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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-05-28 20:50:44 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-05-28 20:50:44 +0200
commit3138daa1f8902a9e57d8ff2aa2951a194808b8ae (patch)
treeb6270f3e69cc59420158973662b9de667e3f9e86
parentMore dropspenser redstone interaction fixes. (diff)
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-rw-r--r--source/BlockEntity.h16
-rw-r--r--source/Chunk.cpp2
-rw-r--r--source/DispenserEntity.cpp48
-rw-r--r--source/DispenserEntity.h4
-rw-r--r--source/DropSpenserEntity.cpp29
-rw-r--r--source/DropSpenserEntity.h8
-rw-r--r--source/DropperEntity.cpp4
-rw-r--r--source/DropperEntity.h8
-rw-r--r--source/FurnaceEntity.cpp2
-rw-r--r--source/FurnaceEntity.h2
10 files changed, 72 insertions, 51 deletions
diff --git a/source/BlockEntity.h b/source/BlockEntity.h
index 05818437b..a1dba82a6 100644
--- a/source/BlockEntity.h
+++ b/source/BlockEntity.h
@@ -28,6 +28,8 @@ protected:
m_PosX(a_BlockX),
m_PosY(a_BlockY),
m_PosZ(a_BlockZ),
+ m_RelX(a_BlockX - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockX, cChunkDef::Width)),
+ m_RelZ(a_BlockZ - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockZ, cChunkDef::Width)),
m_BlockType(a_BlockType),
m_World(a_World)
{
@@ -59,10 +61,14 @@ public:
int GetChunkX(void) const { return FAST_FLOOR_DIV(m_PosX, cChunkDef::Width); }
int GetChunkZ(void) const { return FAST_FLOOR_DIV(m_PosZ, cChunkDef::Width); }
+ int GetRelX(void) const { return m_RelX; }
+ int GetRelZ(void) const { return m_RelZ; }
+
// tolua_end
virtual void SaveToJson (Json::Value & a_Value) = 0;
+ /// Called when a player uses this entity; should open the UI window
virtual void UsedBy( cPlayer * a_Player ) = 0;
/** Sends the packet defining the block entity to the client specified.
@@ -71,12 +77,14 @@ public:
virtual void SendTo(cClientHandle & a_Client) = 0;
/// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing.
- virtual bool Tick(float a_Dt) { return false; }
+ virtual bool Tick(float a_Dt, cChunk & a_Chunk) { return false; }
protected:
- int m_PosX; // Position in absolute block coordinates
- int m_PosY;
- int m_PosZ;
+ /// Position in absolute block coordinates
+ int m_PosX, m_PosY, m_PosZ;
+
+ /// Position relative to the chunk, used to speed up ticking
+ int m_RelX, m_RelZ;
BLOCKTYPE m_BlockType;
diff --git a/source/Chunk.cpp b/source/Chunk.cpp
index a119c7c61..56741e3f7 100644
--- a/source/Chunk.cpp
+++ b/source/Chunk.cpp
@@ -452,7 +452,7 @@ void cChunk::Tick(float a_Dt)
// Tick all block entities in this chunk:
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
{
- m_IsDirty = (*itr)->Tick(a_Dt) | m_IsDirty;
+ m_IsDirty = (*itr)->Tick(a_Dt, *this) | m_IsDirty;
}
// Tick all entities in this chunk:
diff --git a/source/DispenserEntity.cpp b/source/DispenserEntity.cpp
index 8d64c01e0..6ccd66727 100644
--- a/source/DispenserEntity.cpp
+++ b/source/DispenserEntity.cpp
@@ -4,6 +4,7 @@
#include "DispenserEntity.h"
#include "Player.h"
#include "Simulator/FluidSimulator.h"
+#include "Chunk.h"
@@ -29,20 +30,27 @@ cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWo
-void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum)
+void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
- int DispX = m_PosX;
+ int DispX = m_RelX;
int DispY = m_PosY;
- int DispZ = m_PosZ;
- NIBBLETYPE Meta = m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ);
+ int DispZ = m_RelZ;
+ NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
AddDropSpenserDir(DispX, DispY, DispZ, Meta);
+ cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ);
+ if (DispChunk == NULL)
+ {
+ // Would dispense into / interact with a non-loaded chunk, ignore the tick
+ return;
+ }
+ BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ);
// Dispense the item:
switch (m_Contents.GetSlot(a_SlotNum).m_ItemType)
{
case E_ITEM_BUCKET:
{
- BLOCKTYPE DispBlock = m_World->GetBlock(DispX, DispY, DispZ);
+ LOGD("Dispensing empty bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
switch (DispBlock)
{
case E_BLOCK_STATIONARY_WATER:
@@ -50,7 +58,7 @@ void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum)
{
if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET))
{
- m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
+ DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
}
break;
}
@@ -59,13 +67,13 @@ void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum)
{
if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET))
{
- m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
+ DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
}
break;
}
default:
{
- DropFromSlot(a_SlotNum);
+ DropFromSlot(a_Chunk, a_SlotNum);
break;
}
}
@@ -74,35 +82,37 @@ void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum)
case E_ITEM_WATER_BUCKET:
{
- BLOCKTYPE DispBlock = m_World->GetBlock(DispX, DispY, DispZ);
- if (PlaceLiquid(DispBlock, a_SlotNum))
+ LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
+ if (EmptyLiquidBucket(DispBlock, a_SlotNum))
{
- m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0);
+ DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0);
}
else
{
- DropFromSlot(a_SlotNum);
+ DropFromSlot(a_Chunk, a_SlotNum);
}
break;
}
case E_ITEM_LAVA_BUCKET:
{
- BLOCKTYPE DispBlock = m_World->GetBlock(DispX, DispY, DispZ);
- if (PlaceLiquid(DispBlock, a_SlotNum))
+ LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
+ if (EmptyLiquidBucket(DispBlock, a_SlotNum))
{
- m_World->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0);
+ DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0);
}
else
{
- DropFromSlot(a_SlotNum);
+ DropFromