName(), id, meta)
+
+ WarnPlayer(Player)
+
+ return true
+ end
+ end
+ end
+
+ return false
+end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/ondeath.lua b/MCServer/Plugins/Core/ondeath.lua
new file mode 100644
index 000000000..47a7532a6
--- /dev/null
+++ b/MCServer/Plugins/Core/ondeath.lua
@@ -0,0 +1,65 @@
+function OnKilling(Victim, Killer)
+ if Victim:IsPlayer() then
+ SetBackCoordinates( Victim )
+ Server = cRoot:Get():GetServer()
+ if Killer == nil then
+ if Victim:IsOnFire() then
+ Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was burnt to a cinder" )
+ CheckHardcore(Victim)
+ return false
+ end
+ if Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 10 or Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 11 then
+ Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " tried to swim in lava (and failed)" )
+ CheckHardcore(Victim)
+ return false
+ end
+ else
+ if Killer:IsPlayer() then
+ Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was terminated by " .. Killer:GetName() )
+ CheckHardcore(Victim)
+ return false
+ elseif Killer:IsMob() then
+ if Killer:IsA("cZombie") then
+ Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was eaten by a Zombie")
+ elseif Killer:IsA("cSkeleton") then
+ Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was shot by a Skeleton" )
+ elseif Killer:IsA("cCreeper") then
+ Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was blown up by a Creeper")
+ elseif Killer:IsA("cSpider") then
+ Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was ripped apart by a giant Spider")
+ elseif Killer:IsA("cCaveSpider") then
+ Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was poisoned by a giant Cave Spider")
+ elseif Killer:IsA("cBlaze") then
+ Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was flamed by a Blaze")
+ elseif Killer:IsA("cEnderman") then
+ Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was " .. cChatColor.Random .. " by an Enderman")
+ elseif Killer:IsA("cSilverfish") then
+ Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was... DERPED by a Silverfish!")
+ elseif Killer:IsA("cSlime") then
+ Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was stuck fast and killed by a Slime")
+ elseif Killer:IsA("cWitch") then
+ Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was enchanted (to death) by a Witch")
+ elseif Killer:IsA("cZombiepigman") then
+ Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was slain by a Zombie Pigman")
+ elseif Killer:IsA("cMagmacube") then
+ Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was incinerated by a Magmacube")
+ elseif Killer:IsA("cWolf") then
+ Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was savaged by a Wolf")
+ end
+ CheckHardcore(Victim)
+ return false
+ end
+ end
+ Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " died of mysterious circumstances")
+ CheckHardcore(Victim)
+ end
+end
+
+function CheckHardcore(Victim)
+ if HardCore == "true" then
+ if Victim:IsPlayer() == true then
+ local KilledPlayer = tolua.cast(Victim, "cPlayer")
+ BanPlayer(KilledPlayer:GetName(), "You died, haha. Good game, bro.")
+ end
+ end
+end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/onkilling.lua b/MCServer/Plugins/Core/onkilling.lua
deleted file mode 100644
index e74f36065..000000000
--- a/MCServer/Plugins/Core/onkilling.lua
+++ /dev/null
@@ -1,65 +0,0 @@
-function OnKilling(Victim, Killer)
- if Victim:IsPlayer() then
- SetBackCoordinates( Victim )
- Server = cRoot:Get():GetServer()
- if Killer == nil then
- if Victim:IsOnFire() then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " burned away." )
- CheckHardcore(Victim)
- return false
- end
- if Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 10 or Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 11 then
- Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " tried to swim in lava" )
- CheckHardcore(Victim)
- return false
- end
- else
- if Killer:IsPlayer() then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by " .. Killer:GetName() )
- CheckHardcore(Victim)
- return false
- elseif Killer:IsMob() then
- if Killer:IsA("cZombie") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is eaten by a zombie")
- elseif Killer:IsA("cSkeleton") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a skeleton" )
- elseif Killer:IsA("cCreeper") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is blown up by a creeper")
- elseif Killer:IsA("cSpider") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a spider")
- elseif Killer:IsA("cCaveSpider") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a cavespider")
- elseif Killer:IsA("cBlaze") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a blaze")
- elseif Killer:IsA("cEnderman") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is slain by a enderman")
- elseif Killer:IsA("cSilverfish") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a silverfish")
- elseif Killer:IsA("cSlime") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a slime")
- elseif Killer:IsA("cWitch") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a witch")
- elseif Killer:IsA("cZombiepigman") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is slain by a zombiepigman")
- elseif Killer:IsA("cMagmacube") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a magmacube")
- elseif Killer:IsA("cWolf") then
- Server:SendMessage( cChatColor.Red .. "Player " .. Victim:GetName() .. " is killed by a wolf")
- end
- CheckHardcore(Victim)
- return false
- end
- end
- Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " Died")
- CheckHardcore(Victim)
- end
-end
-
-function CheckHardcore(Victim)
- if HardCore == "true" then
- if Victim:IsPlayer() == true then
- local KilledPlayer = tolua.cast(Victim, "cPlayer")
- BanPlayer(KilledPlayer:GetName(), "You Died")
- end
- end
-end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/onlogin.lua b/MCServer/Plugins/Core/onlogin.lua
index 07b8460ee..4b2f24f17 100644
--- a/MCServer/Plugins/Core/onlogin.lua
+++ b/MCServer/Plugins/Core/onlogin.lua
@@ -1,20 +1,19 @@
-function OnLogin(Client, ProtocolVersion, Username)
- if( Username ~= "" ) then
- if( BannedPlayersIni:GetValueB("Banned", Username, false) == true ) then
- local Server = cRoot:Get():GetServer()
- Server:SendMessage( Username .. " tried to join, but is banned!" )
- LOGINFO( Username .. " tried to join, but is banned!")
- return true -- Player is banned, return true to deny access
- end
- if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false ) == true ) then
- if( WhiteListIni:GetValueB("WhiteList", Username, false ) == false ) then -- not on whitelist
- local Server = cRoot:Get():GetServer()
- Server:SendMessage( Username .. " tried to join, but is not on the whitelist." )
- LOGINFO( Username .. " tried to join, but is not on the whitelist." )
- return true -- Deny access to the server
- end
- end
- end
-
- return false
+function OnLogin(Client, ProtocolVersion, Username)
+ if( Username ~= "" ) then
+ if( BannedPlayersIni:GetValueB("Banned", Username, false) == true ) then
+ local Server = cRoot:Get():GetServer()
+ Server:SendMessage( Username .. " tried to join, but is banned!" )
+ LOGINFO( Username .. " tried to join, but is banned!")
+ return true -- Player is banned, return true to deny access
+ end
+ if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false ) == true ) then
+ if( WhiteListIni:GetValueB("WhiteList", Username, false ) == false ) then -- not on whitelist
+ local Server = cRoot:Get():GetServer()
+ Server:SendMessage( Username .. " tried to join, but is not on the whitelist." )
+ LOGINFO( Username .. " tried to join, but is not on the whitelist." )
+ return true -- Deny access to the server
+ end
+ end
+ end
+ return false
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/onplayerbreakingblock.lua b/MCServer/Plugins/Core/onplayerbreakingblock.lua
deleted file mode 100644
index fc7d5897d..000000000
--- a/MCServer/Plugins/Core/onplayerbreakingblock.lua
+++ /dev/null
@@ -1,10 +0,0 @@
-function OnPlayerBreakingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, Status, OldBlockType, OldBlockMeta)
- -- dont check if the direction is in the air
- if (BlockFace ~= -1) then
-
- if (Player:HasPermission("core.build") == false) then
- return true
- end
- end
- return false
-end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/onplayerplacingblock.lua b/MCServer/Plugins/Core/onplayerplacingblock.lua
deleted file mode 100644
index be2fd64d3..000000000
--- a/MCServer/Plugins/Core/onplayerplacingblock.lua
+++ /dev/null
@@ -1,63 +0,0 @@
-function OnPlayerPlacingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType)
-
- -- dont check if the direction is in the air
- if (BlockFace == -1) then
- return false
- end
-
- if( Player:HasPermission("core.build") == false ) then
- return true
- end
-
- -- TODO: If the placed block is not a block (torch etc.), allow it without checking for collisions
-
- local X = BlockX
- local Y = BlockY
- local Z = BlockZ
- X, Y, Z = AddFaceDirection(X, Y, Z, BlockFace)
- if (Y >= 256 or Y < 0) then
- return true
- end
-
- local CheckCollision = function(Player)
- -- drop the decimals, we only care about the full block X,Y,Z
- local PlayerX = math.floor(Player:GetPosX(), 0)
- local PlayerY = math.floor(Player:GetPosY(), 0)
- local PlayerZ = math.floor(Player:GetPosZ(), 0)
-
- -- player height is 2 blocks, so we check the position and then offset it up one
- -- so they can't place a block in anyone's face
-
- local collision = false
- if ((BlockFace == BLOCK_FACE_TOP) and (PlayerY == BlockY - 2) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
- collision = true
- end
-
- if ((BlockFace == BLOCK_FACE_BOTTOM) and (PlayerY == BlockY + 1) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
- collision = true
- end
-
- if ((BlockFace == BLOCK_FACE_NORTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ - 1)) then
- if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
- end
-
- if ((BlockFace == BLOCK_FACE_SOUTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ + 1)) then
- if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
- end
-
- if ((BlockFace == BLOCK_FACE_WEST) and (PlayerX == BlockX - 1) and (PlayerZ == BlockZ)) then
- if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
- end
-
- if ((BlockFace == BLOCK_FACE_EAST) and (PlayerX == BlockX + 1) and (PlayerZ == BlockZ)) then
- if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
- end
-
- return collision
- end
-
- if (Player:GetWorld():ForEachPlayer(CheckCollision) == false) then
- return true
- end
- return false
-end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/onplayerjoined.lua b/MCServer/Plugins/Core/playerjoin.lua
index 334307000..884acb66a 100644
--- a/MCServer/Plugins/Core/onplayerjoined.lua
+++ b/MCServer/Plugins/Core/playerjoin.lua
@@ -1,5 +1,5 @@
-function OnPlayerJoined(Player)
- ShowMOTDTo( Player )
- AddMessage( Player:GetName() .. " has joined the game", " " )
- return false
+function OnPlayerJoined(Player)
+ ShowMOTDTo( Player )
+ AddMessage( Player:GetName() .. " has joined the game", " " )
+ return false
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/playerlist.lua b/MCServer/Plugins/Core/playerlist.lua
index f06dfed85..73d9e5b24 100644
--- a/MCServer/Plugins/Core/playerlist.lua
+++ b/MCServer/Plugins/Core/playerlist.lua
@@ -1,14 +1,14 @@
-function HandlePlayerListCommand( Split, Player )
-
- local PlayerTable = {}
- local AppendToTable = function( Player )
- table.insert(PlayerTable, Player:GetName() )
- end
- Player:GetWorld():ForEachPlayer( AppendToTable )
-
- local Message = cChatColor.Green .. "Connected players: (".. cChatColor.White.. #PlayerTable .. cChatColor.Green .. ")"
- Player:SendMessage( Message )
-
- Player:SendMessage( table.concat(PlayerTable, " ") )
- return true
+function HandlePlayerListCommand( Split, Player )
+
+ local PlayerTable = {}
+ local AppendToTable = function( Player )
+ table.insert(PlayerTable, Player:GetName() )
+ end
+ Player:GetWorld():ForEachPlayer( AppendToTable )
+
+ local Message = cChatColor.Green .. "Connected players: (".. cChatColor.White.. #PlayerTable .. cChatColor.Green .. ")"
+ Player:SendMessage( Message )
+
+ Player:SendMessage( table.concat(PlayerTable, " ") )
+ return true
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/pluginlist.lua b/MCServer/Plugins/Core/plugins.lua
index 5f01c0339..6d74cf29e 100644
--- a/MCServer/Plugins/Core/pluginlist.lua
+++ b/MCServer/Plugins/Core/plugins.lua
@@ -1,15 +1,15 @@
-function HandlePluginListCommand( Split, Player )
- local PluginManager = cRoot:Get():GetPluginManager()
- local PluginList = PluginManager:GetAllPlugins()
-
- local PluginTable = {}
- for k, Plugin in pairs( PluginList ) do
- if ( Plugin ) then
- table.insert(PluginTable, Plugin:GetName() )
- end
- end
-
- Player:SendMessage( cChatColor.Green .. "Loaded plugins: (" .. #PluginTable .. ")" )
- Player:SendMessage( cChatColor.Gold .. table.concat(PluginTable, cChatColor.Gold.." ") )
- return true
+function HandlePluginsCommand( Split, Player )
+ local PluginManager = cRoot:Get():GetPluginManager()
+ local PluginList = PluginManager:GetAllPlugins()
+
+ local PluginTable = {}
+ for k, Plugin in pairs( PluginList ) do
+ if ( Plugin ) then
+ table.insert(PluginTable, Plugin:GetName() )
+ end
+ end
+
+ Player:SendMessage( cChatColor.Green .. "Loaded plugins: (" .. #PluginTable .. ")" )
+ Player:SendMessage( cChatColor.Gold .. table.concat(PluginTable, cChatColor.Gold.." ") )
+ return true
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/portal-worlds.lua b/MCServer/Plugins/Core/portal-worlds.lua
new file mode 100644
index 000000000..136edb82e
--- /dev/null
+++ b/MCServer/Plugins/Core/portal-worlds.lua
@@ -0,0 +1,36 @@
+function HandlePortalCommand( Split, Player )
+ if( #Split ~= 2 ) then
+ Player:SendMessage( cChatColor.Green .. "Usage: /gotoworld [WorldName]" )
+ return true
+ end
+
+ if( Player:MoveToWorld(Split[2]) == false ) then
+ Player:SendMessage( cChatColor.Green .. "Could not move to world '" .. Split[2] .. "'!" )
+ return true
+ end
+
+
+ Player:SendMessage( cChatColor.Green .. "Moved successfully to '" .. Split[2] .. "'! :D" )
+ return true
+end
+
+function HandleWorldsCommand( Split, Player )
+ local SettingsIni = cIniFile("settings.ini")
+ if SettingsIni:ReadFile() == false then
+ Player:SendMessage( cChatColor.Green .. "No worlds found" )
+ end
+ Number = SettingsIni:NumValues("Worlds") - 1
+ Worlds = {}
+ for i=0, SettingsIni:GetNumKeys() - 1 do
+ if SettingsIni:GetKeyName(i) == "Worlds" then
+ Key = i
+ break
+ end
+ end
+ for i=0, Number do
+ table.insert( Worlds, SettingsIni:GetValue( Key, i) )
+ end
+ Player:SendMessage( cChatColor.Green .. "Worlds:" )
+ Player:SendMessage( cChatColor.Green .. table.concat( Worlds, ", " ) )
+ return true
+end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/rank.lua b/MCServer/Plugins/Core/rank-groups.lua
index e178f0a2b..157d91744 100644
--- a/MCServer/Plugins/Core/rank.lua
+++ b/MCServer/Plugins/Core/rank-groups.lua
@@ -1,33 +1,48 @@
-function HandleRankCommand( Split, Player )
- if Split[2] == nil or Split[3] == nil then
- Player:SendMessage(cChatColor.Rose .. "Usage: /rank [Player] [Group]")
- return true
- end
- local GroupsIni = cIniFile("groups.ini")
- if( GroupsIni:ReadFile() == false ) then
- LOG("Could not read groups.ini!")
- end
- if GroupsIni:FindKey(Split[3]) == -1 then
- Player:SendMessage(cChatColor.Rose .. "Group does not exist")
- return true
- end
- local UsersIni = cIniFile("users.ini")
- if( UsersIni:ReadFile() == false ) then
- LOG("Could not read users.ini!")
- end
- UsersIni:DeleteKey(Split[2])
- UsersIni:GetValueSet(Split[2], "Groups", Split[3])
- UsersIni:WriteFile()
- local loopPlayers = function( Player )
- if Player:GetName() == Split[2] then
- Player:SendMessage( cChatColor.Green .. "You were moved to group " .. Split[3] )
- Player:LoadPermissionsFromDisk()
- end
- end
- local loopWorlds = function ( World )
- World:ForEachPlayer( loopPlayers )
- end
- cRoot:Get():ForEachWorld( loopWorlds )
- Player:SendMessage(cChatColor.Green .. "Player " .. Split[2] .. " Was moved to " .. Split[3])
- return true
+function HandleRankCommand( Split, Player )
+ if Split[2] == nil or Split[3] == nil then
+ Player:SendMessage(cChatColor.Rose .. "Usage: /rank [Player] [Group]")
+ return true
+ end
+ local GroupsIni = cIniFile("groups.ini")
+ if( GroupsIni:ReadFile() == false ) then
+ LOG("Could not read groups.ini!")
+ end
+ if GroupsIni:FindKey(Split[3]) == -1 then
+ Player:SendMessage(cChatColor.Rose .. "Group does not exist")
+ return true
+ end
+ local UsersIni = cIniFile("users.ini")
+ if( UsersIni:ReadFile() == false ) then
+ LOG("Could not read users.ini!")
+ end
+ UsersIni:DeleteKey(Split[2])
+ UsersIni:GetValueSet(Split[2], "Groups", Split[3])
+ UsersIni:WriteFile()
+ local loopPlayers = function( Player )
+ if Player:GetName() == Split[2] then
+ Player:SendMessage( cChatColor.Green .. "You were moved to group " .. Split[3] )
+ Player:LoadPermissionsFromDisk()
+ end
+ end
+ local loopWorlds = function ( World )
+ World:ForEachPlayer( loopPlayers )
+ end
+ cRoot:Get():ForEachWorld( loopWorlds )
+ Player:SendMessage(cChatColor.Green .. "Player " .. Split[2] .. " Was moved to " .. Split[3])
+ return true
+end
+
+function HandleListGroupsCommand( Split, Player )
+ local GroupsIni = cIniFile("groups.ini")
+ if GroupsIni:ReadFile() == false then
+ Player:SendMessage( cChatColor.Green .. "No groups found" )
+ end
+ Number = GroupsIni:NumKeys() - 1
+ Groups = {}
+ for i=0, Number do
+ table.insert( Groups, GroupsIni:KeyName(i) )
+ end
+ Player:SendMessage( cChatColor.Green .. "Groups:" )
+ Player:SendMessage( cChatColor.Green .. table.concat( Groups, ", " ) )
+ return true
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/regeneratechunk.lua b/MCServer/Plugins/Core/regen.lua
index 7f91f48c1..f1dd4e118 100644
--- a/MCServer/Plugins/Core/regeneratechunk.lua
+++ b/MCServer/Plugins/Core/regen.lua
@@ -1,18 +1,18 @@
-function HandleRegenerateChunkCommand(Split, Player)
- if ((#Split == 2) or (#Split > 3)) then
- Player:SendMessage( cChatColor.Green .. "Usage: '/regeneratechunk' or '/regeneratechunk [X] [Z]'");
- return true;
- end
-
- local X = Player:GetChunkX();
- local Z = Player:GetChunkZ();
-
- if (#Split == 3) then
- X = Split[2];
- Z = Split[3];
- end
-
- Player:SendMessage(cChatColor.Green .. "Regenerating chunk ["..X..", "..Z.."]");
- Player:GetWorld():RegenerateChunk(X, Z);
- return true;
+function HandleRegenCommand(Split, Player)
+ if ((#Split == 2) or (#Split > 3)) then
+ Player:SendMessage( cChatColor.Green .. "Usage: '/regeneratechunk' or '/regeneratechunk [X] [Z]'");
+ return true;
+ end
+
+ local X = Player:GetChunkX();
+ local Z = Player:GetChunkZ();
+
+ if (#Split == 3) then
+ X = Split[2];
+ Z = Split[3];
+ end
+
+ Player:SendMessage(cChatColor.Green .. "Regenerating chunk ["..X..", "..Z.."]");
+ Player:GetWorld():RegenerateChunk(X, Z);
+ return true;
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/reload.lua b/MCServer/Plugins/Core/reload.lua
deleted file mode 100644
index e2b338ba1..000000000
--- a/MCServer/Plugins/Core/reload.lua
+++ /dev/null
@@ -1,6 +0,0 @@
-function HandleReloadCommand( Split, Player )
- Server = cRoot:Get():GetServer()
- Server:SendMessage( cChatColor.Green .. "Reloading all plugins." )
- cRoot:Get():GetPluginManager():ReloadPlugins()
- return true
-end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/save-reload-stop.lua b/MCServer/Plugins/Core/save-reload-stop.lua
new file mode 100644
index 000000000..57744b088
--- /dev/null
+++ b/MCServer/Plugins/Core/save-reload-stop.lua
@@ -0,0 +1,19 @@
+function HandleSaveAllCommand( Split, Player )
+ cRoot:Get():SaveAllChunks();
+ Player:SendMessage(cChatColor.Green .. "All the worlds are saved")
+ return true;
+end
+
+function HandleStopCommand( Split, Player )
+ Server = cRoot:Get():GetServer()
+ Server:SendMessage( cChatColor.Green .. "Stopping the server..." )
+ cRoot:Get():QueueExecuteConsoleCommand("stop")
+ return true
+end
+
+function HandleReloadCommand( Split, Player )
+ Server = cRoot:Get():GetServer()
+ Server:SendMessage( cChatColor.Green .. "Reloading all plugins." )
+ cRoot:Get():GetPluginManager():ReloadPlugins()
+ return true
+end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/saveall.lua b/MCServer/Plugins/Core/saveall.lua
deleted file mode 100644
index 1dd12335b..000000000
--- a/MCServer/Plugins/Core/saveall.lua
+++ /dev/null
@@ -1,5 +0,0 @@
-function HandleSaveAllCommand( Split, Player )
- cRoot:Get():SaveAllChunks();
- Player:SendMessage(cChatColor.Green .. "All the worlds are saved")
- return true;
-end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/spawn.lua b/MCServer/Plugins/Core/spawn.lua
index d4e033c7e..2b07c5767 100644
--- a/MCServer/Plugins/Core/spawn.lua
+++ b/MCServer/Plugins/Core/spawn.lua
@@ -1,7 +1,7 @@
-function HandleSpawnCommand(Split, Player)
- World = Player:GetWorld()
- SetBackCoordinates(Player)
- Player:TeleportToCoords(World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ())
- LOGINFO(Player:GetName() .. " returned to spawn.")
- return true
+function HandleSpawnCommand(Split, Player)
+ World = Player:GetWorld()
+ SetBackCoordinates(Player)
+ Player:TeleportToCoords(World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ())
+ LOGINFO(Player:GetName() .. " returned to spawn.")
+ return true
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/stop.lua b/MCServer/Plugins/Core/stop.lua
deleted file mode 100644
index 1240c49d8..000000000
--- a/MCServer/Plugins/Core/stop.lua
+++ /dev/null
@@ -1,6 +0,0 @@
-function HandleStopCommand( Split, Player )
- Server = cRoot:Get():GetServer()
- Server:SendMessage( cChatColor.Green .. "Stopping the server..." )
- cRoot:Get():QueueExecuteConsoleCommand("stop")
- return true
-end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/teleport.lua b/MCServer/Plugins/Core/teleport.lua
index ad9e7be69..89352408a 100644
--- a/MCServer/Plugins/Core/teleport.lua
+++ b/MCServer/Plugins/Core/teleport.lua
@@ -1,46 +1,80 @@
-function HandleTPCommand(a_Split, a_Player)
- if ((#a_Split == 2) or (#a_Split == 3)) then
- -- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h":
- TeleportToPlayer(a_Player, a_Split[2], (a_Split[3] ~= "-h"));
- return true;
- elseif (#a_Split == 4) then
- -- Teleport to XYZ coords specified in a_Split[2, 3, 4]:
- SetBackCoordinates(a_Player);
- a_Player:TeleportToCoords(a_Split[2], a_Split[3], a_Split[4]);
- a_Player:SendMessage(cChatColor.Green .. "You teleported to {" .. a_Split[2] .. ", " .. a_Split[3] .. ", " .. a_Split[4] .. "}");
- return true;
- else
- Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName] (-h)" )
- return true
- end
-end
-
-
-
-
-
--- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player
-function TeleportToPlayer(a_SrcPlayer, a_DstPlayerName, a_TellDst)
- local teleport = function(OtherPlayer)
- if (OtherPlayer == a_SrcPlayer) then
- -- Asked to teleport to self?
- a_SrcPlayer:SendMessage(cChatColor.Green .. "Already there :)");
- else
- SetBackCoordinates(a_SrcPlayer);
- a_SrcPlayer:TeleportToEntity(OtherPlayer);
- a_SrcPlayer:SendMessage(cChatColor.Green .. "You teleported to " .. OtherPlayer:GetName() .. "!");
- if (a_TellDst) then
- OtherPlayer:SendMessage(cChatColor.Green .. Player:GetName().." teleported to you!");
- end
- end
- end
-
- local World = Player:GetWorld();
- if (not(World:DoWithPlayer(s_DstPlayerName, teleport))) then
- a_SrcPlayer:SendMessage(cChatColor.Green .. "Can't find player " .. a_DstPlayerName);
- end
-end
-
-
-
-
+function HandleTPCommand(a_Split, a_Player)
+ if ((#a_Split == 2) or (#a_Split == 3)) then
+ -- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h":
+ TeleportToPlayer(a_Player, a_Split[2], (a_Split[3] ~= "-h"));
+ return true;
+ elseif (#a_Split == 4) then
+ -- Teleport to XYZ coords specified in a_Split[2, 3, 4]:
+ SetBackCoordinates(a_Player);
+ a_Player:TeleportToCoords(a_Split[2], a_Split[3], a_Split[4]);
+ a_Player:SendMessage(cChatColor.Green .. "You teleported to {" .. a_Split[2] .. ", " .. a_Split[3] .. ", " .. a_Split[4] .. "}");
+ return true;
+ else
+ a_Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName] (-h) or /tp [X Y Z]" )
+ return true
+ end
+end
+
+function HandleTPACommand( Split, Player )
+ if Split[2] == nil then
+ Player:SendMessage( cChatColor.Green .. "Usage: /tpa [Player]" )
+ return true
+ end
+ local loopPlayer = function( OtherPlayer )
+ if OtherPlayer:GetName() == Split[2] then
+ OtherPlayer:SendMessage( cChatColor.Green .. Player:GetName() .. " send a teleport request" )
+ Player:SendMessage( cChatColor.Green .. "You send a teleport request to " .. OtherPlayer:GetName() )
+ Destination[OtherPlayer:GetName()] = Player:GetName()
+ end
+ end
+ local loopWorlds = function( World )
+ World:ForEachPlayer( loopPlayer )
+ end
+ cRoot:Get():ForEachWorld( loopWorlds )
+ return true
+end
+
+function HandleTPAcceptCommand( Split, Player )
+ if Destination[Player:GetName()] == nil then
+ Player:SendMessage( cChatColor.Green .. "Nobody has send you a teleport request" )
+ return true
+ end
+ local loopPlayer = function( OtherPlayer )
+ if Destination[Player:GetName()] == OtherPlayer:GetName() then
+ if OtherPlayer:GetWorld():GetName() ~= Player:GetWorld():GetName() then
+ OtherPlayer:MoveToWorld( Player:GetWorld():GetName() )
+ end
+ OtherPlayer:TeleportToEntity( Player )
+ Player:SendMessage( cChatColor.Green .. OtherPlayer:GetName() .. " teleported to you" )
+ OtherPlayer:SendMessage( cChatColor.Green .. "You teleported to " .. Player:GetName() )
+ Destination[Player:GetName()] = nil
+ end
+ end
+ local loopWorlds = function( World )
+ World:ForEachPlayer( loopPlayer )
+ end
+ cRoot:Get():ForEachWorld( loopWorlds )
+ return true
+end
+
+-- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player
+function TeleportToPlayer(a_SrcPlayer, a_DstPlayerName, a_TellDst)
+ local teleport = function(OtherPlayer)
+ if (OtherPlayer == a_SrcPlayer) then
+ -- Asked to teleport to self?
+ a_SrcPlayer:SendMessage(cChatColor.Green .. "Y' can't teleport to yerself!");
+ else
+ SetBackCoordinates(a_SrcPlayer);
+ a_SrcPlayer:TeleportToEntity(OtherPlayer);
+ a_SrcPlayer:SendMessage(cChatColor.Green .. "You teleported to " .. OtherPlayer:GetName() .. "!");
+ if (a_TellDst) then
+ OtherPlayer:SendMessage(cChatColor.Green .. Player:GetName().." teleported to you!");
+ end
+ end
+ end
+
+ local World = a_SrcPlayer:GetWorld();
+ if (not(World:DoWithPlayer(a_DstPlayerName, teleport))) then
+ a_SrcPlayer:SendMessage(cChatColor.Green .. "Can't find player " .. a_DstPlayerName);
+ end
+end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/time.lua b/MCServer/Plugins/Core/time.lua
index 637773b45..85593695a 100644
--- a/MCServer/Plugins/Core/time.lua
+++ b/MCServer/Plugins/Core/time.lua
@@ -1,23 +1,23 @@
-function HandleTimeCommand( Split, Player )
- if Split[2] == nil then
- Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
- return true
- end
- local Server = cRoot:Get():GetServer()
- if( string.upper( Split[2] ) == "DAY") then
- Player:GetWorld():SetTimeOfDay( 0 )
- Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Day.")
- elseif( string.upper( Split[2] ) == "NIGHT") then
- Player:GetWorld():SetTimeOfDay( 12000 + 1000 )
- Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.")
- elseif( string.upper(Split[2]) == "SET" ) and ( tonumber(Split[3]) ~= nil) then
- Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) )
- Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to " .. Split[3] )
- elseif( string.upper(Split[2]) == "ADD" ) and ( tonumber(Split[3]) ~= nil) then
- Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] )
- Server:SendMessage( cChatColor.Green .. Player:GetName() .. " Added " .. Split[3] .. " to the time" )
- else
- Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
- end
- return true
+function HandleTimeCommand( Split, Player )
+ if Split[2] == nil then
+ Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
+ return true
+ end
+ local Server = cRoot:Get():GetServer()
+ if( string.upper( Split[2] ) == "DAY") then
+ Player:GetWorld():SetTimeOfDay( 0 )
+ Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Day.")
+ elseif( string.upper( Split[2] ) == "NIGHT") then
+ Player:GetWorld():SetTimeOfDay( 12000 + 1000 )
+ Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.")
+ elseif( string.upper(Split[2]) == "SET" ) and ( tonumber(Split[3]) ~= nil) then
+ Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) )
+ Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to " .. Split[3] )
+ elseif( string.upper(Split[2]) == "ADD" ) and ( tonumber(Split[3]) ~= nil) then
+ Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] )
+ Server:SendMessage( cChatColor.Green .. Player:GetName() .. " Added " .. Split[3] .. " to the time" )
+ else
+ Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
+ end
+ return true
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/top.lua b/MCServer/Plugins/Core/top.lua
index 99bea5f75..bc2343f7f 100644
--- a/MCServer/Plugins/Core/top.lua
+++ b/MCServer/Plugins/Core/top.lua
@@ -1,11 +1,11 @@
-function HandleTopCommand( Split, Player )
- local World = Player:GetWorld()
-
- local PlayerPos = Player:GetPosition()
- local Height = World:GetHeight( math.floor(PlayerPos.x), math.floor(PlayerPos.z) )
- SetBackCoordinates( Player )
- Player:TeleportToCoords( PlayerPos.x, Height+1, PlayerPos.z )
- Player:SendMessage("Teleported to the top block")
-
- return true
+function HandleTopCommand( Split, Player )
+ local World = Player:GetWorld()
+
+ local PlayerPos = Player:GetPosition()
+ local Height = World:GetHeight( math.floor(PlayerPos.x), math.floor(PlayerPos.z) )
+ SetBackCoordinates( Player )
+ Player:TeleportToCoords( PlayerPos.x, Height+1, PlayerPos.z )
+ Player:SendMessage("Teleported to the top block")
+
+ return true
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/unban.lua b/MCServer/Plugins/Core/unban.lua
deleted file mode 100644
index 9defbe323..000000000
--- a/MCServer/Plugins/Core/unban.lua
+++ /dev/null
@@ -1,20 +0,0 @@
-function HandleUnbanCommand( Split, Player )
- if( #Split < 2 ) then
- Player:SendMessage( cChatColor.Green .. "Usage: /unban [Player]" )
- return true
- end
-
- if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
- Player:SendMessage( cChatColor.Green .. Split[2] .. " is not banned!" )
- return true
- end
-
- BannedPlayersIni:SetValueB("Banned", Split[2], false, false)
- BannedPlayersIni:WriteFile()
-
- local Server = cRoot:Get():GetServer()
- LOGINFO( Player:GetName() .. " is unbanning " .. Split[2] )
- Server:SendMessage( "Unbanning " .. Split[2] )
-
- return true
-end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/viewdistance.lua b/MCServer/Plugins/Core/viewdistance.lua
index 43d2a7de8..dfd310aa7 100644
--- a/MCServer/Plugins/Core/viewdistance.lua
+++ b/MCServer/Plugins/Core/viewdistance.lua
@@ -1,10 +1,10 @@
-function HandleViewDistanceCommand( Split, Player )
- if( #Split ~= 2 ) then
- Player:SendMessage( cChatColor.Green .. "Usage: /viewdistance [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."]" )
- return true
- end
-
- Player:GetClientHandle():SetViewDistance( Split[2] )
- Player:SendMessage(cChatColor.Green .. "Your viewdistance has been set to " .. Player:GetClientHandle():GetViewDistance() )
- return true
+function HandleViewDistanceCommand( Split, Player )
+ if( #Split ~= 2 ) then
+ Player:SendMessage( cChatColor.Green .. "Usage: /viewdistance [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."]" )
+ return true
+ end
+
+ Player:GetClientHandle():SetViewDistance( Split[2] )
+ Player:SendMessage(cChatColor.Green .. "Your viewdistance has been set to " .. Player:GetClientHandle():GetViewDistance() )
+ return true
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/weather.lua b/MCServer/Plugins/Core/weather.lua
index 49cbaa079..7176e544e 100644
--- a/MCServer/Plugins/Core/weather.lua
+++ b/MCServer/Plugins/Core/weather.lua
@@ -1,10 +1,10 @@
-function HandleToggleDownfallCommand( Split, Player )
- World = Player:GetWorld()
- if World:GetWeather() == 0 then
- World:SetWeather(1)
- else
- World:SetWeather(0)
- end
- Player:SendMessage( cChatColor.Green .. "Weather toggled")
- return true
+function HandleToggleDownfallCommand( Split, Player )
+ World = Player:GetWorld()
+ if World:GetWeather() == 0 then
+ World:SetWeather(1)
+ else
+ World:SetWeather(0)
+ end
+ Player:SendMessage( cChatColor.Green .. "Weather toggled")
+ return true
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/web_chat.lua b/MCServer/Plugins/Core/web_chat.lua
index dd03203bd..dfb17091e 100644
--- a/MCServer/Plugins/Core/web_chat.lua
+++ b/MCServer/Plugins/Core/web_chat.lua
@@ -1,157 +1,157 @@
-local CHAT_HISTORY = 50
-local LastMessageID = 0
-
-local JavaScript = [[
- <script type="text/javascript">
- function createXHR()
- {
- var request = false;
- try {
- request = new ActiveXObject('Msxml2.XMLHTTP');
- }
- catch (err2) {
- try {
- request = new ActiveXObject('Microsoft.XMLHTTP');
- }
- catch (err3) {
- try {
- request = new XMLHttpRequest();
- }
- catch (err1) {
- request = false;
- }
- }
- }
- return request;
- }
-
- function OpenPage( url, postParams, callback )
- {
- var xhr = createXHR();
- xhr.onreadystatechange=function()
- {
- if (xhr.readyState == 4)
- {
- callback( xhr )
- }
- };
- xhr.open( (postParams!=null)?"POST":"GET", url , true);
- if( postParams != null )
- {
- xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
- }
- xhr.send(postParams);
- }
-
- function LoadPageInto( url, postParams, storage )
- {
- OpenPage( url, postParams, function( xhr )
- {
- var ScrollBottom = storage.scrollTop + storage.offsetHeight;
- var bAutoScroll = (ScrollBottom >= storage.scrollHeight); // Detect whether we scrolled to the bottom of the div
-
- results = xhr.responseText.split("<<divider>>");
- if( results[2] != LastMessageID ) return; // Check if this message was meant for us
-
- LastMessageID = results[1];
- if( results[0] != "" )
- {
- storage.innerHTML += results[0];
-
- if( bAutoScroll == true )
- {
- storage.scrollTop = storage.scrollHeight;
- }
- }
- } );
-
-
- return false;
- }
-
- function SendChatMessage()
- {
- var MessageContainer = document.getElementById('ChatMessage');
- if( MessageContainer.value == "" ) return;
-
- var postParams = "ChatMessage=" + MessageContainer.value;
- OpenPage( "/~webadmin/Core/Chat/", postParams, function( xhr )
- {
- RefreshChat();
- } );
- MessageContainer.value = "";
- }
-
- function RefreshChat()
- {
- var postParams = "JustChat=true&LastMessageID=" + LastMessageID;
- LoadPageInto("/~webadmin/Core/Chat/", postParams, document.getElementById('ChatDiv'));
- }
-
- setInterval(RefreshChat, 1000);
- window.onload = RefreshChat;
-
- var LastMessageID = 0;
-
- </script>
-]]
-
-local ChatLogMessages = {}
-
-function AddMessage( PlayerName, Message )
- LastMessageID = LastMessageID + 1
- table.insert( ChatLogMessages, { name = PlayerName, message = Message, id = LastMessageID } )
- while( #ChatLogMessages > CHAT_HISTORY ) do
- table.remove( ChatLogMessages, 1 )
- end
-end
-
-function OnChat( Player, Message )
- AddMessage( Player:GetName(), Message )
-end
-
-function HandleRequest_Chat( Request )
- if( Request.PostParams["JustChat"] ~= nil ) then
- local LastIdx = 0
- if( Request.PostParams["LastMessageID"] ~= nil ) then LastIdx = tonumber( Request.PostParams["LastMessageID"] ) end
- local Content = ""
- for key, value in pairs(ChatLogMessages) do
- if( value.id > LastIdx ) then
- Content = Content .. "[" .. value.name .. "]: " .. value.message .. "<br>"
- end
- end
- Content = Content .. "<<divider>>" .. LastMessageID .. "<<divider>>" .. LastIdx
- return Content
- end
-
- if( Request.PostParams["ChatMessage"] ~= nil ) then
- if( Request.PostParams["ChatMessage"] == "/help" ) then
- Commands = "Available commands"
- AddMessage(Commands, "<br>" .. "/help, /reload" )
- return Commands
- elseif( Request.PostParams["ChatMessage"] == "/reload" ) then
- Server = cRoot:Get():GetServer()
- Server:SendMessage( cChatColor.Green .. "Reloading all plugins." )
- AddMessage("Reloading all plugins", "")
- cRoot:Get():GetPluginManager():ReloadPlugins()
- return ""
- else
- cmd = Request.PostParams["ChatMessage"]
- if string.sub(cmd,1,string.len("/")) == "/" then
- AddMessage('Unknown Command "' .. Request.PostParams["ChatMessage"] .. '"', "")
- return ""
- end
- end
- local Message = "[WebAdmin]: " .. Request.PostParams["ChatMessage"]
- cRoot:Get():GetServer():SendMessage( Message )
- AddMessage("WebAdmin", Request.PostParams["ChatMessage"] )
- return ""
- end
-
- local Content = JavaScript
- Content = Content .. [[
- <div style="font-family: Courier; border: 1px solid #DDD; padding: 10px; width: 97%; height: 200px; overflow: scroll;" id="ChatDiv"></div>
- <input type="text" id="ChatMessage" onKeyPress="if (event.keyCode == 13) { SendChatMessage(); }"><input type="submit" value="Submit" onClick="SendChatMessage();">
- ]]
- return Content
+local CHAT_HISTORY = 50
+local LastMessageID = 0
+
+local JavaScript = [[
+ <script type="text/javascript">
+ function createXHR()
+ {
+ var request = false;
+ try {
+ request = new ActiveXObject('Msxml2.XMLHTTP');
+ }
+ catch (err2) {
+ try {
+ request = new ActiveXObject('Microsoft.XMLHTTP');
+ }
+ catch (err3) {
+ try {
+ request = new XMLHttpRequest();
+ }
+ catch (err1) {
+ request = false;
+ }
+ }
+ }
+ return request;
+ }
+
+ function OpenPage( url, postParams, callback )
+ {
+ var xhr = createXHR();
+ xhr.onreadystatechange=function()
+ {
+ if (xhr.readyState == 4)
+ {
+ callback( xhr )
+ }
+ };
+ xhr.open( (postParams!=null)?"POST":"GET", url , true);
+ if( postParams != null )
+ {
+ xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
+ }
+ xhr.send(postParams);
+ }
+
+ function LoadPageInto( url, postParams, storage )
+ {
+ OpenPage( url, postParams, function( xhr )
+ {
+ var ScrollBottom = storage.scrollTop + storage.offsetHeight;
+ var bAutoScroll = (ScrollBottom >= storage.scrollHeight); // Detect whether we scrolled to the bottom of the div
+
+ results = xhr.responseText.split("<<divider>>");
+ if( results[2] != LastMessageID ) return; // Check if this message was meant for us
+
+ LastMessageID = results[1];
+ if( results[0] != "" )
+ {
+ storage.innerHTML += results[0];
+
+ if( bAutoScroll == true )
+ {
+ storage.scrollTop = storage.scrollHeight;
+ }
+ }
+ } );
+
+
+ return false;
+ }
+
+ function SendChatMessage()
+ {
+ var MessageContainer = document.getElementById('ChatMessage');
+ if( MessageContainer.value == "" ) return;
+
+ var postParams = "ChatMessage=" + MessageContainer.value;
+ OpenPage( "/~webadmin/Core/Chat/", postParams, function( xhr )
+ {
+ RefreshChat();
+ } );
+ MessageContainer.value = "";
+ }
+
+ function RefreshChat()
+ {
+ var postParams = "JustChat=true&LastMessageID=" + LastMessageID;
+ LoadPageInto("/~webadmin/Core/Chat/", postParams, document.getElementById('ChatDiv'));
+ }
+
+ setInterval(RefreshChat, 1000);
+ window.onload = RefreshChat;
+
+ var LastMessageID = 0;
+
+ </script>
+]]
+
+local ChatLogMessages = {}
+
+function AddMessage( PlayerName, Message )
+ LastMessageID = LastMessageID + 1
+ table.insert( ChatLogMessages, { name = PlayerName, message = Message, id = LastMessageID } )
+ while( #ChatLogMessages > CHAT_HISTORY ) do
+ table.remove( ChatLogMessages, 1 )
+ end
+end
+
+function OnChat( Player, Message )
+ AddMessage( Player:GetName(), Message )
+end
+
+function HandleRequest_Chat( Request )
+ if( Request.PostParams["JustChat"] ~= nil ) then
+ local LastIdx = 0
+ if( Request.PostParams["LastMessageID"] ~= nil ) then LastIdx = tonumber( Request.PostParams["LastMessageID"] ) end
+ local Content = ""
+ for key, value in pairs(ChatLogMessages) do
+ if( value.id > LastIdx ) then
+ Content = Content .. "[" .. value.name .. "]: " .. value.message .. "<br>"
+ end
+ end
+ Content = Content .. "<<divider>>" .. LastMessageID .. "<<divider>>" .. LastIdx
+ return Content
+ end
+
+ if( Request.PostParams["ChatMessage"] ~= nil ) then
+ if( Request.PostParams["ChatMessage"] == "/help" ) then
+ Commands = "Available commands"
+ AddMessage(Commands, "<br>" .. "/help, /reload" )
+ return Commands
+ elseif( Request.PostParams["ChatMessage"] == "/reload" ) then
+ Server = cRoot:Get():GetServer()
+ Server:SendMessage( cChatColor.Green .. "Reloading all plugins." )
+ AddMessage("Reloading all plugins", "")
+ cRoot:Get():GetPluginManager():ReloadPlugins()
+ return ""
+ else
+ cmd = Request.PostParams["ChatMessage"]
+ if string.sub(cmd,1,string.len("/")) == "/" then
+ AddMessage('Unknown Command "' .. Request.PostParams["ChatMessage"] .. '"', "")
+ return ""
+ end
+ end
+ local Message = "[WebAdmin]: " .. Request.PostParams["ChatMessage"]
+ cRoot:Get():GetServer():SendMessage( Message )
+ AddMessage("WebAdmin", Request.PostParams["ChatMessage"] )
+ return ""
+ end
+
+ local Content = JavaScript
+ Content = Content .. [[
+ <div style="font-family: Courier; border: 1px solid #DDD; padding: 10px; width: 97%; height: 200px; overflow: scroll;" id="ChatDiv"></div>
+ <input type="text" id="ChatMessage" onKeyPress="if (event.keyCode == 13) { SendChatMessage(); }"><input type="submit" value="Submit" onClick="SendChatMessage();">
+ ]]
+ return Content
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/web_manageplugins.lua b/MCServer/Plugins/Core/web_manageplugins.lua
index bf1f04ff5..543638183 100644
--- a/MCServer/Plugins/Core/web_manageplugins.lua
+++ b/MCServer/Plugins/Core/web_manageplugins.lua
@@ -1,157 +1,157 @@
-local function Button_RemovePlugin( Name, Index )
- return "<form method='POST'><input type='hidden' name='PluginName' value='"..Name.."'><input type='hidden' name='PluginIndex' value='"..Index.."'><input type='submit' name='RemovePlugin' value='Remove'></form>"
-end
-
-local function Button_EnablePlugin( Name )
- return [[<form method="POST"><input type="hidden" name="PluginName", value="]].. Name ..[["><input type="submit" name="EnablePlugin" value="Enable"></form>]]
-end
-
-local function Button_DisablePlugin( Name )
- return [[<form method="POST"><input type="hidden" name="PluginName", value="]].. Name ..[["><input type="submit" name="DisablePlugin" value="Disable"></form>]]
-end
-
-local function FindPluginID( SettingsIni, PluginName )
- local KeyIdx = SettingsIni:FindKey("Plugins")
- local NumValues = SettingsIni:GetNumValues( KeyIdx )
-
- for i = 0, NumValues-1 do
- LOGINFO( SettingsIni:GetValue(KeyIdx, i) )
- if( SettingsIni:GetValue(KeyIdx, i) == PluginName ) then
- return i
- end
- end
-
- return nil
-end
-
-local function RemovePluginFromIni( SettingsIni, PluginName )
- local KeyIdx = SettingsIni:FindKey("Plugins")
- local PluginIdx = FindPluginID( SettingsIni, PluginName )
-
- if( PluginIdx == nil ) then
- LOGINFO("Got nil! NOOOO")
- return false
- end
-
- local Name = SettingsIni:GetValue( KeyIdx, PluginIdx )
- if( Name ~= PluginName ) then
- LOGINFO("not the same name T_T '" .. Name .. "' '" .. PluginName .. "'")
- end
- if( (Name == PluginName) and (SettingsIni:DeleteValueByID( KeyIdx, PluginIdx ) == true) ) then
- return SettingsIni:WriteFile()
- end
-
- return false
-end
-
-local function AddPluginToIni( SettingsIni, PluginName )
- RemovePluginFromIni( SettingsIni, PluginName ) -- Make sure there are no duplicates
-
- if( SettingsIni:SetValue("Plugins", "Plugin", PluginName, true ) == true ) then
- return SettingsIni:WriteFile()
- end
-
- return false
-end
-
-local function HandlePluginListChanges( Request, SettingsIni )
- local Content = ""
-
- if( Request.PostParams["EnablePlugin"] ~= nil
- and Request.PostParams["PluginName"] ~= nil ) then
-
- local PluginName = Request.PostParams["PluginName"]
-
- local PM = cRoot:Get():GetPluginManager()
- if( PM:LoadPlugin( PluginName ) == false ) then
- Content = "Could not enable '".. PluginName .."'!"
- end
-
- if( AddPluginToIni( SettingsIni, PluginName ) == true ) then
- Content = "Enabled plugin '".. PluginName .."'"
- else
- Content = "Enabled plugin '".. PluginName .."' but could not add it to settings.ini"
- end
-
-
- elseif( Request.PostParams["DisablePlugin"] ~= nil
- and Request.PostParams["PluginName"] ~= nil ) then
-
- local PluginName = Request.PostParams["PluginName"]
-
- local PM = cRoot:Get():GetPluginManager()
- PM:DisablePlugin( PluginName )
-
- if( RemovePluginFromIni( SettingsIni, PluginName ) == true ) then
- Content = "Disabled plugin '".. PluginName .."'"
- else
- Content = "Disabled plugin '".. PluginName .."' but could not remove it from settings.ini"
- end
-
-
-
- end
-
- if( #Content > 0 ) then
- return "<p><font color='red'><strong>INFO: " .. Content .. "</strong></font></p>"
- else
- return ""
- end
-end
-
-function HandleRequest_ManagePlugins( Request )
- local Content = ""
-
- if( Request.PostParams["reload"] ~= nil ) then
- Content = Content .. "<head><meta http-equiv=\"refresh\" content=\"2;\"></head>"
- Content = Content .. "<p>Reloading plugins... This can take a while depending on the plugins you're using.</p>"
- cRoot:Get():GetPluginManager():ReloadPlugins()
- return Content
- end
-
- local SettingsIni = cIniFile("settings.ini")
- if( SettingsIni:ReadFile() == true ) then
- Content = Content .. HandlePluginListChanges( Request, SettingsIni )
- else
- Content = Content .. "Cannot find/modify settings.ini"
- end
-
- local PluginManager = cRoot:Get():GetPluginManager()
- PluginManager:FindPlugins() -- Refreshes the plugin list
- local PluginList = PluginManager:GetAllPlugins()
-
- Content = Content .. "<h4>Currently installed plugins</h4>"
- Content = Content .. "<table>"
- ActivePluginsName = {}
- ActivePluginVersion = {}
- InactivePlugins = {}
- for k, Plugin in pairs(PluginList) do
- if( Plugin ) then
- table.insert( ActivePluginsName, k )
- table.insert( ActivePluginVersion, Plugin:GetVersion() )
- else
- table.insert( InactivePlugins, k )
- end
- end
- table.sort( ActivePluginsName )
- table.sort( InactivePlugins )
- for i = 1, #ActivePluginsName do
- Content = Content .. "<tr><td>".. ActivePluginsName[i] .."</td>"
- Content = Content .. "<td>" .. ActivePluginsName[i] .. " V. " .. ActivePluginVersion[i] .. "</td><td>" .. Button_DisablePlugin(ActivePluginsName[i]) .. "</td>"
- Content = Content .. "</tr>"
- end
- for i = 1, #InactivePlugins do
- Content = Content .. "<tr><td>".. InactivePlugins[i] .."</td>"
- Content = Content .. "<td></td><td>" .. Button_EnablePlugin(InactivePlugins[i]) .. "</td>"
- Content = Content .. "</tr>"
- end
- Content = Content .. "</table>"
-
- Content = Content .. "<h4>Reload</h4>"
- Content = Content .. "<form method='POST'>"
- Content = Content .. "<p>Click the reload button to reload all plugins according to <strong>settings.ini</strong>!"
- Content = Content .. "<input type='submit' name='reload' value='Reload!'></p>"
- Content = Content .. "</form>"
-
- return Content
+local function Button_RemovePlugin( Name, Index )
+ return "<form method='POST'><input type='hidden' name='PluginName' value='"..Name.."'><input type='hidden' name='PluginIndex' value='"..Index.."'><input type='submit' name='RemovePlugin' value='Remove'></form>"
+end
+
+local function Button_EnablePlugin( Name )
+ return [[<form method="POST"><input type="hidden" name="PluginName", value="]].. Name ..[["><input type="submit" name="EnablePlugin" value="Enable"></form>]]
+end
+
+local function Button_DisablePlugin( Name )
+ return [[<form method="POST"><input type="hidden" name="PluginName", value="]].. Name ..[["><input type="submit" name="DisablePlugin" value="Disable"></form>]]
+end
+
+local function FindPluginID( SettingsIni, PluginName )
+ local KeyIdx = SettingsIni:FindKey("Plugins")
+ local NumValues = SettingsIni:GetNumValues( KeyIdx )
+
+ for i = 0, NumValues-1 do
+ LOGINFO( SettingsIni:GetValue(KeyIdx, i) )
+ if( SettingsIni:GetValue(KeyIdx, i) == PluginName ) then
+ return i
+ end
+ end
+
+ return nil
+end
+
+local function RemovePluginFromIni( SettingsIni, PluginName )
+ local KeyIdx = SettingsIni:FindKey("Plugins")
+ local PluginIdx = FindPluginID( SettingsIni, PluginName )
+
+ if( PluginIdx == nil ) then
+ LOGINFO("Got nil! NOOOO")
+ return false
+ end
+
+ local Name = SettingsIni:GetValue( KeyIdx, PluginIdx )
+ if( Name ~= PluginName ) then
+ LOGINFO("not the same name T_T '" .. Name .. "' '" .. PluginName .. "'")
+ end
+ if( (Name == PluginName) and (SettingsIni:DeleteValueByID( KeyIdx, PluginIdx ) == true) ) then
+ return SettingsIni:WriteFile()
+ end
+
+ return false
+end
+
+local function AddPluginToIni( SettingsIni, PluginName )
+ RemovePluginFromIni( SettingsIni, PluginName ) -- Make sure there are no duplicates
+
+ if( SettingsIni:SetValue("Plugins", "Plugin", PluginName, true ) == true ) then
+ return SettingsIni:WriteFile()
+ end
+
+ return false
+end
+
+local function HandlePluginListChanges( Request, SettingsIni )
+ local Content = ""
+
+ if( Request.PostParams["EnablePlugin"] ~= nil
+ and Request.PostParams["PluginName"] ~= nil ) then
+
+ local PluginName = Request.PostParams["PluginName"]
+
+ local PM = cRoot:Get():GetPluginManager()
+ if( PM:LoadPlugin( PluginName ) == false ) then
+ Content = "Could not enable '".. PluginName .."'!"
+ end
+
+ if( AddPluginToIni( SettingsIni, PluginName ) == true ) then
+ Content = "Enabled plugin '".. PluginName .."'"
+ else
+ Content = "Enabled plugin '".. PluginName .."' but could not add it to settings.ini"
+ end
+
+
+ elseif( Request.PostParams["DisablePlugin"] ~= nil
+ and Request.PostParams["PluginName"] ~= nil ) then
+
+ local PluginName = Request.PostParams["PluginName"]
+
+ local PM = cRoot:Get():GetPluginManager()
+ PM:DisablePlugin( PluginName )
+
+ if( RemovePluginFromIni( SettingsIni, PluginName ) == true ) then
+ Content = "Disabled plugin '".. PluginName .."'"
+ else
+ Content = "Disabled plugin '".. PluginName .."' but could not remove it from settings.ini"
+ end
+
+
+
+ end
+
+ if( #Content > 0 ) then
+ return "<p><font color='red'><strong>INFO: " .. Content .. "</strong></font></p>"
+ else
+ return ""
+ end
+end
+
+function HandleRequest_ManagePlugins( Request )
+ local Content = ""
+
+ if( Request.PostParams["reload"] ~= nil ) then
+ Content = Content .. "<head><meta http-equiv=\"refresh\" content=\"2;\"></head>"
+ Content = Content .. "<p>Reloading plugins... This can take a while depending on the plugins you're using.</p>"
+ cRoot:Get():GetPluginManager():ReloadPlugins()
+ return Content
+ end
+
+ local SettingsIni = cIniFile("settings.ini")
+ if( SettingsIni:ReadFile() == true ) then
+ Content = Content .. HandlePluginListChanges( Request, SettingsIni )
+ else
+ Content = Content .. "Cannot find/modify settings.ini"
+ end
+
+ local PluginManager = cRoot:Get():GetPluginManager()
+ PluginManager:FindPlugins() -- Refreshes the plugin list
+ local PluginList = PluginManager:GetAllPlugins()
+
+ Content = Content .. "<h4>Currently installed plugins</h4>"
+ Content = Content .. "<table>"
+ ActivePluginsName = {}
+ ActivePluginVersion = {}
+ InactivePlugins = {}
+ for k, Plugin in pairs(PluginList) do
+ if( Plugin ) then
+ table.insert( ActivePluginsName, k )
+ table.insert( ActivePluginVersion, Plugin:GetVersion() )
+ else
+ table.insert( InactivePlugins, k )
+ end
+ end
+ table.sort( ActivePluginsName )
+ table.sort( InactivePlugins )
+ for i = 1, #ActivePluginsName do
+ Content = Content .. "<tr><td>".. ActivePluginsName[i] .."</td>"
+ Content = Content .. "<td>" .. ActivePluginsName[i] .. " V. " .. ActivePluginVersion[i] .. "</td><td>" .. Button_DisablePlugin(ActivePluginsName[i]) .. "</td>"
+ Content = Content .. "</tr>"
+ end
+ for i = 1, #InactivePlugins do
+ Content = Content .. "<tr><td>".. InactivePlugins[i] .."</td>"
+ Content = Content .. "<td></td><td>" .. Button_EnablePlugin(InactivePlugins[i]) .. "</td>"
+ Content = Content .. "</tr>"
+ end
+ Content = Content .. "</table>"
+
+ Content = Content .. "<h4>Reload</h4>"
+ Content = Content .. "<form method='POST'>"
+ Content = Content .. "<p>Click the reload button to reload all plugins according to <strong>settings.ini</strong>!"
+ Content = Content .. "<input type='submit' name='reload' value='Reload!'></p>"
+ Content = Content .. "</form>"
+
+ return Content
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/web_permissions.lua b/MCServer/Plugins/Core/web_permissions.lua
index 5278767e7..7a8af56e9 100644
--- a/MCServer/Plugins/Core/web_permissions.lua
+++ b/MCServer/Plugins/Core/web_permissions.lua
@@ -1,134 +1,134 @@
-local function HTML_Option( value, text, selected )
- if( selected == true ) then
- return [[<option value="]] .. value .. [[" selected>]] .. text .. [[</option>]]
- else
- return [[<option value="]] .. value .. [[">]] .. text .. [[</option>"]]
- end
-end
-
-local function ShowUsersTable()
- local Content = "<h4>Users</h4>"
-
- local NumUsers = UsersIni:GetNumKeys()
-
- Content = Content .. "<table>"
-
- if( NumUsers > 0 ) then
- Content = Content .. "<tr><th></th><th>User</th><th>Groups</th></tr>"
-
- for i=0, NumUsers-1 do
- local UserName = UsersIni:GetKeyName( i )
-
- Content = Content .. "<tr>"
- Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>"
- Content = Content .. "<td>" .. UserName .. "</td>"
- Content = Content .. "<td>"
- Content = Content .. UsersIni:GetValue( UserName, "Groups", "-" )
- Content = Content .. "</td>"
- Content = Content .. "</tr>"
- end
- else
- Content = Content .. "<tr><td>None</td></tr>"
- end
- Content = Content .. "</table>"
-
-
- return Content
-end
-
-local function ShowGroupsTable()
- local Content = "<h4>Groups</h4>"
-
- local NumGroups = GroupsIni:GetNumKeys()
-
- Content = Content .. "<table>"
- if( NumGroups > 0 ) then
- Content = Content .. "<tr><th></th><th>Name</th><th>Permissions</th><th>Color</th></tr>"
-
- for i=0, NumGroups-1 do
- local GroupName = GroupsIni:GetKeyName( i )
-
- Content = Content .. "<tr>"
- Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>"
- Content = Content .. "<td>" .. GroupName .. "</td>"
- Content = Content .. "<td>"
- Content = Content .. GroupsIni:GetValue( GroupName, "Permissions", "-" )
- Content = Content .. "</td>"
- Content = Content .. "<td>"
- Content = Content .. GroupsIni:GetValue( GroupName, "Color", "-" )
- Content = Content .. "</td>"
- Content = Content .. "</tr>"
- end
- else
- Content = Content .. "<tr><td>None</td></tr>"
- end
- Content = Content .. "</table>"
-
- return Content
-end
-
-local function HTML_Select_Group( name, defaultValue )
- Groups = ""
- for I=0, GroupsIni:GetNumKeys() - 1 do
- Groups = Groups ..
- HTML_Option(GroupsIni:KeyName(I), GroupsIni:KeyName(I), defaultValue == GroupsIni:KeyName(I) )
- end
- return [[<select name="]] .. name .. [[">]] .. Groups .. [[</select>]]
-end
-
-
-local function AddPlayers( Request )
- local Content = "<h4>Add or change Players</h4>"
- if( Request.PostParams["AddPlayerToGroup"] ~= nil ) then
- if Request.PostParams["AddPlayer"] ~= "" then
- if Request.PostParams["AddGroups"] ~= "" then
- if GroupsIni:FindKey(Request.PostParams["AddGroup"]) == -1 then
- return "Group does not exist"
- end
- UsersIni:DeleteKey(Request.PostParams["AddPlayer"])
- UsersIni:GetValueSet(Request.PostParams["AddPlayer"], "Groups", Request.PostParams["AddGroup"])
- UsersIni:WriteFile()
- local loopPlayers = function( Player )
- if Player:GetName() == Request.PostParams["AddPlayer"] then
- Player:SendMessage( cChatColor.Green .. "You were moved to group " .. Request.PostParams["AddGroup"] )
- Player:LoadPermissionsFromDisk()
- end
- end
- local loopWorlds = function ( World )
- World:ForEachPlayer( loopPlayers )
- end
- cRoot:Get():ForEachWorld( loopWorlds )
- end
- end
- end
- Content = Content .. [[
- <form method="POST">
- <table>
- <tr><td style="width: 20%;">Player:</td>
- <td><input type="text" name="AddPlayer" value=""></td></tr><br>
- <tr><td style="width: 20%;">Group:</td>
- <td>]] .. HTML_Select_Group("AddGroup", GroupsIni:KeyName(0) ) .. [[</td></tr>
- </table>
- <input type="submit" value="Add Player" name="AddPlayerToGroup">]]
-
- return Content
-end
-
-function HandleRequest_Permissions( Request )
- GroupsIni = cIniFile("groups.ini")
- if( GroupsIni:ReadFile() == false ) then
- return "Could not read groups.ini!"
- end
- UsersIni = cIniFile("users.ini")
- if( UsersIni:ReadFile() == false ) then
- return "Could not read users.ini!"
- end
-
- local Content = ""
-
- Content = Content .. AddPlayers( Request )
- Content = Content .. ShowGroupsTable()
- Content = Content .. ShowUsersTable()
-
- return Content
+local function HTML_Option( value, text, selected )
+ if( selected == true ) then
+ return [[<option value="]] .. value .. [[" selected>]] .. text .. [[</option>]]
+ else
+ return [[<option value="]] .. value .. [[">]] .. text .. [[</option>"]]
+ end
+end
+
+local function ShowUsersTable()
+ local Content = "<h4>Users</h4>"
+
+ local NumUsers = UsersIni:GetNumKeys()
+
+ Content = Content .. "<table>"
+
+ if( NumUsers > 0 ) then
+ Content = Content .. "<tr><th></th><th>User</th><th>Groups</th></tr>"
+
+ for i=0, NumUsers-1 do
+ local UserName = UsersIni:GetKeyName( i )
+
+ Content = Content .. "<tr>"
+ Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>"
+ Content = Content .. "<td>" .. UserName .. "</td>"
+ Content = Content .. "<td>"
+ Content = Content .. UsersIni:GetValue( UserName, "Groups", "-" )
+ Content = Content .. "</td>"
+ Content = Content .. "</tr>"
+ end
+ else
+ Content = Content .. "<tr><td>None</td></tr>"
+ end
+ Content = Content .. "</table>"
+
+
+ return Content
+end
+
+local function ShowGroupsTable()
+ local Content = "<h4>Groups</h4>"
+
+ local NumGroups = GroupsIni:GetNumKeys()
+
+ Content = Content .. "<table>"
+ if( NumGroups > 0 ) then
+ Content = Content .. "<tr><th></th><th>Name</th><th>Permissions</th><th>Color</th></tr>"
+
+ for i=0, NumGroups-1 do
+ local GroupName = GroupsIni:GetKeyName( i )
+
+ Content = Content .. "<tr>"
+ Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>"
+ Content = Content .. "<td>" .. GroupName .. "</td>"
+ Content = Content .. "<td>"
+ Content = Content .. GroupsIni:GetValue( GroupName, "Permissions", "-" )
+ Content = Content .. "</td>"
+ Content = Content .. "<td>"
+ Content = Content .. GroupsIni:GetValue( GroupName, "Color", "-" )
+ Content = Content .. "</td>"
+ Content = Content .. "</tr>"
+ end
+ else
+ Content = Content .. "<tr><td>None</td></tr>"
+ end
+ Content = Content .. "</table>"
+
+ return Content
+end
+
+local function HTML_Select_Group( name, defaultValue )
+ Groups = ""
+ for I=0, GroupsIni:GetNumKeys() - 1 do
+ Groups = Groups ..
+ HTML_Option(GroupsIni:KeyName(I), GroupsIni:KeyName(I), defaultValue == GroupsIni:KeyName(I) )
+ end
+ return [[<select name="]] .. name .. [[">]] .. Groups .. [[</select>]]
+end
+
+
+local function AddPlayers( Request )
+ local Content = "<h4>Add or change Players</h4>"
+ if( Request.PostParams["AddPlayerToGroup"] ~= nil ) then
+ if Request.PostParams["AddPlayer"] ~= "" then
+ if Request.PostParams["AddGroups"] ~= "" then
+ if GroupsIni:FindKey(Request.PostParams["AddGroup"]) == -1 then
+ return "Group does not exist"
+ end
+ UsersIni:DeleteKey(Request.PostParams["AddPlayer"])
+ UsersIni:GetValueSet(Request.PostParams["AddPlayer"], "Groups", Request.PostParams["AddGroup"])
+ UsersIni:WriteFile()
+ local loopPlayers = function( Player )
+ if Player:GetName() == Request.PostParams["AddPlayer"] then
+ Player:SendMessage( cChatColor.Green .. "You were moved to group " .. Request.PostParams["AddGroup"] )
+ Player:LoadPermissionsFromDisk()
+ end
+ end
+ local loopWorlds = function ( World )
+ World:ForEachPlayer( loopPlayers )
+ end
+ cRoot:Get():ForEachWorld( loopWorlds )
+ end
+ end
+ end
+ Content = Content .. [[
+ <form method="POST">
+ <table>
+ <tr><td style="width: 20%;">Player:</td>
+ <td><input type="text" name="AddPlayer" value=""></td></tr><br>
+ <tr><td style="width: 20%;">Group:</td>
+ <td>]] .. HTML_Select_Group("AddGroup", GroupsIni:KeyName(0) ) .. [[</td></tr>
+ </table>
+ <input type="submit" value="Add Player" name="AddPlayerToGroup">]]
+
+ return Content
+end
+
+function HandleRequest_Permissions( Request )
+ GroupsIni = cIniFile("groups.ini")
+ if( GroupsIni:ReadFile() == false ) then
+ return "Could not read groups.ini!"
+ end
+ UsersIni = cIniFile("users.ini")
+ if( UsersIni:ReadFile() == false ) then
+ return "Could not read users.ini!"
+ end
+
+ local Content = ""
+
+ Content = Content .. AddPlayers( Request )
+ Content = Content .. ShowGroupsTable()
+ Content = Content .. ShowUsersTable()
+
+ return Content
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/web_playerlist.lua b/MCServer/Plugins/Core/web_playerlist.lua
index c042c0072..6ac25db86 100644
--- a/MCServer/Plugins/Core/web_playerlist.lua
+++ b/MCServer/Plugins/Core/web_playerlist.lua
@@ -1,38 +1,38 @@
-function HandleRequest_PlayerList( Request )
- local World = cRoot:Get():GetDefaultWorld()
- local Content = ""
-
- if( Request.Params["playerlist-kick"] ~= nil ) then
- local KickPlayerName = Request.Params["playerlist-kick"]
- local FoundPlayerCallback = function( Player )
- if( Player:GetName() == KickPlayerName ) then
- Player:GetClientHandle():Kick("You were kicked from the game!")
- Content = Content .. "<p>" .. KickPlayerName .. " has been kicked from the game!</p>"
- end
- end
- if( World:DoWithPlayer( KickPlayerName, FoundPlayerCallback ) == false ) then
- Content = Content .. "<p>Could not find player " .. KickPlayerName .. " !</p>"
- end
- end
-
- Content = Content .. "<p>Connected Players: <b>" .. World:GetNumPlayers() .. "</b></p>"
- Content = Content .. "<table>"
-
- local PlayerNum = 0
- local AddPlayerToTable = function( Player )
- PlayerNum = PlayerNum + 1
- Content = Content .. "<tr>"
- Content = Content .. "<td style='width: 10px;'>" .. PlayerNum .. ".</td>"
- Content = Content .. "<td>" .. Player:GetName() .. "</td>"
- Content = Content .. "<td><a href='?playerlist-kick=" .. Player:GetName() .. "'>Kick</a></td>"
- Content = Content .. "</tr>"
- end
- cRoot:Get():ForEachPlayer( AddPlayerToTable )
-
- if( PlayerNum == 0 ) then
- Content = Content .. "<tr><td>None</td></tr>"
- end
- Content = Content .. "</table>"
- Content = Content .. "<br>"
- return Content
+function HandleRequest_PlayerList( Request )
+ local World = cRoot:Get():GetDefaultWorld()
+ local Content = ""
+
+ if( Request.Params["playerlist-kick"] ~= nil ) then
+ local KickPlayerName = Request.Params["playerlist-kick"]
+ local FoundPlayerCallback = function( Player )
+ if( Player:GetName() == KickPlayerName ) then
+ Player:GetClientHandle():Kick("You were kicked from the game!")
+ Content = Content .. "<p>" .. KickPlayerName .. " has been kicked from the game!</p>"
+ end
+ end
+ if( World:DoWithPlayer( KickPlayerName, FoundPlayerCallback ) == false ) then
+ Content = Content .. "<p>Could not find player " .. KickPlayerName .. " !</p>"
+ end
+ end
+
+ Content = Content .. "<p>Connected Players: <b>" .. World:GetNumPlayers() .. "</b></p>"
+ Content = Content .. "<table>"
+
+ local PlayerNum = 0
+ local AddPlayerToTable = function( Player )
+ PlayerNum = PlayerNum + 1
+ Content = Content .. "<tr>"
+ Content = Content .. "<td style='width: 10px;'>" .. PlayerNum .. ".</td>"
+ Content = Content .. "<td>" .. Player:GetName() .. "</td>"
+ Content = Content .. "<td><a href='?playerlist-kick=" .. Player:GetName() .. "'>Kick</a></td>"
+ Content = Content .. "</tr>"
+ end
+ cRoot:Get():ForEachPlayer( AddPlayerToTable )
+
+ if( PlayerNum == 0 ) then
+ Content = Content .. "<tr><td>None</td></tr>"
+ end
+ Content = Content .. "</table>"
+ Content = Content .. "<br>"
+ return Content
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/web_serversettings.lua b/MCServer/Plugins/Core/web_serversettings.lua
index d3a890b0c..700d84ae1 100644
--- a/MCServer/Plugins/Core/web_serversettings.lua
+++ b/MCServer/Plugins/Core/web_serversettings.lua
@@ -1,922 +1,924 @@
--- Some HTML helper functions
-local function HTML_Option( value, text, selected )
- if( selected == true ) then
- return [[<option value="]] .. value .. [[" selected>]] .. text .. [[</option>]]
- else
- return [[<option value="]] .. value .. [[">]] .. text .. [[</option>"]]
- end
-end
-
-local function HTML_Select_On_Off( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("1", "On", defaultValue == 1 )
- .. HTML_Option("0", "Off", defaultValue == 0 )
- .. [[</select>]]
-end
-
-local function HTML_Select_Version( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("0", "Latest Version", defaultValue == 0 )
- .. HTML_Option("61", "1.5.2", defaultValue == 1 )
- .. HTML_Option("60", "1.5.0", defaultValue == 2 )
- .. HTML_Option("49", "1.4.5", defaultValue == 3 )
- .. HTML_Option("47", "1.4.2", defaultValue == 4 )
- .. HTML_Option("39", "1.3.2", defaultValue == 5 )
- .. HTML_Option("29", "1.2.5", defaultValue == 6 )
- .. [[</select>]]
-end
-
-
-local function ShowGeneralSettings( Request )
- local Content = ""
- local InfoMsg = nil
-
- local SettingsIni = cIniFile("settings.ini")
- if( SettingsIni:ReadFile() == false ) then
- InfoMsg = "<b style=\"color: red;\">ERROR: Could not read settings.ini!</b>"
- end
-
- if( Request.PostParams["general_submit"] ~= nil ) then
-
- SettingsIni:SetValue("Server", "Description",Request.PostParams["Server_Description"],false )
- if( tonumber( Request.PostParams["Server_MaxPlayers"] ) ~= nil ) then
- SettingsIni:SetValue("Server", "MaxPlayers", Request.PostParams["Server_MaxPlayers"], false )
- end
- if( tonumber( Request.PostParams["Server_Port"] ) ~= nil ) then
- SettingsIni:SetValue("Server", "Port", Request.PostParams["Server_Port"], false )
- end
- if( tonumber( Request.PostParams["Server_PortsIPv6"] ) ~= nil ) then
- SettingsIni:SetValue("Server", "PortsIPv6", Request.PostParams["Server_PortsIPv6"], false )
- end
- if( tonumber( Request.PostParams["Server_Version"] ) ~= nil ) then
- SettingsIni:SetValue("Server", "PrimaryServerVersion", Request.PostParams["Server_Version"], false )
- end
- if( tonumber( Request.PostParams["Authentication_Authenticate"] ) ~= nil ) then
- SettingsIni:SetValue("Authentication", "Authenticate", Request.PostParams["Authentication_Authenticate"], false )
- end
- if( tonumber( Request.PostParams["Limit_World"] ) ~= nil ) then
- SettingsIni:SetValue("Worlds", "LimitWorld", Request.PostParams["Limit_World"], false )
- end
- if( tonumber( Request.PostParams["LimitWorldWidth"] ) ~= nil ) then
- SettingsIni:SetValue("Worlds", "LimitWorldWidth", Request.PostParams["LimitWorldWidth"], false )
- end
-
- if( SettingsIni:WriteFile() == false ) then
- InfoMsg = [[<b style="color: red;">ERROR: Could not write to settings.ini!</b>]]
- else
- InfoMsg = [[<b style="color: green;">INFO: Successfully saved changes to settings.ini</b>]]
- end
- end
-
-
- Content = Content .. [[
- <form method="POST">
- <h4>General Settings</h4>]]
-
- if( InfoMsg ~= nil ) then
- Content = Content .. "<p>" .. InfoMsg .. "</p>"
- end
- Content = Content .. [[
- <table>
- <th colspan="2">Server</th>
- <tr><td style="width: 50%;">Description:</td>
- <td><input type="text" name="Server_Description" value="]] .. SettingsIni:GetValue("Server", "Description") .. [["></td></tr>
- <tr><td>Max Players:</td>
- <td><input type="text" name="Server_MaxPlayers" value="]] .. SettingsIni:GetValue("Server", "MaxPlayers") .. [["></td></tr>
- <tr><td>Port:</td>
- <td><input type="text" name="Server_Port" value="]] .. SettingsIni:GetValue("Server", "Port") .. [["></td></tr>
- <tr><td>PortsIPv6:</td>
- <td><input type="text" name="Server_PortsIPv6" value="]] .. SettingsIni:GetValue("Server", "PortsIPv6") .. [["></td></tr>
- <tr><td>Shown Version:</td>
- <td>]] .. HTML_Select_Version("Server_Version", SettingsIni:GetValueI("Server", "PrimaryServerVersion") ) .. [[</td></tr>
- </table><br />
-
- <table>
- <th colspan="2">Authentication</th>
- <tr><td style="width: 50%;">Authenticate:</td>
- <td>]] .. HTML_Select_On_Off("Authentication_Authenticate", SettingsIni:GetValueI("Authentication", "Authenticate") ) .. [[</td></tr>
- </table><br />
-
- <table>
- <th colspan="2">LimitWorld</th>
- <tr><td style="width: 50%;">Limit World:</td>
- <td>]] .. HTML_Select_On_Off("Limit_World", SettingsIni:GetValueI("Worlds", "LimitWorld") ) .. [[</td></tr>
- <tr><td>Max Chunks from spawn:</td>
- <td><input type="text" name="LimitWorldWidth" value="]] .. SettingsIni:GetValue("Worlds", "LimitWorldWidth") .. [["></td></tr>
- </table><br />
- <input type="submit" value="Save Settings" name="general_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
- </form>]]
-
- return Content
-end
-
-
-local function ShowMonstersSettings( Request )
- local Content = ""
- local InfoMsg = nil
-
- local SettingsIni = cIniFile("settings.ini")
- if( SettingsIni:ReadFile() == false ) then
- InfoMsg = "<b style=\"color: red;\">ERROR: Could not read settings.ini!</b>"
- end
-
- if( Request.PostParams["monsters_submit"] ~= nil ) then
-
- if( tonumber( Request.PostParams["Monsters_AnimalsOn"] ) ~= nil ) then
- SettingsIni:SetValue("Monsters", "AnimalsOn", Request.PostParams["Monsters_AnimalsOn"], false )
- end
- if( tonumber( Request.PostParams["Monsters_AnimalSpawnInterval"] ) ~= nil ) then
- SettingsIni:SetValue("Monsters", "AnimalSpawnInterval", Request.PostParams["Monsters_AnimalSpawnInterval"], false )
- end
- SettingsIni:SetValue("Monsters", "Types", Request.PostParams["Monsters_Types"], false )
- if( SettingsIni:WriteFile() == false ) then
- InfoMsg = "<b style=\"color: red;\">ERROR: Could not write to settings.ini!</b>"
- else
- InfoMsg = "<b style=\"color: green;\">INFO: Successfully saved changes to settings.ini</b>"
- end
- end
-
-
- Content = Content .. "<form method=\"POST\">"
-
- Content = Content .. "<h4>Monsters Settings</h4>"
- if( InfoMsg ~= nil ) then
- Content = Content .. "<p>" .. InfoMsg .. "</p>"
- end
-
- Content = Content .. [[
- <table>
- <th colspan="2">Monsters</th>
- <tr><td style="width: 50%;">Animals On:</td>
- <td>]] .. HTML_Select_On_Off("Monsters_AnimalsOn", SettingsIni:GetValueI("Monsters", "AnimalsOn") ) .. [[</td></tr>
- <tr><td>Animal Spawn Interval:</td>
- <td><input type="text" name="Monsters_AnimalSpawnInterval" value="]] .. SettingsIni:GetValue("Monsters", "AnimalSpawnInterval") .. [["></td></tr>
- <tr><td>Monster Types:</td>
- <td><input type="text" name="Monsters_Types" value="]] .. SettingsIni:GetValue("Monsters", "Types") .. [["></td></tr>
- </table><br />
- <input type="submit" value="Save Settings" name="monsters_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
- </form>]]
-
- return Content
-end
-
-local function ShowWorldsSettings( Request )
- local Content = ""
- local InfoMsg = nil
- local bSaveIni = false
-
- local SettingsIni = cIniFile("settings.ini")
- if( SettingsIni:ReadFile() == false ) then
- InfoMsg = [[<b style="color: red;">ERROR: Could not read settings.ini!</b>]]
- end
-
- if( Request.PostParams["RemoveWorld"] ~= nil ) then
- Content = Content .. Request.PostParams["RemoveWorld"]
- local WorldIdx = string.sub( Request.PostParams["RemoveWorld"], string.len("Remove ") )
- local KeyIdx = SettingsIni:FindKey("Worlds")
- local WorldName = SettingsIni:GetValue( KeyIdx, WorldIdx )
- if( SettingsIni:DeleteValueByID( KeyIdx, WorldIdx ) == true ) then
- InfoMsg = "<b style=\"color: green;\">INFO: Successfully removed world " .. WorldName .. "!</b><br />"
- bSaveIni = true
- end
- end
-
- if( Request.PostParams["AddWorld"] ~= nil ) then
- if( Request.PostParams["WorldName"] ~= nil and Request.PostParams["WorldName"] ~= "" ) then
- SettingsIni:SetValue("Worlds", "World", Request.PostParams["WorldName"], true )
- InfoMsg = "<b style=\"color: green;\">INFO: Successfully added world " .. Request.PostParams["WorldName"] .. "!</b><br />"
- bSaveIni = true
- end
- end
-
- if( Request.PostParams["worlds_submit"] ~= nil ) then
- SettingsIni:SetValue("Worlds", "DefaultWorld", Request.PostParams["Worlds_DefaultWorld"], false )
- if( Request.PostParams["Worlds_World"] ~= nil ) then
- SettingsIni:SetValue("Worlds", "World", Request.PostParams["Worlds_World"], true )
- end
- bSaveIni = true
- end
-
- if( bSaveIni == true ) then
- if( InfoMsg == nil ) then InfoMsg = "" end
- if( SettingsIni:WriteFile() == false ) then
- InfoMsg = InfoMsg .. "<b style=\"color: red;\">ERROR: Could not write to settings.ini!</b>"
- else
- InfoMsg = InfoMsg .. "<b style=\"color: green;\">INFO: Successfully saved changes to settings.ini</b>"
- end
- end
-
- Content = Content .. "<h4>Worlds Settings</h4>"
- if( InfoMsg ~= nil ) then
- Content = Content .. "<p>" .. InfoMsg .. "</p>"
- end
-
- Content = Content .. [[
- <form method="POST">
- <table>
- <th colspan="2">Worlds</th>
- <tr><td style="width: 50%;">Default World:</td>
- <td><input type="Submit" name="Worlds_DefaultWorld" value="]] .. SettingsIni:GetValue("Worlds", "DefaultWorld") .. [["></td></tr>]]
-
- local KeyIdx = SettingsIni:FindKey("Worlds")
- local NumValues = SettingsIni:GetNumValues( KeyIdx )
- for i = 0, NumValues-1 do
- local ValueName = SettingsIni:GetValueName(KeyIdx, i )
- if( ValueName == "World" ) then
- local WorldName = SettingsIni:GetValue(KeyIdx, i)
- Content = Content .. [[
- <tr><td>]] .. ValueName .. [[:</td><td><div style="width: 100px; display: inline-block;">]] .. WorldName .. [[</div><input type="submit" value="Remove ]] .. i .. [[" name="RemoveWorld"></td></tr>]]
- end
- end
-
- Content = Content .. [[
- <tr><td>Add World:</td>
- <td><input type='text' name='WorldName'><input type='submit' name='AddWorld' value='Add World'></td></tr>
- </table><br />
-
- <input type="submit" value="Save Settings" name="worlds_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
- </form>]]
- return Content
-end
-
-local function SelectWorldButton( WorldName )
- return "<form method='POST'><input type='hidden' name='WorldName' value='"..WorldName.."'><input type='submit' name='SelectWorld' value='Select'></form>"
-end
-
-local function HTML_Select_Dimension( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("0", "Overworld", defaultValue == 0 )
- .. HTML_Option("-1", "Nether", defaultValue == 1 )
- .. HTML_Option("1", "The End", defaultValue == 2 )
- .. [[</select>]]
-end
-
-local function HTML_Select_Scheme( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("Default", "Default", defaultValue == "Default" )
- .. HTML_Option("Forgetful", "Forgetful", defaultValue == "Forgetful" )
- .. HTML_Option("Compact", "Compact", defaultValue == "Compact" )
- .. [[</select>]]
-end
-
-local function HTML_Select_GameMode( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("0", "Survival", defaultValue == 0 )
- .. HTML_Option("1", "Creative", defaultValue == 1 )
- .. HTML_Option("2", "Adventure", defaultValue == 2 )
- .. [[</select>]]
-end
-
-local function HTML_Select_Simulator( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("Floody", "Floody", defaultValue == 0 )
- .. HTML_Option("Noop", "Noop", defaultValue == 1 )
- .. HTML_Option("Vaporize", "Vaporize", defaultValue == 2 )
- .. [[</select>]]
-end
-
-local function HTML_Select_BiomeGen( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("MultiStepMap", "MultiStepMap", defaultValue == "MultiStepMap" )
- .. HTML_Option("DistortedVoronoi", "DistortedVoronoi", defaultValue == "DistortedVoronoi" )
- .. HTML_Option("Voronoi", "Voronoi", defaultValue == "Voronoi" )
- .. HTML_Option("CheckerBoard", "CheckerBoard", defaultValue == "CheckerBoard" )
- .. HTML_Option("Constant", "Constant", defaultValue == "Constant" )
- .. [[</select>]]
-end
-
-local function HTML_Select_HeightGen( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("Noise3D", "Noise3D", defaultValue == "Noise3D" )
- .. HTML_Option("Biomal", "Biomal", defaultValue == "Biomal" )
- .. HTML_Option("Classic", "Classic", defaultValue == "Classic" )
- .. HTML_Option("Flat", "Flat", defaultValue == "Flat" )
- .. [[</select>]]
-end
-
-local function HTML_Select_CompositionGen( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("Noise3D", "Noise3D", defaultValue == "Noise3D" )
- .. HTML_Option("Biomal", "Biomal", defaultValue == "Biomal" )
- .. HTML_Option("Classic", "Classic", defaultValue == "Classic" )
- .. HTML_Option("SameBlock", "SameBlock", defaultValue == "SameBlock" )
- .. HTML_Option("DebugBiomes", "DebugBiomes", defaultValue == "DebugBiomes" )
- .. [[</select>]]
-end
-
-local function HTML_Select_Generator( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("Composable", "Composable", defaultValue == "Composable" )
- .. [[</select>]]
-end
-
-local function HTML_Select_Biome( name, defaultValue )
- return [[<select name="]] .. name .. [[">]]
- .. HTML_Option("Ocean", "Ocean", defaultValue == "Ocean" )
- .. HTML_Option("Plains", "Plains", defaultValue == "Plains" )
- .. HTML_Option("Extreme Hills", "Extreme Hills", defaultValue == "Extreme Hills" )
- .. HTML_Option("Forest", "Forest", defaultValue == "Forest" )
- .. HTML_Option("Taiga", "Taiga", defaultValue == "Taiga" )
- .. HTML_Option("Swampland", "Swampland", defaultValue == "Swampland" )
- .. HTML_Option("River", "River", defaultValue == "River" )
- .. HTML_Option("Hell", "Hell", defaultValue == "Hell" )
- .. HTML_Option("Sky", "Sky", defaultValue == "Sky" )
- .. HTML_Option("FrozenOcean", "FrozenOcean", defaultValue == "FrozenOcean" )
- .. HTML_Option("FrozenRiver", "FrozenRiver", defaultValue == "FrozenRiver" )
- .. HTML_Option("Ice Plains", "Ice Plains", defaultValue == "Ice Plains" )
- .. HTML_Option("Ice Mountains", "Ice Mountains", defaultValue == "Ice Mountains" )
- .. HTML_Option("MushroomIsland", "MushroomIsland", defaultValue == "MushroomIsland" )
- .. HTML_Option("MushroomIslandShore", "MushroomIslandShore", defaultValue == "MushroomIslandShore" )
- .. HTML_Option("Beach", "Beach", defaultValue == "Beach" )
- .. HTML_Option("DesertHills", "DesertHills", defaultValue == "DesertHills" )
- .. HTML_Option("ForestHills", "ForestHills", defaultValue == "ForestHills" )
- .. HTML_Option("TaigaHills", "TaigaHills", defaultValue == "TaigaHills" )
- .. HTML_Option("Extreme Hills Edge", "Extreme Hills Edge", defaultValue == "Extreme Hills Edge" )
- .. HTML_Option("Jungle", "Jungle", defaultValue == "Jungle" )
- .. HTML_Option("JungleHills", "JungleHills", defaultValue == "JungleHills" )
- .. [[</select>]]
-end
-
-function ShowWorldSettings( Request )
- local Content = ""
- local InfoMsg = nil
- local SettingsIni = cIniFile("settings.ini")
- if( SettingsIni:ReadFile() == false ) then
- InfoMsg = [[<b style="color: red;">ERROR: Could not read settings.ini!</b>]]
- end
- if (Request.PostParams["SelectWorld"] ~= nil and Request.PostParams["WorldName"] ~= nil) then -- World is selected!
- WORLD = Request.PostParams["WorldName"]
- SelectedWorld = cRoot:Get():GetWorld(WORLD)
- elseif SelectedWorld == nil then
- WORLD = SettingsIni:GetValue("Worlds", "DefaultWorld")
- SelectedWorld = cRoot:Get():GetWorld( WORLD )
- end
- local WorldIni = cIniFile(SelectedWorld:GetName() .. "/world.ini")
- WorldIni:ReadFile()
- if (Request.PostParams["world_submit"]) ~= nil then
- if( tonumber( Request.PostParams["World_Dimension"] ) ~= nil ) then
- WorldIni:DeleteValue( "General", "Dimension" )
- WorldIni:SetValue( "General", "Dimension", Request.PostParams["World_Dimension"] )
- end
- if( tonumber( Request.PostParams["World_Schema"] ) ~= nil ) then
- WorldIni:DeleteValue( "General", "Schema" )
- WorldIni:SetValue( "General", "Schema", Request.PostParams["World_Schema"] )
- end
- if( tonumber( Request.PostParams["World_SpawnX"] ) ~= nil ) then
- WorldIni:DeleteValue( "SpawnPosition", "X" )
- WorldIni:SetValue( "SpawnPosition", "X", Request.PostParams["World_SpawnX"] )
- end
- if( tonumber( Request.PostParams["World_SpawnY"] ) ~= nil ) then
- WorldIni:DeleteValue( "SpawnPosition", "Y" )
- WorldIni:SetValue( "SpawnPosition", "Y", Request.PostParams["World_SpawnY"] )
- end
- if( tonumber( Request.PostParams["World_SpawnZ"] ) ~= nil ) then
- WorldIni:DeleteValue( "SpawnPosition", "Z" )
- WorldIni:SetValue( "SpawnPosition", "Z", Request.PostParams["World_SpawnZ"] )
- end
- if( tonumber( Request.PostParams["World_Seed"] ) ~= nil ) then
- WorldIni:DeleteValue( "Seed", "Seed" )
- WorldIni:SetValue( "Seed", "Seed", Request.PostParams["World_Seed"] )
- end
- if( tonumber( Request.PostParams["World_PVP"] ) ~= nil ) then
- WorldIni:DeleteValue( "PVP", "Enabled" )
- WorldIni:SetValue( "PVP", "Enabled", Request.PostParams["World_PVP"] )
- end
- if( tonumber( Request.PostParams["World_GameMode"] ) ~= nil ) then
- WorldIni:DeleteValue( "GameMode", "GameMode" )
- WorldIni:SetValue( "GameMode", "GameMode", Request.PostParams["World_GameMode"] )
- end
- if( tonumber( Request.PostParams["World_DeepSnow"] ) ~= nil ) then
- WorldIni:DeleteValue( "Physics", "DeepSnow" )
- WorldIni:SetValue( "Physics", "DeepSnow", Request.PostParams["World_DeepSnow"] )
- end
- if( tonumber( Request.PostParams["World_SandInstantFall"] ) ~= nil ) then
- WorldIni:DeleteValue( "Physics", "SandInstantFall" )
- WorldIni:SetValue( "Physics", "SandInstantFall", Request.PostParams["World_SandInstantFall"] )
- end
- if( tonumber( Request.PostParams["World_WaterSimulator"] ) ~= nil ) then
- WorldIni:DeleteValue( "Physics", "WaterSimulator" )
- WorldIni:SetValue( "Physics", "WaterSimulator", Request.PostParams["World_WaterSimulator"] )
- end
- if( tonumber( Request.PostParams["World_LavaSimulator"] ) ~= nil ) then
- WorldIni:DeleteValue( "Physics", "LavaSimulator" )
- WorldIni:SetValue( "Physics", "LavaSimulator", Request.PostParams["World_LavaSimulator"] )
- end
- if( tonumber( Request.PostParams["World_MaxSugarcaneHeight"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "MaxSugarcaneHeight" )
- WorldIni:SetValue( "Plants", "MaxSugarcaneHeight", Request.PostParams["World_MaxSugarcaneHeight"] )
- end
- if( tonumber( Request.PostParams["World_MaxCactusHeight"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "MaxCactusHeight" )
- WorldIni:SetValue( "Plants", "MaxCactusHeight", Request.PostParams["World_MaxCactusHeight"] )
- end
- if( tonumber( Request.PostParams["World_CarrotsBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsCarrotsBonemealable" )
- WorldIni:SetValue( "Plants", "IsCarrotsBonemealable", Request.PostParams["World_CarrotsBonemealable"] )
- end
- if( tonumber( Request.PostParams["World_CropsBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsCropsBonemealable" )
- WorldIni:SetValue( "Plants", "IsCropsBonemealable", Request.PostParams["World_CropsBonemealable"] )
- end
- if( tonumber( Request.PostParams["World_GrassBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsGrassBonemealable" )
- WorldIni:SetValue( "Plants", "IsGrassBonemealable", Request.PostParams["World_GrassBonemealable"] )
- end
- if( tonumber( Request.PostParams["World_SaplingBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsSaplingBonemealable" )
- WorldIni:SetValue( "Plants", "IsSaplingBonemealable", Request.PostParams["World_SaplingBonemealable"] )
- end
- if( tonumber( Request.PostParams["World_MelonStemBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsMelonStemBonemealable" )
- WorldIni:SetValue( "Plants", "IsMelonStemBonemealable", Request.PostParams["World_MelonStemBonemealable"] )
- end
- if( tonumber( Request.PostParams["World_MelonBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsMelonBonemealable" )
- WorldIni:SetValue( "Plants", "IsMelonBonemealable", Request.PostParams["World_MelonBonemealable"] )
- end
- if( tonumber( Request.PostParams["World_PotatoesBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsPotatoesBonemealable" )
- WorldIni:SetValue( "Plants", "IsPotatoesBonemealable", Request.PostParams["World_PotatoesBonemealable"] )
- end
- if( tonumber( Request.PostParams["World_PumpkinStemBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsPumpkinStemBonemealable" )
- WorldIni:SetValue( "Plants", "IsPumpkinStemBonemealable", Request.PostParams["World_PumpkinStemBonemealable"] )
- end
- if( tonumber( Request.PostParams["World_PumpkinBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsPumpkinBonemealable" )
- WorldIni:SetValue( "Plants", "IsPumpkinBonemealable", Request.PostParams["World_PumpkinBonemealable"] )
- end
- if( tonumber( Request.PostParams["World_SugarCaneBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsSugarCaneBonemealable" )
- WorldIni:SetValue( "Plants", "IsSugarCaneBonemealable", Request.PostParams["World_SugarCaneBonemealable"] )
- end
- if( tonumber( Request.PostParams["World_CactusBonemealable"] ) ~= nil ) then
- WorldIni:DeleteValue( "Plants", "IsCactusBonemealable" )
- WorldIni:SetValue( "Plants", "IsCactusBonemealable", Request.PostParams["World_CactusBonemealable"] )
- end
- if( ( Request.PostParams["World_BiomeGen"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "BiomeGen" )
- WorldIni:SetValue( "Generator", "BiomeGen", Request.PostParams["World_BiomeGen"] )
- end
- if( ( Request.PostParams["World_Biome"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "ConstantBiome" )
- WorldIni:SetValue( "Generator", "ConstantBiome", Request.PostParams["World_Biome"] )
- end
- if( ( Request.PostParams["World_MultiStepMapOceanCellSize"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "MultiStepMapOceanCellSize" )
- WorldIni:SetValue( "Generator", "MultiStepMapOceanCellSize", Request.PostParams["World_MultiStepMapOceanCellSize"] )
- end
- if( ( Request.PostParams["World_MultiStepMapMushroomIslandSize"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "MultiStepMapMushroomIslandSize" )
- WorldIni:SetValue( "Generator", "MultiStepMapMushroomIslandSize", Request.PostParams["World_MultiStepMapMushroomIslandSize"] )
- end
- if( ( Request.PostParams["World_MultiStepMapRiverCellSize"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "MultiStepMapRiverCellSize" )
- WorldIni:SetValue( "Generator", "MultiStepMapRiverCellSize", Request.PostParams["World_MultiStepMapRiverCellSize"] )
- end
- if( ( Request.PostParams["World_MultiStepMapRiverWidth"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "MultiStepMapRiverWidth" )
- WorldIni:SetValue( "Generator", "MultiStepMapRiverWidth", Request.PostParams["World_MultiStepMapRiverWidth"] )
- end
- if( ( Request.PostParams["World_MultiStepMapLandBiomeSize"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "MultiStepMapLandBiomeSize" )
- WorldIni:SetValue( "Generator", "MultiStepMapLandBiomeSize", Request.PostParams["World_MultiStepMapLandBiomeSize"] )
- end
- if( ( Request.PostParams["World_DistortedVoronoiCellSize"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "DistortedVoronoiCellSize" )
- WorldIni:SetValue( "Generator", "DistortedVoronoiCellSize", Request.PostParams["World_DistortedVoronoiCellSize"] )
- end
- if( ( Request.PostParams["World_DistortedVoronoiBiomes"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "DistortedVoronoiBiomes" )
- WorldIni:SetValue( "Generator", "DistortedVoronoiBiomes", Request.PostParams["World_DistortedVoronoiBiomes"] )
- end
- if( ( Request.PostParams["World_VoronoiCellSize"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "VoronoiCellSize" )
- WorldIni:SetValue( "Generator", "VoronoiCellSize", Request.PostParams["World_VoronoiCellSize"] )
- end
- if( ( Request.PostParams["World_VoronoiBiomesdVoronoiBiomes"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "VoronoiBiomes" )
- WorldIni:SetValue( "Generator", "VoronoiBiomes", Request.PostParams["World_VoronoiBiomes"] )
- end
- if( ( Request.PostParams["World_CheckerBoardBiomes"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "CheckerBoardBiomes" )
- WorldIni:SetValue( "Generator", "CheckerBoardBiomes", Request.PostParams["World_CheckerBoardBiomes"] )
- end
- if( ( Request.PostParams["World_CheckerBoardBiomeSize"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "CheckerBoardBiomeSize" )
- WorldIni:SetValue( "Generator", "CheckerBoardBiomeSize", Request.PostParams["World_CheckerBoardBiomeSize"] )
- end
- if( ( Request.PostParams["World_HeightGen"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "HeightGen" )
- WorldIni:SetValue( "Generator", "HeightGen", Request.PostParams["World_HeightGen"] )
- end
- if( ( Request.PostParams["World_FlatHeight"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "FlatHeight" )
- WorldIni:SetValue( "Generator", "FlatHeight", Request.PostParams["World_FlatHeight"] )
- end
- if( ( Request.PostParams["World_CompositionGen"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "CompositionGen" )
- WorldIni:SetValue( "Generator", "CompositionGen", Request.PostParams["World_CompositionGen"] )
- end
- if( ( Request.PostParams["World_Noise3DSeaLevel"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "Noise3DSeaLevel" )
- WorldIni:SetValue( "Generator", "Noise3DSeaLevel", Request.PostParams["World_Noise3DSeaLevel"] )
- end
- if( ( Request.PostParams["World_Noise3DHeightAmplification"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "Noise3DHeightAmplification" )
- WorldIni:SetValue( "Generator", "Noise3DHeightAmplification", Request.PostParams["World_Noise3DHeightAmplification"] )
- end
- if( ( Request.PostParams["World_Noise3DMidPoint"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "Noise3DMidPoint" )
- WorldIni:SetValue( "Generator", "Noise3DMidPoint", Request.PostParams["World_Noise3DMidPoint"] )
- end
- if( ( Request.PostParams["World_Noise3DFrequencyX"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "Noise3DFrequencyX" )
- WorldIni:SetValue( "Generator", "Noise3DFrequencyX", Request.PostParams["World_Noise3DFrequencyX"] )
- end
- if( ( Request.PostParams["World_Noise3DFrequencyY"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "Noise3DFrequencyY" )
- WorldIni:SetValue( "Generator", "Noise3DFrequencyY", Request.PostParams["World_Noise3DFrequencyY"] )
- end
- if( ( Request.PostParams["World_Noise3DFrequencyZ"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "Noise3DFrequencyZ" )
- WorldIni:SetValue( "Generator", "Noise3DFrequencyZ", Request.PostParams["World_Noise3DFrequencyZ"] )
- end
- if( ( Request.PostParams["World_Noise3DAirThreshold"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "Noise3DAirThreshold" )
- WorldIni:SetValue( "Generator", "Noise3DAirThreshold", Request.PostParams["World_Noise3DAirThreshold"] )
- end
- if( ( Request.PostParams["World_ClassicSeaLevel"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "ClassicSeaLevel" )
- WorldIni:SetValue( "Generator", "ClassicSeaLevel", Request.PostParams["World_ClassicSeaLevel"] )
- end
- if( ( Request.PostParams["World_ClassicBeachHeight"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "ClassicBeachHeight" )
- WorldIni:SetValue( "Generator", "ClassicBeachHeight", Request.PostParams["World_ClassicBeachHeight"] )
- end
- if( ( Request.PostParams["World_ClassicBeachDepth"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "ClassicBeachDepth" )
- WorldIni:SetValue( "Generator", "ClassicBeachDepth", Request.PostParams["World_ClassicBeachDepth"] )
- end
- if( ( Request.PostParams["World_ClassicBlockTop"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "ClassicBlockTop" )
- WorldIni:SetValue( "Generator", "ClassicBlockTop", Request.PostParams["World_ClassicBlockTop"] )
- end
- if( ( Request.PostParams["World_ClassicBlockMiddle"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "ClassicBlockMiddle" )
- WorldIni:SetValue( "Generator", "ClassicBlockMiddle", Request.PostParams["World_ClassicBlockMiddle"] )
- end
- if( ( Request.PostParams["World_ClassicBlockBottom"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "ClassicBlockBottom" )
- WorldIni:SetValue( "Generator", "ClassicBlockBottom", Request.PostParams["World_ClassicBlockBottom"] )
- end
- if( ( Request.PostParams["World_ClassicBlockBeach"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "ClassicBlockBeach" )
- WorldIni:SetValue( "Generator", "ClassicBlockBeach", Request.PostParams["World_ClassicBlockBeach"] )
- end
- if( ( Request.PostParams["World_ClassicBlockBeachBottom"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "ClassicBlockBeachBottom" )
- WorldIni:SetValue( "Generator", "ClassicBlockBeachBottom", Request.PostParams["World_ClassicBlockBeachBottom"] )
- end
- if( ( Request.PostParams["World_ClassicBlockSea"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "ClassicBlockSea" )
- WorldIni:SetValue( "Generator", "ClassicBlockSea", Request.PostParams["World_ClassicBlockSea"] )
- end
- if( ( Request.PostParams["World_SameBlockType"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "SameBlockType" )
- WorldIni:SetValue( "Generator", "SameBlockType", Request.PostParams["World_SameBlockType"] )
- end
- if( ( Request.PostParams["World_SameBlockBedrocked"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "SameBlockBedrocked" )
- WorldIni:SetValue( "Generator", "SameBlockBedrocked", Request.PostParams["World_SameBlockBedrocked"] )
- end
- if( ( Request.PostParams["World_Structures"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "Structures" )
- WorldIni:SetValue( "Generator", "Structures", Request.PostParams["World_Structures"] )
- end
- if( ( Request.PostParams["World_Finishers"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "Finishers" )
- WorldIni:SetValue( "Generator", "Finishers", Request.PostParams["World_Finishers"] )
- end
- if( ( Request.PostParams["World_Generator"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "Generator" )
- WorldIni:SetValue( "Generator", "Generator", Request.PostParams["World_Generator"] )
- end
- if( ( Request.PostParams["World_MineShaftsGridSize"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "MineShaftsGridSize" )
- WorldIni:SetValue( "Generator", "MineShaftsGridSize", Request.PostParams["World_MineShaftsGridSize"] )
- end
- if( ( Request.PostParams["World_MineShaftsMaxSystemSize"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "MineShaftsMaxSystemSize" )
- WorldIni:SetValue( "Generator", "MineShaftsMaxSystemSize", Request.PostParams["World_MineShaftsMaxSystemSize"] )
- end
- if( ( Request.PostParams["World_MineShaftsChanceCorridor"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "MineShaftsChanceCorridor" )
- WorldIni:SetValue( "Generator", "MineShaftsChanceCorridor", Request.PostParams["World_MineShaftsChanceCorridor"] )
- end
- if( ( Request.PostParams["World_MineShaftsChanceCrossing"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "MineShaftsChanceCrossing" )
- WorldIni:SetValue( "Generator", "MineShaftsChanceCrossing", Request.PostParams["World_MineShaftsChanceCrossing"] )
- end
- if( ( Request.PostParams["World_MineShaftsChanceStaircase"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "MineShaftsChanceStaircase" )
- WorldIni:SetValue( "Generator", "MineShaftsChanceStaircase", Request.PostParams["World_MineShaftsChanceStaircase"] )
- end
- if( ( Request.PostParams["World_LavaLakesProbability"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "LavaLakesProbability" )
- WorldIni:SetValue( "Generator", "LavaLakesProbability", Request.PostParams["World_LavaLakesProbability"] )
- end
- if( ( Request.PostParams["World_WaterLakesProbability"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "WaterLakesProbability" )
- WorldIni:SetValue( "Generator", "WaterLakesProbability", Request.PostParams["World_WaterLakesProbability"] )
- end
- if( ( Request.PostParams["World_BottomLavaLevel"] ) ~= nil ) then
- WorldIni:DeleteValue( "Generator", "BottomLavaLevel" )
- WorldIni:SetValue( "Generator", "BottomLavaLevel", Request.PostParams["World_BottomLavaLevel"] )
- end
-
- WorldIni:WriteFile()
- end
- Content = Content .. "<h4>World for operations: " .. WORLD .. "</h4>"
- Content = Content .. "<table>"
- local WorldNum = 0
- local AddWorldToTable = function(World)
- WorldNum = WorldNum + 1
- Content = Content .. "<tr>"
- Content = Content .. "<td style='width: 10px;'>" .. WorldNum .. ".</td>"
- Content = Content .. "<td>" .. World:GetName() .. "</td>"
- Content = Content .. "<td>" .. SelectWorldButton(World:GetName()) .. "</td>"
- Content = Content .. "</tr>"
- end
- cRoot:Get():ForEachWorld(AddWorldToTable)
- Content = Content .. "</table>"
-
-
- Content = Content .. [[<table>
- <form method="POST">
- <br />
- <th colspan="2">General</th>
- <tr><td>Dimension:</td>
- <td>]] .. HTML_Select_Dimension("World_Dimension", WorldIni:GetValueI("General", "Dimension") ) .. [[</td></tr>
- </table>
- <br />
- <table>
- <th colspan="2">Storage</th>
- <tr><td>Schema:</td>
- <td>]] .. HTML_Select_Scheme("World_Schema", WorldIni:GetValueI("Storage", "Schema") ) .. [[</td></tr>
- </table>
- <br />
- <table>
- <th colspan="2">Spawn Position</th>
- <tr><td>X:</td>
- <td><input type="text" name="World_SpawnX" value="]] .. WorldIni:GetValue("SpawnPosition", "X") .. [["></td></tr>
- <tr><td>Y:</td>
- <td><input type="text" name="World_SpawnY" value="]] .. WorldIni:GetValue("SpawnPosition", "Y") .. [["></td></tr>
- <tr><td>Z:</td>
- <td><input type="text" name="World_SpawnZ" value="]] .. WorldIni:GetValue("SpawnPosition", "Z") .. [["></td></tr>
- </table>
- <br />
- <table>
- <th colspan="2">Seed</th>
- <tr><td>Seed:</td>
- <td><input type="text" name="World_Seed" value="]] .. WorldIni:GetValue("Seed", "Seed") .. [["></td></tr>
- </table>
- <br />
- <table>
- <th colspan="2">PVP</th>
- <tr><td style="width: 50%;">PVP:</td>
- <td>]] .. HTML_Select_On_Off("World_PVP", WorldIni:GetValueI("PVP", "Enabled") ) .. [[</td></tr>
- </table>
- <br />
- <table>
- <th colspan="2">GameMode</th>
- <tr><td style="width: 50%;">GameMode:</td>
- <td>]] .. HTML_Select_GameMode("World_GameMode", WorldIni:GetValueI("GameMode", "GameMode") ) .. [[</td></tr>
- </table>
- <br />
- <table>
- <th colspan="2">Physics</th>
- <tr><td style="width: 50%;">DeepSnow:</td>
- <td>]] .. HTML_Select_On_Off("World_DeepSnow", WorldIni:GetValueI("Physics", "DeepSnow") ) .. [[</td></tr>
- <tr><td style="width: 50%;">SandInstantFall:</td>
- <td>]] .. HTML_Select_On_Off("World_SandInstantFall", WorldIni:GetValueI("Physics", "SandInstantFall") ) .. [[</td></tr>
- <tr><td style="width: 50%;">WaterSimulator:</td>
- <td>]] .. HTML_Select_Simulator("World_WaterSimulator", WorldIni:GetValue("Physics", "WaterSimulator") ) .. [[</td></tr>
- <tr><td style="width: 50%;">LavaSimulator:</td>
- <td>]] .. HTML_Select_Simulator("World_LavaSimulator", WorldIni:GetValue("Physics", "LavaSimulator") ) .. [[</td></tr>
- </table>
- <br />
- <table>
- <th colspan="2">Plants</th>
- <tr><td>MaxCactusHeight:</td>
- <td><input type="text" name="World_MaxCactusHeight" value="]] .. WorldIni:GetValue("Plants", "MaxCactusHeight") .. [["></td></tr>
- <tr><td>MaxSugarcaneHeigh:</td>
- <td><input type="text" name="World_MaxSugarcaneHeight" value="]] .. WorldIni:GetValue("Plants", "MaxSugarcaneHeight") .. [["></td></tr>
- <tr><td style="width: 50%;">CarrotsBonemealable:</td>
- <td>]] .. HTML_Select_On_Off("World_CarrotsBonemealable", WorldIni:GetValueI("Plants", "IsCarrotsBonemealable") ) .. [[</td></tr>
- <tr><td style="width: 50%;">CropsBonemealable:</td>
- <td>]] .. HTML_Select_On_Off("World_CropsBonemealable", WorldIni:GetValueI("Plants", "IsCropsBonemealable") ) .. [[</td></tr>
- <tr><td style="width: 50%;">GrassBonemealabl:</td>
- <td>]] .. HTML_Select_On_Off("World_GrassBonemealable", WorldIni:GetValueI("Plants", "IsGrassBonemealable") ) .. [[</td></tr>
- <tr><td style="width: 50%;">SaplingBonemealable:</td>
- <td>]] .. HTML_Select_On_Off("World_SaplingBonemealable", WorldIni:GetValueI("Plants", "IsSaplingBonemealable") ) .. [[</td></tr>
- <tr><td style="width: 50%;">MelonStemBonemealable:</td>
- <td>]] .. HTML_Select_On_Off("World_MelonStemBonemealable", WorldIni:GetValueI("Plants", "IsMelonStemBonemealable") ) .. [[</td></tr>
- <tr><td style="width: 50%;">MelonBonemealable:</td>
- <td>]] .. HTML_Select_On_Off("World_MelonBonemealable", WorldIni:GetValueI("Plants", "IsMelonBonemealable") ) .. [[</td></tr>
- <tr><td style="width: 50%;">PotatoesBonemealable:</td>
- <td>]] .. HTML_Select_On_Off("World_PotatoesBonemealable", WorldIni:GetValueI("Plants", "IsPotatoesBonemealable") ) .. [[</td></tr>
- <tr><td style="width: 50%;">PumpkinStemBonemealable:</td>
- <td>]] .. HTML_Select_On_Off("World_PumpkinStemBonemealable", WorldIni:GetValueI("Plants", "IsPumpkinStemBonemealable") ) .. [[</td></tr>
- <tr><td style="width: 50%;">PumpkinBonemealable:</td>
- <td>]] .. HTML_Select_On_Off("World_PumpkinBonemealable", WorldIni:GetValueI("Plants", "IsPumpkinBonemealable") ) .. [[</td></tr>
- <tr><td style="width: 50%;">SugarcaneBonemealabl:</td>
- <td>]] .. HTML_Select_On_Off("World_SugarcaneBonemealable", WorldIni:GetValueI("Plants", "IsSugarcaneBonemealable") ) .. [[</td></tr>
- <tr><td style="width: 50%;">CactusBonemealable:</td>
- <td>]] .. HTML_Select_On_Off("World_CactusBonemealable", WorldIni:GetValueI("Plants", "IsCactusBonemealable") ) .. [[</td></tr>
- </table>
- <br />
- <table>
- <th colspan="2">Generator</th>
- <tr><td style="width: 50%;">BiomeGen:</td>
- <td>]] .. HTML_Select_BiomeGen("World_BiomeGen", WorldIni:GetValue("Generator", "BiomeGen") ) .. [[</td></tr>
- <tr><td style="width: 50%;">HeightGen:</td>
- <td>]] .. HTML_Select_HeightGen("World_HeightGen", WorldIni:GetValue("Generator", "HeightGen") ) .. [[</td></tr>
- <tr><td style="width: 50%;">CompositionGen:</td>
- <td>]] .. HTML_Select_CompositionGen("World_CompositionGen", WorldIni:GetValue("Generator", "CompositionGen") ) .. [[</td></tr>
- <tr><td>Structures:</td>
- <td><input type="text" size="50" name="World_Structures" value="]] .. WorldIni:GetValue("Generator", "Structures") .. [["></td></tr>
- <tr><td>Finishers:</td>
- <td><input type="text" size="50" name="World_Finishers" value="]] .. WorldIni:GetValue("Generator", "Finishers") .. [["></td></tr>
- <tr><td style="width: 50%;">Generator:</td>
- <td>]] .. HTML_Select_Generator("World_Generator", WorldIni:GetValue("Generator", "Generator") ) .. [[</td></tr>
-
- </table>
- <br />
- <table>
- <th colspan="1">Finetuning</th><br />
- </table>
- <table>
- ]]
- if WorldIni:GetValue( "Generator", "BiomeGen" ) == "Constant" then
- Content = Content .. [[
- <th colspan="2">Biome Generator</th>
- <tr><td style="width: 50%;">ConstantBiome:</td>
- <td>]] .. HTML_Select_Biome( "World_Biome", WorldIni:GetValue("Generator", "ConstantBiome" ) ) .. [[</td></tr>]]
- elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "MultiStepMap" then
- Content = Content .. [[
- <th colspan="2">Biome Generator</th>
- <tr><td>MultiStepMapOceanCellSize:</td>
- <td><input type="text" name="World_MultiStepMapOceanCellSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapOceanCellSize") .. [["></td></tr>
- <tr><td>MultiStepMapOceanCellSize:</td>
- <td><input type="text" name="World_MultiStepMapMushroomIslandSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapMushroomIslandSize") .. [["></td></tr>
- <tr><td>MultiStepMapOceanCellSize:</td>
- <td><input type="text" name="World_MultiStepMapRiverCellSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapRiverCellSize") .. [["></td></tr>
- <tr><td>MultiStepMapOceanCellSize:</td>
- <td><input type="text" name="World_MultiStepMapRiverWidth" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapRiverWidth") .. [["></td></tr>
- <tr><td>MultiStepMapOceanCellSize:</td>
- <td><input type="text" name="World_MultiStepMapLandBiomeSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapLandBiomeSize") .. [["></td></tr>]]
- elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "DistortedVoronoi" then
- Content = Content .. [[
- <th colspan="2">Biome Generator</th>
- <tr><td>DistortedVoronoiCellSize:</td>
- <td><input type="text" name="World_DistortedVoronoiCellSize" value="]] .. WorldIni:GetValue("Generator", "DistortedVoronoiCellSize") .. [["></td></tr>
- <tr><td>DistortedVoronoiBiomes:</td>
- <td><input type="text" name="World_DistortedVoronoiBiomes" value="]] .. WorldIni:GetValue("Generator", "DistortedVoronoiBiomes") .. [["></td></tr>]]
- elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "Voronoi" then
- Content = Content .. [[
- <th colspan="2">Biome Generator</th>
- <tr><td>VoronoiCellSize:</td>
- <td><input type="text" name="World_VoronoiCellSize" value="]] .. WorldIni:GetValue("Generator", "VoronoiCellSize") .. [["></td></tr>
- <tr><td>VoronoiBiomes:</td>
- <td><input type="text" name="World_VoronoiBiomes" value="]] .. WorldIni:GetValue("Generator", "VoronoiBiomes") .. [["></td></tr>]]
- elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "CheckerBoard" then
- Content = Content .. [[
- <th colspan="2">Biome Generator</th>
- <tr><td>CheckerBoardBiomes:</td>
- <td><input type="text" name="World_CheckerBoardBiomes" value="]] .. WorldIni:GetValue("Generator", "CheckerBoardBiomes") .. [["></td></tr>
- <tr><td>CheckerBoardBiomeSize:</td>
- <td><input type="text" name="World_CheckerBoardBiomeSize" value="]] .. WorldIni:GetValue("Generator", "CheckerBoardBiomeSize") .. [["></td></tr>]]
- end
-
- if WorldIni:GetValue( "Generator", "CompositionGen" ) == "Noise3D" then
- Content = Content .. [[
- <th colspan="2">Composition Generator</th>
- <tr><td>Noise3DSeaLevel:</td>
- <td><input type="text" name="World_Noise3DSeaLevel" value="]] .. WorldIni:GetValue("Generator", "Noise3DSeaLevel") .. [["></td></tr>
- <tr><td>Noise3DHeightAmplification:</td>
- <td><input type="text" name="World_Noise3DHeightAmplification" value="]] .. WorldIni:GetValue("Generator", "Noise3DHeightAmplification") .. [["></td></tr>
- <tr><td>Noise3DMidPoint:</td>
- <td><input type="text" name="World_Noise3DMidPoint" value="]] .. WorldIni:GetValue("Generator", "Noise3DMidPoint") .. [["></td></tr>
- <tr><td>Noise3DFrequencyX:</td>
- <td><input type="text" name="World_Noise3DFrequencyX" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyX") .. [["></td></tr>
- <tr><td>Noise3DFrequencyY:</td>
- <td><input type="text" name="World_Noise3DFrequencyY" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyY") .. [["></td></tr>
- <tr><td>Noise3DFrequencyZ:</td>
- <td><input type="text" name="World_Noise3DFrequencyZ" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyZ") .. [["></td></tr>
- <tr><td>Noise3DAirThreshold:</td>
- <td><input type="text" name="World_Noise3DAirThreshold" value="]] .. WorldIni:GetValue("Generator", "Noise3DAirThreshold") .. [["></td></tr>]]
- elseif WorldIni:GetValue( "Generator", "CompositionGen" ) == "Classic" then
- Content = Content .. [[
- <th colspan="2">Composition Generator</th>
- <tr><td>ClassicSeaLevel:</td>
- <td><input type="text" name="World_ClassicSeaLevel" value="]] .. WorldIni:GetValue("Generator", "ClassicSeaLevel") .. [["></td></tr>
- <tr><td>ClassicBeachHeight:</td>
- <td><input type="text" name="World_ClassicBeachHeight" value="]] .. WorldIni:GetValue("Generator", "ClassicBeachHeight") .. [["></td></tr>
- <tr><td>ClassicBeachDepth:</td>
- <td><input type="text" name="World_ClassicBeachDepth" value="]] .. WorldIni:GetValue("Generator", "ClassicBeachDepth") .. [["></td></tr>
- <tr><td>ClassicBlockTop:</td>
- <td><input type="text" name="World_ClassicBlockTop" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockTop") .. [["></td></tr>
- <tr><td>ClassicBlockMiddle:</td>
- <td><input type="text" name="World_ClassicBlockMiddle" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockMiddle") .. [["></td></tr>
- <tr><td>ClassicBlockBottom:</td>
- <td><input type="text" name="World_ClassicBlockBottom" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBottom") .. [["></td></tr>
- <tr><td>ClassicBlockBeach:</td>
- <td><input type="text" name="World_ClassicBlockBeach" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBeach") .. [["></td></tr>
- <tr><td>ClassicBlockBeachBottom:</td>
- <td><input type="text" name="World_ClassicBlockBeachBottom" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBeachBottom") .. [["></td></tr>
- <tr><td>ClassicBlockSea:</td>
- <td><input type="text" name="World_ClassicBlockSea" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockSea") .. [["></td></tr>]]
- elseif WorldIni:GetValue( "Generator", "CompositionGen" ) == "SameBlock" then
- Content = Content .. [[
- <th colspan="2">Composition Generator</th>
- <tr><td>SameBlockType:</td>
- <td><input type="text" name="World_SameBlockType" value="]] .. WorldIni:GetValue("Generator", "SameBlockType") .. [["></td></tr>
- <tr><td>SameBlockBedrocked:</td>
- <td><input type="text" name="World_SameBlockBedrocked" value="]] .. WorldIni:GetValue("Generator", "SameBlockBedrocked") .. [["></td></tr>]]
- end
- if WorldIni:GetValue( "Generator", "HeightGen" ) == "Flat" then
- Content = Content .. [[
- <th colspan="2">Height Generator</th>
- <tr><td>FlatHeight:</td>
- <td><input type="text" name="World_FlatHeight" value="]] .. WorldIni:GetValue("Generator", "FlatHeight") .. [["></td></tr>]]
- end
- if string.find( WorldIni:GetValue( "Generator", "Structures" ), "MineShafts" ) ~= nil then
- Content = Content .. [[
- <th colspan="2">MineShafts</th>
- <tr><td>MineShaftsGridSize:</td>
- <td><input type="text" name="World_MineShaftsGridSize" value="]] .. WorldIni:GetValue("Generator", "MineShaftsGridSize") .. [["></td></tr>
- <tr><td>MineShaftsMaxSystemSize:</td>
- <td><input type="text" name="World_MineShaftsMaxSystemSize" value="]] .. WorldIni:GetValue("Generator", "MineShaftsMaxSystemSize") .. [["></td></tr>
- <tr><td>MineShaftsChanceCorridor:</td>
- <td><input type="text" name="World_MineShaftsChanceCorridor" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceCorridor") .. [["></td></tr>
- <tr><td>MineShaftsChanceCrossing:</td>
- <td><input type="text" name="World_MineShaftsChanceCrossing" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceCrossing") .. [["></td></tr>
- <tr><td>MineShaftsChanceStaircase:</td>
- <td><input type="text" name="World_MineShaftsChanceStaircase" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceStaircase") .. [["></td></tr>]]
- end
- if string.find( WorldIni:GetValue( "Generator", "Structures" ), "LavaLakes" ) ~= nil then
- Content = Content .. [[
- <th colspan="2">LavaLakes</th>
- <tr><td>LavaLakesProbability:</td>
- <td><input type="text" name="World_LavaLakesProbability" value="]] .. WorldIni:GetValue("Generator", "LavaLakesProbability") .. [["></td></tr>]]
- end
- if string.find( WorldIni:GetValue( "Generator", "Structures" ), "WaterLakes" ) ~= nil then
- Content = Content .. [[
- <th colspan="2">WaterLakes</th>
- <tr><td>WaterLakesProbability:</td>
- <td><input type="text" name="World_WaterLakesProbability" value="]] .. WorldIni:GetValue("Generator", "WaterLakesProbability") .. [["></td></tr>]]
- end
- if string.find( WorldIni:GetValue( "Generator", "Finishers" ), "BottomLava" ) ~= nil then
- Content = Content .. [[
- <th colspan="2">BottomLavaLevel</th>
- <tr><td>BottomLavaLevel:</td>
- <td><input type="text" name="World_BottomLavaLevel" value="]] .. WorldIni:GetValue("Generator", "BottomLavaLevel") .. [["></td></tr>]]
- end
- Content = Content .. [[</table>]]
-
- Content = Content .. [[ <br />
- <input type="submit" value="Save Settings" name="world_submit"> </form>WARNING: Any changes made here might require a server restart in order to be applied!
- </form>]]
- return Content
-end
-
-
-
-function HandleRequest_ServerSettings( Request )
- local Content = ""
-
- Content = Content .. [[
- <p><b>Server Settings</b></p>
- <table>
- <tr>
- <td><a href="?tab=General">General</a></td>
- <td><a href="?tab=Monsters">Monsters</a></td>
- <td><a href="?tab=Worlds">Worlds</a></td>
- <td><a href="?tab=World">World</a></td>
- </tr>
- </table>
- <br />]]
-
- if( Request.Params["tab"] == "Monsters" ) then
- Content = Content .. ShowMonstersSettings( Request )
- elseif( Request.Params["tab"] == "Worlds" ) then
- Content = Content .. ShowWorldsSettings( Request )
- elseif( Request.Params["tab"] == "World" ) then
- Content = Content .. ShowWorldSettings( Request )
- else
- Content = Content .. ShowGeneralSettings( Request ) -- Default to general settings
- end
-
- return Content
+-- Some HTML helper functions
+local function HTML_Option( value, text, selected )
+ if( selected == true ) then
+ return [[<option value="]] .. value .. [[" selected>]] .. text .. [[</option>]]
+ else
+ return [[<option value="]] .. value .. [[">]] .. text .. [[</option>"]]
+ end
+end
+
+local function HTML_Select_On_Off( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("1", "On", defaultValue == 1 )
+ .. HTML_Option("0", "Off", defaultValue == 0 )
+ .. [[</select>]]
+end
+
+local function HTML_Select_Version( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("0", "Latest Version", defaultValue == 0 )
+ .. HTML_Option("61", "1.5.2", defaultValue == 1 )
+ .. HTML_Option("60", "1.5.0", defaultValue == 2 )
+ .. HTML_Option("49", "1.4.5", defaultValue == 3 )
+ .. HTML_Option("47", "1.4.2", defaultValue == 4 )
+ .. HTML_Option("39", "1.3.2", defaultValue == 5 )
+ .. HTML_Option("29", "1.2.5", defaultValue == 6 )
+ .. [[</select>]]
+end
+
+
+local function ShowGeneralSettings( Request )
+ local Content = ""
+ local InfoMsg = nil
+
+ local SettingsIni = cIniFile("settings.ini")
+ if( SettingsIni:ReadFile() == false ) then
+ InfoMsg = "<b style=\"color: red;\">ERROR: Could not read settings.ini!</b>"
+ end
+
+ if( Request.PostParams["general_submit"] ~= nil ) then
+
+ SettingsIni:SetValue("Server", "Description",Request.PostParams["Server_Description"],false )
+ if( tonumber( Request.PostParams["Server_MaxPlayers"] ) ~= nil ) then
+ SettingsIni:SetValue("Server", "MaxPlayers", Request.PostParams["Server_MaxPlayers"], false )
+ end
+ if( tonumber( Request.PostParams["Server_Port"] ) ~= nil ) then
+ if( tonumber( Request.PostParams["Server_Port"] ) > 0 ) then
+ SettingsIni:SetValue("Server", "Port", Request.PostParams["Server_Port"], false )
+ end
+ end
+ if( tonumber( Request.PostParams["Server_PortsIPv6"] ) ~= nil ) then
+ SettingsIni:SetValue("Server", "PortsIPv6", Request.PostParams["Server_PortsIPv6"], false )
+ end
+ if( tonumber( Request.PostParams["Server_Version"] ) ~= nil ) then
+ SettingsIni:SetValue("Server", "PrimaryServerVersion", Request.PostParams["Server_Version"], false )
+ end
+ if( tonumber( Request.PostParams["Authentication_Authenticate"] ) ~= nil ) then
+ SettingsIni:SetValue("Authentication", "Authenticate", Request.PostParams["Authentication_Authenticate"], false )
+ end
+ if( tonumber( Request.PostParams["Limit_World"] ) ~= nil ) then
+ SettingsIni:SetValue("Worlds", "LimitWorld", Request.PostParams["Limit_World"], false )
+ end
+ if( tonumber( Request.PostParams["LimitWorldWidth"] ) ~= nil ) then
+ SettingsIni:SetValue("Worlds", "LimitWorldWidth", Request.PostParams["LimitWorldWidth"], false )
+ end
+
+ if( SettingsIni:WriteFile() == false ) then
+ InfoMsg = [[<b style="color: red;">ERROR: Could not write to settings.ini!</b>]]
+ else
+ InfoMsg = [[<b style="color: green;">INFO: Successfully saved changes to settings.ini</b>]]
+ end
+ end
+
+
+ Content = Content .. [[
+ <form method="POST">
+ <h4>General Settings</h4>]]
+
+ if( InfoMsg ~= nil ) then
+ Content = Content .. "<p>" .. InfoMsg .. "</p>"
+ end
+ Content = Content .. [[
+ <table>
+ <th colspan="2">Server</th>
+ <tr><td style="width: 50%;">Description:</td>
+ <td><input type="text" name="Server_Description" value="]] .. SettingsIni:GetValue("Server", "Description") .. [["></td></tr>
+ <tr><td>Max Players:</td>
+ <td><input type="text" name="Server_MaxPlayers" value="]] .. SettingsIni:GetValue("Server", "MaxPlayers") .. [["></td></tr>
+ <tr><td>Port:</td>
+ <td><input type="text" name="Server_Port" value="]] .. SettingsIni:GetValue("Server", "Port") .. [["></td></tr>
+ <tr><td>PortsIPv6:</td>
+ <td><input type="text" name="Server_PortsIPv6" value="]] .. SettingsIni:GetValue("Server", "PortsIPv6") .. [["></td></tr>
+ <tr><td>Shown Version:</td>
+ <td>]] .. HTML_Select_Version("Server_Version", SettingsIni:GetValueI("Server", "PrimaryServerVersion") ) .. [[</td></tr>
+ </table><br />
+
+ <table>
+ <th colspan="2">Authentication</th>
+ <tr><td style="width: 50%;">Authenticate:</td>
+ <td>]] .. HTML_Select_On_Off("Authentication_Authenticate", SettingsIni:GetValueI("Authentication", "Authenticate") ) .. [[</td></tr>
+ </table><br />
+
+ <table>
+ <th colspan="2">LimitWorld</th>
+ <tr><td style="width: 50%;">Limit World:</td>
+ <td>]] .. HTML_Select_On_Off("Limit_World", SettingsIni:GetValueI("Worlds", "LimitWorld") ) .. [[</td></tr>
+ <tr><td>Max Chunks from spawn:</td>
+ <td><input type="text" name="LimitWorldWidth" value="]] .. SettingsIni:GetValue("Worlds", "LimitWorldWidth") .. [["></td></tr>
+ </table><br />
+ <input type="submit" value="Save Settings" name="general_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
+ </form>]]
+
+ return Content
+end
+
+
+local function ShowMonstersSettings( Request )
+ local Content = ""
+ local InfoMsg = nil
+
+ local SettingsIni = cIniFile("settings.ini")
+ if( SettingsIni:ReadFile() == false ) then
+ InfoMsg = "<b style=\"color: red;\">ERROR: Could not read settings.ini!</b>"
+ end
+
+ if( Request.PostParams["monsters_submit"] ~= nil ) then
+
+ if( tonumber( Request.PostParams["Monsters_AnimalsOn"] ) ~= nil ) then
+ SettingsIni:SetValue("Monsters", "AnimalsOn", Request.PostParams["Monsters_AnimalsOn"], false )
+ end
+ if( tonumber( Request.PostParams["Monsters_AnimalSpawnInterval"] ) ~= nil ) then
+ SettingsIni:SetValue("Monsters", "AnimalSpawnInterval", Request.PostParams["Monsters_AnimalSpawnInterval"], false )
+ end
+ SettingsIni:SetValue("Monsters", "Types", Request.PostParams["Monsters_Types"], false )
+ if( SettingsIni:WriteFile() == false ) then
+ InfoMsg = "<b style=\"color: red;\">ERROR: Could not write to settings.ini!</b>"
+ else
+ InfoMsg = "<b style=\"color: green;\">INFO: Successfully saved changes to settings.ini</b>"
+ end
+ end
+
+
+ Content = Content .. "<form method=\"POST\">"
+
+ Content = Content .. "<h4>Monsters Settings</h4>"
+ if( InfoMsg ~= nil ) then
+ Content = Content .. "<p>" .. InfoMsg .. "</p>"
+ end
+
+ Content = Content .. [[
+ <table>
+ <th colspan="2">Monsters</th>
+ <tr><td style="width: 50%;">Animals On:</td>
+ <td>]] .. HTML_Select_On_Off("Monsters_AnimalsOn", SettingsIni:GetValueI("Monsters", "AnimalsOn") ) .. [[</td></tr>
+ <tr><td>Animal Spawn Interval:</td>
+ <td><input type="text" name="Monsters_AnimalSpawnInterval" value="]] .. SettingsIni:GetValue("Monsters", "AnimalSpawnInterval") .. [["></td></tr>
+ <tr><td>Monster Types:</td>
+ <td><input type="text" name="Monsters_Types" value="]] .. SettingsIni:GetValue("Monsters", "Types") .. [["></td></tr>
+ </table><br />
+ <input type="submit" value="Save Settings" name="monsters_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
+ </form>]]
+
+ return Content
+end
+
+local function ShowWorldsSettings( Request )
+ local Content = ""
+ local InfoMsg = nil
+ local bSaveIni = false
+
+ local SettingsIni = cIniFile("settings.ini")
+ if( SettingsIni:ReadFile() == false ) then
+ InfoMsg = [[<b style="color: red;">ERROR: Could not read settings.ini!</b>]]
+ end
+
+ if( Request.PostParams["RemoveWorld"] ~= nil ) then
+ Content = Content .. Request.PostParams["RemoveWorld"]
+ local WorldIdx = string.sub( Request.PostParams["RemoveWorld"], string.len("Remove ") )
+ local KeyIdx = SettingsIni:FindKey("Worlds")
+ local WorldName = SettingsIni:GetValue( KeyIdx, WorldIdx )
+ if( SettingsIni:DeleteValueByID( KeyIdx, WorldIdx ) == true ) then
+ InfoMsg = "<b style=\"color: green;\">INFO: Successfully removed world " .. WorldName .. "!</b><br />"
+ bSaveIni = true
+ end
+ end
+
+ if( Request.PostParams["AddWorld"] ~= nil ) then
+ if( Request.PostParams["WorldName"] ~= nil and Request.PostParams["WorldName"] ~= "" ) then
+ SettingsIni:SetValue("Worlds", "World", Request.PostParams["WorldName"], true )
+ InfoMsg = "<b style=\"color: green;\">INFO: Successfully added world " .. Request.PostParams["WorldName"] .. "!</b><br />"
+ bSaveIni = true
+ end
+ end
+
+ if( Request.PostParams["worlds_submit"] ~= nil ) then
+ SettingsIni:SetValue("Worlds", "DefaultWorld", Request.PostParams["Worlds_DefaultWorld"], false )
+ if( Request.PostParams["Worlds_World"] ~= nil ) then
+ SettingsIni:SetValue("Worlds", "World", Request.PostParams["Worlds_World"], true )
+ end
+ bSaveIni = true
+ end
+
+ if( bSaveIni == true ) then
+ if( InfoMsg == nil ) then InfoMsg = "" end
+ if( SettingsIni:WriteFile() == false ) then
+ InfoMsg = InfoMsg .. "<b style=\"color: red;\">ERROR: Could not write to settings.ini!</b>"
+ else
+ InfoMsg = InfoMsg .. "<b style=\"color: green;\">INFO: Successfully saved changes to settings.ini</b>"
+ end
+ end
+
+ Content = Content .. "<h4>Worlds Settings</h4>"
+ if( InfoMsg ~= nil ) then
+ Content = Content .. "<p>" .. InfoMsg .. "</p>"
+ end
+
+ Content = Content .. [[
+ <form method="POST">
+ <table>
+ <th colspan="2">Worlds</th>
+ <tr><td style="width: 50%;">Default World:</td>
+ <td><input type="Submit" name="Worlds_DefaultWorld" value="]] .. SettingsIni:GetValue("Worlds", "DefaultWorld") .. [["></td></tr>]]
+
+ local KeyIdx = SettingsIni:FindKey("Worlds")
+ local NumValues = SettingsIni:GetNumValues( KeyIdx )
+ for i = 0, NumValues-1 do
+ local ValueName = SettingsIni:GetValueName(KeyIdx, i )
+ if( ValueName == "World" ) then
+ local WorldName = SettingsIni:GetValue(KeyIdx, i)
+ Content = Content .. [[
+ <tr><td>]] .. ValueName .. [[:</td><td><div style="width: 100px; display: inline-block;">]] .. WorldName .. [[</div><input type="submit" value="Remove ]] .. i .. [[" name="RemoveWorld"></td></tr>]]
+ end
+ end
+
+ Content = Content .. [[
+ <tr><td>Add World:</td>
+ <td><input type='text' name='WorldName'><input type='submit' name='AddWorld' value='Add World'></td></tr>
+ </table><br />
+
+ <input type="submit" value="Save Settings" name="worlds_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
+ </form>]]
+ return Content
+end
+
+local function SelectWorldButton( WorldName )
+ return "<form method='POST'><input type='hidden' name='WorldName' value='"..WorldName.."'><input type='submit' name='SelectWorld' value='Select'></form>"
+end
+
+local function HTML_Select_Dimension( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("0", "Overworld", defaultValue == 0 )
+ .. HTML_Option("-1", "Nether", defaultValue == 1 )
+ .. HTML_Option("1", "The End", defaultValue == 2 )
+ .. [[</select>]]
+end
+
+local function HTML_Select_Scheme( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("Default", "Default", defaultValue == "Default" )
+ .. HTML_Option("Forgetful", "Forgetful", defaultValue == "Forgetful" )
+ .. HTML_Option("Compact", "Compact", defaultValue == "Compact" )
+ .. [[</select>]]
+end
+
+local function HTML_Select_GameMode( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("0", "Survival", defaultValue == 0 )
+ .. HTML_Option("1", "Creative", defaultValue == 1 )
+ .. HTML_Option("2", "Adventure", defaultValue == 2 )
+ .. [[</select>]]
+end
+
+local function HTML_Select_Simulator( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("Floody", "Floody", defaultValue == 0 )
+ .. HTML_Option("Noop", "Noop", defaultValue == 1 )
+ .. HTML_Option("Vaporize", "Vaporize", defaultValue == 2 )
+ .. [[</select>]]
+end
+
+local function HTML_Select_BiomeGen( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("MultiStepMap", "MultiStepMap", defaultValue == "MultiStepMap" )
+ .. HTML_Option("DistortedVoronoi", "DistortedVoronoi", defaultValue == "DistortedVoronoi" )
+ .. HTML_Option("Voronoi", "Voronoi", defaultValue == "Voronoi" )
+ .. HTML_Option("CheckerBoard", "CheckerBoard", defaultValue == "CheckerBoard" )
+ .. HTML_Option("Constant", "Constant", defaultValue == "Constant" )
+ .. [[</select>]]
+end
+
+local function HTML_Select_HeightGen( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("Noise3D", "Noise3D", defaultValue == "Noise3D" )
+ .. HTML_Option("Biomal", "Biomal", defaultValue == "Biomal" )
+ .. HTML_Option("Classic", "Classic", defaultValue == "Classic" )
+ .. HTML_Option("Flat", "Flat", defaultValue == "Flat" )
+ .. [[</select>]]
+end
+
+local function HTML_Select_CompositionGen( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("Noise3D", "Noise3D", defaultValue == "Noise3D" )
+ .. HTML_Option("Biomal", "Biomal", defaultValue == "Biomal" )
+ .. HTML_Option("Classic", "Classic", defaultValue == "Classic" )
+ .. HTML_Option("SameBlock", "SameBlock", defaultValue == "SameBlock" )
+ .. HTML_Option("DebugBiomes", "DebugBiomes", defaultValue == "DebugBiomes" )
+ .. [[</select>]]
+end
+
+local function HTML_Select_Generator( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("Composable", "Composable", defaultValue == "Composable" )
+ .. [[</select>]]
+end
+
+local function HTML_Select_Biome( name, defaultValue )
+ return [[<select name="]] .. name .. [[">]]
+ .. HTML_Option("Ocean", "Ocean", defaultValue == "Ocean" )
+ .. HTML_Option("Plains", "Plains", defaultValue == "Plains" )
+ .. HTML_Option("Extreme Hills", "Extreme Hills", defaultValue == "Extreme Hills" )
+ .. HTML_Option("Forest", "Forest", defaultValue == "Forest" )
+ .. HTML_Option("Taiga", "Taiga", defaultValue == "Taiga" )
+ .. HTML_Option("Swampland", "Swampland", defaultValue == "Swampland" )
+ .. HTML_Option("River", "River", defaultValue == "River" )
+ .. HTML_Option("Hell", "Hell", defaultValue == "Hell" )
+ .. HTML_Option("Sky", "Sky", defaultValue == "Sky" )
+ .. HTML_Option("FrozenOcean", "FrozenOcean", defaultValue == "FrozenOcean" )
+ .. HTML_Option("FrozenRiver", "FrozenRiver", defaultValue == "FrozenRiver" )
+ .. HTML_Option("Ice Plains", "Ice Plains", defaultValue == "Ice Plains" )
+ .. HTML_Option("Ice Mountains", "Ice Mountains", defaultValue == "Ice Mountains" )
+ .. HTML_Option("MushroomIsland", "MushroomIsland", defaultValue == "MushroomIsland" )
+ .. HTML_Option("MushroomIslandShore", "MushroomIslandShore", defaultValue == "MushroomIslandShore" )
+ .. HTML_Option("Beach", "Beach", defaultValue == "Beach" )
+ .. HTML_Option("DesertHills", "DesertHills", defaultValue == "DesertHills" )
+ .. HTML_Option("ForestHills", "ForestHills", defaultValue == "ForestHills" )
+ .. HTML_Option("TaigaHills", "TaigaHills", defaultValue == "TaigaHills" )
+ .. HTML_Option("Extreme Hills Edge", "Extreme Hills Edge", defaultValue == "Extreme Hills Edge" )
+ .. HTML_Option("Jungle", "Jungle", defaultValue == "Jungle" )
+ .. HTML_Option("JungleHills", "JungleHills", defaultValue == "JungleHills" )
+ .. [[</select>]]
+end
+
+function ShowWorldSettings( Request )
+ local Content = ""
+ local InfoMsg = nil
+ local SettingsIni = cIniFile("settings.ini")
+ if( SettingsIni:ReadFile() == false ) then
+ InfoMsg = [[<b style="color: red;">ERROR: Could not read settings.ini!</b>]]
+ end
+ if (Request.PostParams["SelectWorld"] ~= nil and Request.PostParams["WorldName"] ~= nil) then -- World is selected!
+ WORLD = Request.PostParams["WorldName"]
+ SelectedWorld = cRoot:Get():GetWorld(WORLD)
+ elseif SelectedWorld == nil then
+ WORLD = SettingsIni:GetValue("Worlds", "DefaultWorld")
+ SelectedWorld = cRoot:Get():GetWorld( WORLD )
+ end
+ local WorldIni = cIniFile(SelectedWorld:GetName() .. "/world.ini")
+ WorldIni:ReadFile()
+ if (Request.PostParams["world_submit"]) ~= nil then
+ if( tonumber( Request.PostParams["World_Dimension"] ) ~= nil ) then
+ WorldIni:DeleteValue( "General", "Dimension" )
+ WorldIni:SetValue( "General", "Dimension", Request.PostParams["World_Dimension"] )
+ end
+ if( tonumber( Request.PostParams["World_Schema"] ) ~= nil ) then
+ WorldIni:DeleteValue( "General", "Schema" )
+ WorldIni:SetValue( "General", "Schema", Request.PostParams["World_Schema"] )
+ end
+ if( tonumber( Request.PostParams["World_SpawnX"] ) ~= nil ) then
+ WorldIni:DeleteValue( "SpawnPosition", "X" )
+ WorldIni:SetValue( "SpawnPosition", "X", Request.PostParams["World_SpawnX"] )
+ end
+ if( tonumber( Request.PostParams["World_SpawnY"] ) ~= nil ) then
+ WorldIni:DeleteValue( "SpawnPosition", "Y" )
+ WorldIni:SetValue( "SpawnPosition", "Y", Request.PostParams["World_SpawnY"] )
+ end
+ if( tonumber( Request.PostParams["World_SpawnZ"] ) ~= nil ) then
+ WorldIni:DeleteValue( "SpawnPosition", "Z" )
+ WorldIni:SetValue( "SpawnPosition", "Z", Request.PostParams["World_SpawnZ"] )
+ end
+ if( tonumber( Request.PostParams["World_Seed"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Seed", "Seed" )
+ WorldIni:SetValue( "Seed", "Seed", Request.PostParams["World_Seed"] )
+ end
+ if( tonumber( Request.PostParams["World_PVP"] ) ~= nil ) then
+ WorldIni:DeleteValue( "PVP", "Enabled" )
+ WorldIni:SetValue( "PVP", "Enabled", Request.PostParams["World_PVP"] )
+ end
+ if( tonumber( Request.PostParams["World_GameMode"] ) ~= nil ) then
+ WorldIni:DeleteValue( "GameMode", "GameMode" )
+ WorldIni:SetValue( "GameMode", "GameMode", Request.PostParams["World_GameMode"] )
+ end
+ if( tonumber( Request.PostParams["World_DeepSnow"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Physics", "DeepSnow" )
+ WorldIni:SetValue( "Physics", "DeepSnow", Request.PostParams["World_DeepSnow"] )
+ end
+ if( tonumber( Request.PostParams["World_SandInstantFall"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Physics", "SandInstantFall" )
+ WorldIni:SetValue( "Physics", "SandInstantFall", Request.PostParams["World_SandInstantFall"] )
+ end
+ if( tonumber( Request.PostParams["World_WaterSimulator"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Physics", "WaterSimulator" )
+ WorldIni:SetValue( "Physics", "WaterSimulator", Request.PostParams["World_WaterSimulator"] )
+ end
+ if( tonumber( Request.PostParams["World_LavaSimulator"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Physics", "LavaSimulator" )
+ WorldIni:SetValue( "Physics", "LavaSimulator", Request.PostParams["World_LavaSimulator"] )
+ end
+ if( tonumber( Request.PostParams["World_MaxSugarcaneHeight"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "MaxSugarcaneHeight" )
+ WorldIni:SetValue( "Plants", "MaxSugarcaneHeight", Request.PostParams["World_MaxSugarcaneHeight"] )
+ end
+ if( tonumber( Request.PostParams["World_MaxCactusHeight"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "MaxCactusHeight" )
+ WorldIni:SetValue( "Plants", "MaxCactusHeight", Request.PostParams["World_MaxCactusHeight"] )
+ end
+ if( tonumber( Request.PostParams["World_CarrotsBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsCarrotsBonemealable" )
+ WorldIni:SetValue( "Plants", "IsCarrotsBonemealable", Request.PostParams["World_CarrotsBonemealable"] )
+ end
+ if( tonumber( Request.PostParams["World_CropsBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsCropsBonemealable" )
+ WorldIni:SetValue( "Plants", "IsCropsBonemealable", Request.PostParams["World_CropsBonemealable"] )
+ end
+ if( tonumber( Request.PostParams["World_GrassBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsGrassBonemealable" )
+ WorldIni:SetValue( "Plants", "IsGrassBonemealable", Request.PostParams["World_GrassBonemealable"] )
+ end
+ if( tonumber( Request.PostParams["World_SaplingBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsSaplingBonemealable" )
+ WorldIni:SetValue( "Plants", "IsSaplingBonemealable", Request.PostParams["World_SaplingBonemealable"] )
+ end
+ if( tonumber( Request.PostParams["World_MelonStemBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsMelonStemBonemealable" )
+ WorldIni:SetValue( "Plants", "IsMelonStemBonemealable", Request.PostParams["World_MelonStemBonemealable"] )
+ end
+ if( tonumber( Request.PostParams["World_MelonBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsMelonBonemealable" )
+ WorldIni:SetValue( "Plants", "IsMelonBonemealable", Request.PostParams["World_MelonBonemealable"] )
+ end
+ if( tonumber( Request.PostParams["World_PotatoesBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsPotatoesBonemealable" )
+ WorldIni:SetValue( "Plants", "IsPotatoesBonemealable", Request.PostParams["World_PotatoesBonemealable"] )
+ end
+ if( tonumber( Request.PostParams["World_PumpkinStemBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsPumpkinStemBonemealable" )
+ WorldIni:SetValue( "Plants", "IsPumpkinStemBonemealable", Request.PostParams["World_PumpkinStemBonemealable"] )
+ end
+ if( tonumber( Request.PostParams["World_PumpkinBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsPumpkinBonemealable" )
+ WorldIni:SetValue( "Plants", "IsPumpkinBonemealable", Request.PostParams["World_PumpkinBonemealable"] )
+ end
+ if( tonumber( Request.PostParams["World_SugarCaneBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsSugarCaneBonemealable" )
+ WorldIni:SetValue( "Plants", "IsSugarCaneBonemealable", Request.PostParams["World_SugarCaneBonemealable"] )
+ end
+ if( tonumber( Request.PostParams["World_CactusBonemealable"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Plants", "IsCactusBonemealable" )
+ WorldIni:SetValue( "Plants", "IsCactusBonemealable", Request.PostParams["World_CactusBonemealable"] )
+ end
+ if( ( Request.PostParams["World_BiomeGen"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "BiomeGen" )
+ WorldIni:SetValue( "Generator", "BiomeGen", Request.PostParams["World_BiomeGen"] )
+ end
+ if( ( Request.PostParams["World_Biome"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "ConstantBiome" )
+ WorldIni:SetValue( "Generator", "ConstantBiome", Request.PostParams["World_Biome"] )
+ end
+ if( ( Request.PostParams["World_MultiStepMapOceanCellSize"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "MultiStepMapOceanCellSize" )
+ WorldIni:SetValue( "Generator", "MultiStepMapOceanCellSize", Request.PostParams["World_MultiStepMapOceanCellSize"] )
+ end
+ if( ( Request.PostParams["World_MultiStepMapMushroomIslandSize"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "MultiStepMapMushroomIslandSize" )
+ WorldIni:SetValue( "Generator", "MultiStepMapMushroomIslandSize", Request.PostParams["World_MultiStepMapMushroomIslandSize"] )
+ end
+ if( ( Request.PostParams["World_MultiStepMapRiverCellSize"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "MultiStepMapRiverCellSize" )
+ WorldIni:SetValue( "Generator", "MultiStepMapRiverCellSize", Request.PostParams["World_MultiStepMapRiverCellSize"] )
+ end
+ if( ( Request.PostParams["World_MultiStepMapRiverWidth"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "MultiStepMapRiverWidth" )
+ WorldIni:SetValue( "Generator", "MultiStepMapRiverWidth", Request.PostParams["World_MultiStepMapRiverWidth"] )
+ end
+ if( ( Request.PostParams["World_MultiStepMapLandBiomeSize"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "MultiStepMapLandBiomeSize" )
+ WorldIni:SetValue( "Generator", "MultiStepMapLandBiomeSize", Request.PostParams["World_MultiStepMapLandBiomeSize"] )
+ end
+ if( ( Request.PostParams["World_DistortedVoronoiCellSize"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "DistortedVoronoiCellSize" )
+ WorldIni:SetValue( "Generator", "DistortedVoronoiCellSize", Request.PostParams["World_DistortedVoronoiCellSize"] )
+ end
+ if( ( Request.PostParams["World_DistortedVoronoiBiomes"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "DistortedVoronoiBiomes" )
+ WorldIni:SetValue( "Generator", "DistortedVoronoiBiomes", Request.PostParams["World_DistortedVoronoiBiomes"] )
+ end
+ if( ( Request.PostParams["World_VoronoiCellSize"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "VoronoiCellSize" )
+ WorldIni:SetValue( "Generator", "VoronoiCellSize", Request.PostParams["World_VoronoiCellSize"] )
+ end
+ if( ( Request.PostParams["World_VoronoiBiomesdVoronoiBiomes"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "VoronoiBiomes" )
+ WorldIni:SetValue( "Generator", "VoronoiBiomes", Request.PostParams["World_VoronoiBiomes"] )
+ end
+ if( ( Request.PostParams["World_CheckerBoardBiomes"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "CheckerBoardBiomes" )
+ WorldIni:SetValue( "Generator", "CheckerBoardBiomes", Request.PostParams["World_CheckerBoardBiomes"] )
+ end
+ if( ( Request.PostParams["World_CheckerBoardBiomeSize"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "CheckerBoardBiomeSize" )
+ WorldIni:SetValue( "Generator", "CheckerBoardBiomeSize", Request.PostParams["World_CheckerBoardBiomeSize"] )
+ end
+ if( ( Request.PostParams["World_HeightGen"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "HeightGen" )
+ WorldIni:SetValue( "Generator", "HeightGen", Request.PostParams["World_HeightGen"] )
+ end
+ if( ( Request.PostParams["World_FlatHeight"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "FlatHeight" )
+ WorldIni:SetValue( "Generator", "FlatHeight", Request.PostParams["World_FlatHeight"] )
+ end
+ if( ( Request.PostParams["World_CompositionGen"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "CompositionGen" )
+ WorldIni:SetValue( "Generator", "CompositionGen", Request.PostParams["World_CompositionGen"] )
+ end
+ if( ( Request.PostParams["World_Noise3DSeaLevel"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "Noise3DSeaLevel" )
+ WorldIni:SetValue( "Generator", "Noise3DSeaLevel", Request.PostParams["World_Noise3DSeaLevel"] )
+ end
+ if( ( Request.PostParams["World_Noise3DHeightAmplification"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "Noise3DHeightAmplification" )
+ WorldIni:SetValue( "Generator", "Noise3DHeightAmplification", Request.PostParams["World_Noise3DHeightAmplification"] )
+ end
+ if( ( Request.PostParams["World_Noise3DMidPoint"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "Noise3DMidPoint" )
+ WorldIni:SetValue( "Generator", "Noise3DMidPoint", Request.PostParams["World_Noise3DMidPoint"] )
+ end
+ if( ( Request.PostParams["World_Noise3DFrequencyX"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "Noise3DFrequencyX" )
+ WorldIni:SetValue( "Generator", "Noise3DFrequencyX", Request.PostParams["World_Noise3DFrequencyX"] )
+ end
+ if( ( Request.PostParams["World_Noise3DFrequencyY"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "Noise3DFrequencyY" )
+ WorldIni:SetValue( "Generator", "Noise3DFrequencyY", Request.PostParams["World_Noise3DFrequencyY"] )
+ end
+ if( ( Request.PostParams["World_Noise3DFrequencyZ"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "Noise3DFrequencyZ" )
+ WorldIni:SetValue( "Generator", "Noise3DFrequencyZ", Request.PostParams["World_Noise3DFrequencyZ"] )
+ end
+ if( ( Request.PostParams["World_Noise3DAirThreshold"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "Noise3DAirThreshold" )
+ WorldIni:SetValue( "Generator", "Noise3DAirThreshold", Request.PostParams["World_Noise3DAirThreshold"] )
+ end
+ if( ( Request.PostParams["World_ClassicSeaLevel"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "ClassicSeaLevel" )
+ WorldIni:SetValue( "Generator", "ClassicSeaLevel", Request.PostParams["World_ClassicSeaLevel"] )
+ end
+ if( ( Request.PostParams["World_ClassicBeachHeight"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "ClassicBeachHeight" )
+ WorldIni:SetValue( "Generator", "ClassicBeachHeight", Request.PostParams["World_ClassicBeachHeight"] )
+ end
+ if( ( Request.PostParams["World_ClassicBeachDepth"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "ClassicBeachDepth" )
+ WorldIni:SetValue( "Generator", "ClassicBeachDepth", Request.PostParams["World_ClassicBeachDepth"] )
+ end
+ if( ( Request.PostParams["World_ClassicBlockTop"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "ClassicBlockTop" )
+ WorldIni:SetValue( "Generator", "ClassicBlockTop", Request.PostParams["World_ClassicBlockTop"] )
+ end
+ if( ( Request.PostParams["World_ClassicBlockMiddle"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "ClassicBlockMiddle" )
+ WorldIni:SetValue( "Generator", "ClassicBlockMiddle", Request.PostParams["World_ClassicBlockMiddle"] )
+ end
+ if( ( Request.PostParams["World_ClassicBlockBottom"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "ClassicBlockBottom" )
+ WorldIni:SetValue( "Generator", "ClassicBlockBottom", Request.PostParams["World_ClassicBlockBottom"] )
+ end
+ if( ( Request.PostParams["World_ClassicBlockBeach"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "ClassicBlockBeach" )
+ WorldIni:SetValue( "Generator", "ClassicBlockBeach", Request.PostParams["World_ClassicBlockBeach"] )
+ end
+ if( ( Request.PostParams["World_ClassicBlockBeachBottom"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "ClassicBlockBeachBottom" )
+ WorldIni:SetValue( "Generator", "ClassicBlockBeachBottom", Request.PostParams["World_ClassicBlockBeachBottom"] )
+ end
+ if( ( Request.PostParams["World_ClassicBlockSea"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "ClassicBlockSea" )
+ WorldIni:SetValue( "Generator", "ClassicBlockSea", Request.PostParams["World_ClassicBlockSea"] )
+ end
+ if( ( Request.PostParams["World_SameBlockType"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "SameBlockType" )
+ WorldIni:SetValue( "Generator", "SameBlockType", Request.PostParams["World_SameBlockType"] )
+ end
+ if( ( Request.PostParams["World_SameBlockBedrocked"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "SameBlockBedrocked" )
+ WorldIni:SetValue( "Generator", "SameBlockBedrocked", Request.PostParams["World_SameBlockBedrocked"] )
+ end
+ if( ( Request.PostParams["World_Structures"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "Structures" )
+ WorldIni:SetValue( "Generator", "Structures", Request.PostParams["World_Structures"] )
+ end
+ if( ( Request.PostParams["World_Finishers"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "Finishers" )
+ WorldIni:SetValue( "Generator", "Finishers", Request.PostParams["World_Finishers"] )
+ end
+ if( ( Request.PostParams["World_Generator"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "Generator" )
+ WorldIni:SetValue( "Generator", "Generator", Request.PostParams["World_Generator"] )
+ end
+ if( ( Request.PostParams["World_MineShaftsGridSize"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "MineShaftsGridSize" )
+ WorldIni:SetValue( "Generator", "MineShaftsGridSize", Request.PostParams["World_MineShaftsGridSize"] )
+ end
+ if( ( Request.PostParams["World_MineShaftsMaxSystemSize"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "MineShaftsMaxSystemSize" )
+ WorldIni:SetValue( "Generator", "MineShaftsMaxSystemSize", Request.PostParams["World_MineShaftsMaxSystemSize"] )
+ end
+ if( ( Request.PostParams["World_MineShaftsChanceCorridor"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "MineShaftsChanceCorridor" )
+ WorldIni:SetValue( "Generator", "MineShaftsChanceCorridor", Request.PostParams["World_MineShaftsChanceCorridor"] )
+ end
+ if( ( Request.PostParams["World_MineShaftsChanceCrossing"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "MineShaftsChanceCrossing" )
+ WorldIni:SetValue( "Generator", "MineShaftsChanceCrossing", Request.PostParams["World_MineShaftsChanceCrossing"] )
+ end
+ if( ( Request.PostParams["World_MineShaftsChanceStaircase"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "MineShaftsChanceStaircase" )
+ WorldIni:SetValue( "Generator", "MineShaftsChanceStaircase", Request.PostParams["World_MineShaftsChanceStaircase"] )
+ end
+ if( ( Request.PostParams["World_LavaLakesProbability"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "LavaLakesProbability" )
+ WorldIni:SetValue( "Generator", "LavaLakesProbability", Request.PostParams["World_LavaLakesProbability"] )
+ end
+ if( ( Request.PostParams["World_WaterLakesProbability"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "WaterLakesProbability" )
+ WorldIni:SetValue( "Generator", "WaterLakesProbability", Request.PostParams["World_WaterLakesProbability"] )
+ end
+ if( ( Request.PostParams["World_BottomLavaLevel"] ) ~= nil ) then
+ WorldIni:DeleteValue( "Generator", "BottomLavaLevel" )
+ WorldIni:SetValue( "Generator", "BottomLavaLevel", Request.PostParams["World_BottomLavaLevel"] )
+ end
+
+ WorldIni:WriteFile()
+ end
+ Content = Content .. "<h4>World for operations: " .. WORLD .. "</h4>"
+ Content = Content .. "<table>"
+ local WorldNum = 0
+ local AddWorldToTable = function(World)
+ WorldNum = WorldNum + 1
+ Content = Content .. "<tr>"
+ Content = Content .. "<td style='width: 10px;'>" .. WorldNum .. ".</td>"
+ Content = Content .. "<td>" .. World:GetName() .. "</td>"
+ Content = Content .. "<td>" .. SelectWorldButton(World:GetName()) .. "</td>"
+ Content = Content .. "</tr>"
+ end
+ cRoot:Get():ForEachWorld(AddWorldToTable)
+ Content = Content .. "</table>"
+
+
+ Content = Content .. [[<table>
+ <form method="POST">
+ <br />
+ <th colspan="2">General</th>
+ <tr><td>Dimension:</td>
+ <td>]] .. HTML_Select_Dimension("World_Dimension", WorldIni:GetValueI("General", "Dimension") ) .. [[</td></tr>
+ </table>
+ <br />
+ <table>
+ <th colspan="2">Storage</th>
+ <tr><td>Schema:</td>
+ <td>]] .. HTML_Select_Scheme("World_Schema", WorldIni:GetValueI("Storage", "Schema") ) .. [[</td></tr>
+ </table>
+ <br />
+ <table>
+ <th colspan="2">Spawn Position</th>
+ <tr><td>X:</td>
+ <td><input type="text" name="World_SpawnX" value="]] .. WorldIni:GetValue("SpawnPosition", "X") .. [["></td></tr>
+ <tr><td>Y:</td>
+ <td><input type="text" name="World_SpawnY" value="]] .. WorldIni:GetValue("SpawnPosition", "Y") .. [["></td></tr>
+ <tr><td>Z:</td>
+ <td><input type="text" name="World_SpawnZ" value="]] .. WorldIni:GetValue("SpawnPosition", "Z") .. [["></td></tr>
+ </table>
+ <br />
+ <table>
+ <th colspan="2">Seed</th>
+ <tr><td>Seed:</td>
+ <td><input type="text" name="World_Seed" value="]] .. WorldIni:GetValue("Seed", "Seed") .. [["></td></tr>
+ </table>
+ <br />
+ <table>
+ <th colspan="2">PVP</th>
+ <tr><td style="width: 50%;">PVP:</td>
+ <td>]] .. HTML_Select_On_Off("World_PVP", WorldIni:GetValueI("PVP", "Enabled") ) .. [[</td></tr>
+ </table>
+ <br />
+ <table>
+ <th colspan="2">GameMode</th>
+ <tr><td style="width: 50%;">GameMode:</td>
+ <td>]] .. HTML_Select_GameMode("World_GameMode", WorldIni:GetValueI("GameMode", "GameMode") ) .. [[</td></tr>
+ </table>
+ <br />
+ <table>
+ <th colspan="2">Physics</th>
+ <tr><td style="width: 50%;">DeepSnow:</td>
+ <td>]] .. HTML_Select_On_Off("World_DeepSnow", WorldIni:GetValueI("Physics", "DeepSnow") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">SandInstantFall:</td>
+ <td>]] .. HTML_Select_On_Off("World_SandInstantFall", WorldIni:GetValueI("Physics", "SandInstantFall") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">WaterSimulator:</td>
+ <td>]] .. HTML_Select_Simulator("World_WaterSimulator", WorldIni:GetValue("Physics", "WaterSimulator") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">LavaSimulator:</td>
+ <td>]] .. HTML_Select_Simulator("World_LavaSimulator", WorldIni:GetValue("Physics", "LavaSimulator") ) .. [[</td></tr>
+ </table>
+ <br />
+ <table>
+ <th colspan="2">Plants</th>
+ <tr><td>MaxCactusHeight:</td>
+ <td><input type="text" name="World_MaxCactusHeight" value="]] .. WorldIni:GetValue("Plants", "MaxCactusHeight") .. [["></td></tr>
+ <tr><td>MaxSugarcaneHeigh:</td>
+ <td><input type="text" name="World_MaxSugarcaneHeight" value="]] .. WorldIni:GetValue("Plants", "MaxSugarcaneHeight") .. [["></td></tr>
+ <tr><td style="width: 50%;">CarrotsBonemealable:</td>
+ <td>]] .. HTML_Select_On_Off("World_CarrotsBonemealable", WorldIni:GetValueI("Plants", "IsCarrotsBonemealable") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">CropsBonemealable:</td>
+ <td>]] .. HTML_Select_On_Off("World_CropsBonemealable", WorldIni:GetValueI("Plants", "IsCropsBonemealable") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">GrassBonemealabl:</td>
+ <td>]] .. HTML_Select_On_Off("World_GrassBonemealable", WorldIni:GetValueI("Plants", "IsGrassBonemealable") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">SaplingBonemealable:</td>
+ <td>]] .. HTML_Select_On_Off("World_SaplingBonemealable", WorldIni:GetValueI("Plants", "IsSaplingBonemealable") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">MelonStemBonemealable:</td>
+ <td>]] .. HTML_Select_On_Off("World_MelonStemBonemealable", WorldIni:GetValueI("Plants", "IsMelonStemBonemealable") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">MelonBonemealable:</td>
+ <td>]] .. HTML_Select_On_Off("World_MelonBonemealable", WorldIni:GetValueI("Plants", "IsMelonBonemealable") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">PotatoesBonemealable:</td>
+ <td>]] .. HTML_Select_On_Off("World_PotatoesBonemealable", WorldIni:GetValueI("Plants", "IsPotatoesBonemealable") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">PumpkinStemBonemealable:</td>
+ <td>]] .. HTML_Select_On_Off("World_PumpkinStemBonemealable", WorldIni:GetValueI("Plants", "IsPumpkinStemBonemealable") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">PumpkinBonemealable:</td>
+ <td>]] .. HTML_Select_On_Off("World_PumpkinBonemealable", WorldIni:GetValueI("Plants", "IsPumpkinBonemealable") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">SugarcaneBonemealabl:</td>
+ <td>]] .. HTML_Select_On_Off("World_SugarcaneBonemealable", WorldIni:GetValueI("Plants", "IsSugarcaneBonemealable") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">CactusBonemealable:</td>
+ <td>]] .. HTML_Select_On_Off("World_CactusBonemealable", WorldIni:GetValueI("Plants", "IsCactusBonemealable") ) .. [[</td></tr>
+ </table>
+ <br />
+ <table>
+ <th colspan="2">Generator</th>
+ <tr><td style="width: 50%;">BiomeGen:</td>
+ <td>]] .. HTML_Select_BiomeGen("World_BiomeGen", WorldIni:GetValue("Generator", "BiomeGen") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">HeightGen:</td>
+ <td>]] .. HTML_Select_HeightGen("World_HeightGen", WorldIni:GetValue("Generator", "HeightGen") ) .. [[</td></tr>
+ <tr><td style="width: 50%;">CompositionGen:</td>
+ <td>]] .. HTML_Select_CompositionGen("World_CompositionGen", WorldIni:GetValue("Generator", "CompositionGen") ) .. [[</td></tr>
+ <tr><td>Structures:</td>
+ <td><input type="text" size="50" name="World_Structures" value="]] .. WorldIni:GetValue("Generator", "Structures") .. [["></td></tr>
+ <tr><td>Finishers:</td>
+ <td><input type="text" size="50" name="World_Finishers" value="]] .. WorldIni:GetValue("Generator", "Finishers") .. [["></td></tr>
+ <tr><td style="width: 50%;">Generator:</td>
+ <td>]] .. HTML_Select_Generator("World_Generator", WorldIni:GetValue("Generator", "Generator") ) .. [[</td></tr>
+
+ </table>
+ <br />
+ <table>
+ <th colspan="1">Finetuning</th><br />
+ </table>
+ <table>
+ ]]
+ if WorldIni:GetValue( "Generator", "BiomeGen" ) == "Constant" then
+ Content = Content .. [[
+ <th colspan="2">Biome Generator</th>
+ <tr><td style="width: 50%;">ConstantBiome:</td>
+ <td>]] .. HTML_Select_Biome( "World_Biome", WorldIni:GetValue("Generator", "ConstantBiome" ) ) .. [[</td></tr>]]
+ elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "MultiStepMap" then
+ Content = Content .. [[
+ <th colspan="2">Biome Generator</th>
+ <tr><td>MultiStepMapOceanCellSize:</td>
+ <td><input type="text" name="World_MultiStepMapOceanCellSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapOceanCellSize") .. [["></td></tr>
+ <tr><td>MultiStepMapOceanCellSize:</td>
+ <td><input type="text" name="World_MultiStepMapMushroomIslandSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapMushroomIslandSize") .. [["></td></tr>
+ <tr><td>MultiStepMapOceanCellSize:</td>
+ <td><input type="text" name="World_MultiStepMapRiverCellSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapRiverCellSize") .. [["></td></tr>
+ <tr><td>MultiStepMapOceanCellSize:</td>
+ <td><input type="text" name="World_MultiStepMapRiverWidth" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapRiverWidth") .. [["></td></tr>
+ <tr><td>MultiStepMapOceanCellSize:</td>
+ <td><input type="text" name="World_MultiStepMapLandBiomeSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapLandBiomeSize") .. [["></td></tr>]]
+ elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "DistortedVoronoi" then
+ Content = Content .. [[
+ <th colspan="2">Biome Generator</th>
+ <tr><td>DistortedVoronoiCellSize:</td>
+ <td><input type="text" name="World_DistortedVoronoiCellSize" value="]] .. WorldIni:GetValue("Generator", "DistortedVoronoiCellSize") .. [["></td></tr>
+ <tr><td>DistortedVoronoiBiomes:</td>
+ <td><input type="text" name="World_DistortedVoronoiBiomes" value="]] .. WorldIni:GetValue("Generator", "DistortedVoronoiBiomes") .. [["></td></tr>]]
+ elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "Voronoi" then
+ Content = Content .. [[
+ <th colspan="2">Biome Generator</th>
+ <tr><td>VoronoiCellSize:</td>
+ <td><input type="text" name="World_VoronoiCellSize" value="]] .. WorldIni:GetValue("Generator", "VoronoiCellSize") .. [["></td></tr>
+ <tr><td>VoronoiBiomes:</td>
+ <td><input type="text" name="World_VoronoiBiomes" value="]] .. WorldIni:GetValue("Generator", "VoronoiBiomes") .. [["></td></tr>]]
+ elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "CheckerBoard" then
+ Content = Content .. [[
+ <th colspan="2">Biome Generator</th>
+ <tr><td>CheckerBoardBiomes:</td>
+ <td><input type="text" name="World_CheckerBoardBiomes" value="]] .. WorldIni:GetValue("Generator", "CheckerBoardBiomes") .. [["></td></tr>
+ <tr><td>CheckerBoardBiomeSize:</td>
+ <td><input type="text" name="World_CheckerBoardBiomeSize" value="]] .. WorldIni:GetValue("Generator", "CheckerBoardBiomeSize") .. [["></td></tr>]]
+ end
+
+ if WorldIni:GetValue( "Generator", "CompositionGen" ) == "Noise3D" then
+ Content = Content .. [[
+ <th colspan="2">Composition Generator</th>
+ <tr><td>Noise3DSeaLevel:</td>
+ <td><input type="text" name="World_Noise3DSeaLevel" value="]] .. WorldIni:GetValue("Generator", "Noise3DSeaLevel") .. [["></td></tr>
+ <tr><td>Noise3DHeightAmplification:</td>
+ <td><input type="text" name="World_Noise3DHeightAmplification" value="]] .. WorldIni:GetValue("Generator", "Noise3DHeightAmplification") .. [["></td></tr>
+ <tr><td>Noise3DMidPoint:</td>
+ <td><input type="text" name="World_Noise3DMidPoint" value="]] .. WorldIni:GetValue("Generator", "Noise3DMidPoint") .. [["></td></tr>
+ <tr><td>Noise3DFrequencyX:</td>
+ <td><input type="text" name="World_Noise3DFrequencyX" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyX") .. [["></td></tr>
+ <tr><td>Noise3DFrequencyY:</td>
+ <td><input type="text" name="World_Noise3DFrequencyY" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyY") .. [["></td></tr>
+ <tr><td>Noise3DFrequencyZ:</td>
+ <td><input type="text" name="World_Noise3DFrequencyZ" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyZ") .. [["></td></tr>
+ <tr><td>Noise3DAirThreshold:</td>
+ <td><input type="text" name="World_Noise3DAirThreshold" value="]] .. WorldIni:GetValue("Generator", "Noise3DAirThreshold") .. [["></td></tr>]]
+ elseif WorldIni:GetValue( "Generator", "CompositionGen" ) == "Classic" then
+ Content = Content .. [[
+ <th colspan="2">Composition Generator</th>
+ <tr><td>ClassicSeaLevel:</td>
+ <td><input type="text" name="World_ClassicSeaLevel" value="]] .. WorldIni:GetValue("Generator", "ClassicSeaLevel") .. [["></td></tr>
+ <tr><td>ClassicBeachHeight:</td>
+ <td><input type="text" name="World_ClassicBeachHeight" value="]] .. WorldIni:GetValue("Generator", "ClassicBeachHeight") .. [["></td></tr>
+ <tr><td>ClassicBeachDepth:</td>
+ <td><input type="text" name="World_ClassicBeachDepth" value="]] .. WorldIni:GetValue("Generator", "ClassicBeachDepth") .. [["></td></tr>
+ <tr><td>ClassicBlockTop:</td>
+ <td><input type="text" name="World_ClassicBlockTop" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockTop") .. [["></td></tr>
+ <tr><td>ClassicBlockMiddle:</td>
+ <td><input type="text" name="World_ClassicBlockMiddle" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockMiddle") .. [["></td></tr>
+ <tr><td>ClassicBlockBottom:</td>
+ <td><input type="text" name="World_ClassicBlockBottom" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBottom") .. [["></td></tr>
+ <tr><td>ClassicBlockBeach:</td>
+ <td><input type="text" name="World_ClassicBlockBeach" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBeach") .. [["></td></tr>
+ <tr><td>ClassicBlockBeachBottom:</td>
+ <td><input type="text" name="World_ClassicBlockBeachBottom" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBeachBottom") .. [["></td></tr>
+ <tr><td>ClassicBlockSea:</td>
+ <td><input type="text" name="World_ClassicBlockSea" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockSea") .. [["></td></tr>]]
+ elseif WorldIni:GetValue( "Generator", "CompositionGen" ) == "SameBlock" then
+ Content = Content .. [[
+ <th colspan="2">Composition Generator</th>
+ <tr><td>SameBlockType:</td>
+ <td><input type="text" name="World_SameBlockType" value="]] .. WorldIni:GetValue("Generator", "SameBlockType") .. [["></td></tr>
+ <tr><td>SameBlockBedrocked:</td>
+ <td><input type="text" name="World_SameBlockBedrocked" value="]] .. WorldIni:GetValue("Generator", "SameBlockBedrocked") .. [["></td></tr>]]
+ end
+ if WorldIni:GetValue( "Generator", "HeightGen" ) == "Flat" then
+ Content = Content .. [[
+ <th colspan="2">Height Generator</th>
+ <tr><td>FlatHeight:</td>
+ <td><input type="text" name="World_FlatHeight" value="]] .. WorldIni:GetValue("Generator", "FlatHeight") .. [["></td></tr>]]
+ end
+ if string.find( WorldIni:GetValue( "Generator", "Structures" ), "MineShafts" ) ~= nil then
+ Content = Content .. [[
+ <th colspan="2">MineShafts</th>
+ <tr><td>MineShaftsGridSize:</td>
+ <td><input type="text" name="World_MineShaftsGridSize" value="]] .. WorldIni:GetValue("Generator", "MineShaftsGridSize") .. [["></td></tr>
+ <tr><td>MineShaftsMaxSystemSize:</td>
+ <td><input type="text" name="World_MineShaftsMaxSystemSize" value="]] .. WorldIni:GetValue("Generator", "MineShaftsMaxSystemSize") .. [["></td></tr>
+ <tr><td>MineShaftsChanceCorridor:</td>
+ <td><input type="text" name="World_MineShaftsChanceCorridor" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceCorridor") .. [["></td></tr>
+ <tr><td>MineShaftsChanceCrossing:</td>
+ <td><input type="text" name="World_MineShaftsChanceCrossing" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceCrossing") .. [["></td></tr>
+ <tr><td>MineShaftsChanceStaircase:</td>
+ <td><input type="text" name="World_MineShaftsChanceStaircase" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceStaircase") .. [["></td></tr>]]
+ end
+ if string.find( WorldIni:GetValue( "Generator", "Structures" ), "LavaLakes" ) ~= nil then
+ Content = Content .. [[
+ <th colspan="2">LavaLakes</th>
+ <tr><td>LavaLakesProbability:</td>
+ <td><input type="text" name="World_LavaLakesProbability" value="]] .. WorldIni:GetValue("Generator", "LavaLakesProbability") .. [["></td></tr>]]
+ end
+ if string.find( WorldIni:GetValue( "Generator", "Structures" ), "WaterLakes" ) ~= nil then
+ Content = Content .. [[
+ <th colspan="2">WaterLakes</th>
+ <tr><td>WaterLakesProbability:</td>
+ <td><input type="text" name="World_WaterLakesProbability" value="]] .. WorldIni:GetValue("Generator", "WaterLakesProbability") .. [["></td></tr>]]
+ end
+ if string.find( WorldIni:GetValue( "Generator", "Finishers" ), "BottomLava" ) ~= nil then
+ Content = Content .. [[
+ <th colspan="2">BottomLavaLevel</th>
+ <tr><td>BottomLavaLevel:</td>
+ <td><input type="text" name="World_BottomLavaLevel" value="]] .. WorldIni:GetValue("Generator", "BottomLavaLevel") .. [["></td></tr>]]
+ end
+ Content = Content .. [[</table>]]
+
+ Content = Content .. [[ <br />
+ <input type="submit" value="Save Settings" name="world_submit"> </form>WARNING: Any changes made here might require a server restart in order to be applied!
+ </form>]]
+ return Content
+end
+
+
+
+function HandleRequest_ServerSettings( Request )
+ local Content = ""
+
+ Content = Content .. [[
+ <p><b>Server Settings</b></p>
+ <table>
+ <tr>
+ <td><a href="?tab=General">General</a></td>
+ <td><a href="?tab=Monsters">Monsters</a></td>
+ <td><a href="?tab=Worlds">Worlds</a></td>
+ <td><a href="?tab=World">World</a></td>
+ </tr>
+ </table>
+ <br />]]
+
+ if( Request.Params["tab"] == "Monsters" ) then
+ Content = Content .. ShowMonstersSettings( Request )
+ elseif( Request.Params["tab"] == "Worlds" ) then
+ Content = Content .. ShowWorldsSettings( Request )
+ elseif( Request.Params["tab"] == "World" ) then
+ Content = Content .. ShowWorldSettings( Request )
+ else
+ Content = Content .. ShowGeneralSettings( Request ) -- Default to general settings
+ end
+
+ return Content
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/web_whitelist.lua b/MCServer/Plugins/Core/web_whitelist.lua
index 2c9ddb953..61cc6fd8b 100644
--- a/MCServer/Plugins/Core/web_whitelist.lua
+++ b/MCServer/Plugins/Core/web_whitelist.lua
@@ -1,79 +1,79 @@
-local function HTMLDeleteButton( name )
- return "<form method=\"POST\"><input type=\"hidden\" name=\"whitelist-delete\" value=\"".. name .."\"><input type=\"submit\" value=\"Remove from whitelist\"></form>"
-end
-
-function HandleRequest_WhiteList( Request )
- local UpdateMessage = ""
- if( Request.PostParams["whitelist-add"] ~= nil ) then
- local PlayerName = Request.PostParams["whitelist-add"]
-
- if( WhiteListIni:GetValueB("WhiteList", PlayerName, false) == true ) then
- UpdateMessage = "<b>".. PlayerName.."</b> is already on the whitelist"
- else
- WhiteListIni:SetValueB("WhiteList", PlayerName, true )
- UpdateMessage = "Added <b>" .. PlayerName .. "</b> to whitelist."
- WhiteListIni:WriteFile()
- end
- elseif( Request.PostParams["whitelist-delete"] ~= nil ) then
- local PlayerName = Request.PostParams["whitelist-delete"]
- WhiteListIni:DeleteValue( "WhiteList", PlayerName )
- UpdateMessage = "Removed <b>" .. PlayerName .. "</b> from whitelist."
- WhiteListIni:WriteFile()
- elseif( Request.PostParams["whitelist-reload"] ~= nil ) then
- WhiteListIni:Erase() -- Empty entire loaded ini first, otherwise weird shit goes down
- WhiteListIni:ReadFile()
- UpdateMessage = "Loaded from disk"
- elseif( Request.Params["whitelist-setenable"] ~= nil ) then
- local Enabled = Request.Params["whitelist-setenable"]
- local CreateNewValue = false
- if( WhiteListIni:FindValue( WhiteListIni:FindKey("WhiteListSettings"), "WhiteListOn" ) == cIniFile.noID ) then -- Find out whether the value is in the ini
- CreateNewValue = true
- end
-
- if( Enabled == "1" ) then
- WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", true, CreateNewValue )
- else
- WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false, CreateNewValue )
- end
- WhiteListIni:WriteFile()
- end
-
-
- local Content = ""
-
- local WhiteListEnabled = WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false)
- if( WhiteListEnabled == false ) then
- Content = Content .. "<p>Whitelist is currently disabled! Click <a href='?whitelist-setenable=1'>here</a> to enable.</p>"
- end
-
-
- Content = Content .. "<h4>Whitelisted players</h4>"
- Content = Content .. "<table>"
- local KeyNum = WhiteListIni:FindKey("WhiteList")
- local NumValues = WhiteListIni:GetNumValues(KeyNum)
- if( NumValues > 0 ) then
- for Num = 0, NumValues-1 do
- if( WhiteListIni:GetValue(KeyNum, Num, "0") == "1" ) then
- local PlayerName = WhiteListIni:GetValueName(KeyNum, Num )
- Content = Content .. "<tr><td>" .. PlayerName .. "</td><td>" .. HTMLDeleteButton( PlayerName ) .. "</td></tr>"
- end
- end
- else
- Content = Content .. "<tr><td>None</td></tr>"
- end
- Content = Content .. "</table>"
- Content = Content .. "<br><h4>Add player to whitelist</h4>"
- Content = Content .. "<form method=\"POST\">"
- Content = Content .. "<input type=\"text\" name=\"whitelist-add\"><input type=\"submit\" value=\"Add player\">"
- Content = Content .. "</form>"
- Content = Content .. "<form method=\"POST\">"
- Content = Content .. "<input type=\"submit\" name=\"whitelist-reload\" value=\"Reload from disk\">"
- Content = Content .. "</form>"
- Content = Content .. "<br>"..UpdateMessage
-
- if( WhiteListEnabled == true ) then
- Content = Content .. "<br><br><p>Whitelist is currently enabled, click <a href='?whitelist-setenable=0'>here</a> to disable.</p>"
- end
-
- return Content
+local function HTMLDeleteButton( name )
+ return "<form method=\"POST\"><input type=\"hidden\" name=\"whitelist-delete\" value=\"".. name .."\"><input type=\"submit\" value=\"Remove from whitelist\"></form>"
+end
+
+function HandleRequest_WhiteList( Request )
+ local UpdateMessage = ""
+ if( Request.PostParams["whitelist-add"] ~= nil ) then
+ local PlayerName = Request.PostParams["whitelist-add"]
+
+ if( WhiteListIni:GetValueB("WhiteList", PlayerName, false) == true ) then
+ UpdateMessage = "<b>".. PlayerName.."</b> is already on the whitelist"
+ else
+ WhiteListIni:SetValueB("WhiteList", PlayerName, true )
+ UpdateMessage = "Added <b>" .. PlayerName .. "</b> to whitelist."
+ WhiteListIni:WriteFile()
+ end
+ elseif( Request.PostParams["whitelist-delete"] ~= nil ) then
+ local PlayerName = Request.PostParams["whitelist-delete"]
+ WhiteListIni:DeleteValue( "WhiteList", PlayerName )
+ UpdateMessage = "Removed <b>" .. PlayerName .. "</b> from whitelist."
+ WhiteListIni:WriteFile()
+ elseif( Request.PostParams["whitelist-reload"] ~= nil ) then
+ WhiteListIni:Erase() -- Empty entire loaded ini first, otherwise weird shit goes down
+ WhiteListIni:ReadFile()
+ UpdateMessage = "Loaded from disk"
+ elseif( Request.Params["whitelist-setenable"] ~= nil ) then
+ local Enabled = Request.Params["whitelist-setenable"]
+ local CreateNewValue = false
+ if( WhiteListIni:FindValue( WhiteListIni:FindKey("WhiteListSettings"), "WhiteListOn" ) == cIniFile.noID ) then -- Find out whether the value is in the ini
+ CreateNewValue = true
+ end
+
+ if( Enabled == "1" ) then
+ WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", true, CreateNewValue )
+ else
+ WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false, CreateNewValue )
+ end
+ WhiteListIni:WriteFile()
+ end
+
+
+ local Content = ""
+
+ local WhiteListEnabled = WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false)
+ if( WhiteListEnabled == false ) then
+ Content = Content .. "<p>Whitelist is currently disabled! Click <a href='?whitelist-setenable=1'>here</a> to enable.</p>"
+ end
+
+
+ Content = Content .. "<h4>Whitelisted players</h4>"
+ Content = Content .. "<table>"
+ local KeyNum = WhiteListIni:FindKey("WhiteList")
+ local NumValues = WhiteListIni:GetNumValues(KeyNum)
+ if( NumValues > 0 ) then
+ for Num = 0, NumValues-1 do
+ if( WhiteListIni:GetValue(KeyNum, Num, "0") == "1" ) then
+ local PlayerName = WhiteListIni:GetValueName(KeyNum, Num )
+ Content = Content .. "<tr><td>" .. PlayerName .. "</td><td>" .. HTMLDeleteButton( PlayerName ) .. "</td></tr>"
+ end
+ end
+ else
+ Content = Content .. "<tr><td>None</td></tr>"
+ end
+ Content = Content .. "</table>"
+ Content = Content .. "<br><h4>Add player to whitelist</h4>"
+ Content = Content .. "<form method=\"POST\">"
+ Content = Content .. "<input type=\"text\" name=\"whitelist-add\"><input type=\"submit\" value=\"Add player\">"
+ Content = Content .. "</form>"
+ Content = Content .. "<form method=\"POST\">"
+ Content = Content .. "<input type=\"submit\" name=\"whitelist-reload\" value=\"Reload from disk\">"
+ Content = Content .. "</form>"
+ Content = Content .. "<br>"..UpdateMessage
+
+ if( WhiteListEnabled == true ) then
+ Content = Content .. "<br><br><p>Whitelist is currently enabled, click <a href='?whitelist-setenable=0'>here</a> to disable.</p>"
+ end
+
+ return Content
end \ No newline at end of file
diff --git a/MCServer/Plugins/Core/onplayermoving.lua b/MCServer/Plugins/Core/worldlimiter.lua
index c95eb0c5a..8bd9b5509 100644
--- a/MCServer/Plugins/Core/onplayermoving.lua
+++ b/MCServer/Plugins/Core/worldlimiter.lua
@@ -1,21 +1,21 @@
-function OnPlayerMoving( Player )
- if LimitWorld == true then
- local World = Player:GetWorld()
- local SpawnX = math.floor(World:GetSpawnX() / 16)
- local SpawnZ = math.floor(World:GetSpawnZ() / 16)
- local X = math.floor(Player:GetPosX() / 16)
- local Z = math.floor(Player:GetPosZ() / 16)
- if ( (SpawnX + LimitWorldWidth - 1) < X ) then
- Player:TeleportToCoords(Player:GetPosX() - 1, Player:GetPosY(), Player:GetPosZ())
- end
- if ( (SpawnX - LimitWorldWidth + 1) > X ) then
- Player:TeleportToCoords(Player:GetPosX() + 1, Player:GetPosY(), Player:GetPosZ())
- end
- if ( (SpawnZ + LimitWorldWidth - 1) < Z ) then
- Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() - 1)
- end
- if ( (SpawnZ - LimitWorldWidth + 1) > Z ) then
- Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() + 1)
- end
- end
+function OnPlayerMoving( Player )
+ if LimitWorld == true then
+ local World = Player:GetWorld()
+ local SpawnX = math.floor(World:GetSpawnX() / 16)
+ local SpawnZ = math.floor(World:GetSpawnZ() / 16)
+ local X = math.floor(Player:GetPosX() / 16)
+ local Z = math.floor(Player:GetPosZ() / 16)
+ if ( (SpawnX + LimitWorldWidth - 1) < X ) then
+ Player:TeleportToCoords(Player:GetPosX() - 1, Player:GetPosY(), Player:GetPosZ())
+ end
+ if ( (SpawnX - LimitWorldWidth + 1) > X ) then
+ Player:TeleportToCoords(Player:GetPosX() + 1, Player:GetPosY(), Player:GetPosZ())
+ end
+ if ( (SpawnZ + LimitWorldWidth - 1) < Z ) then
+ Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() - 1)
+ end
+ if ( (SpawnZ - LimitWorldWidth + 1) > Z ) then
+ Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() + 1)
+ end
+ end
end \ No newline at end of file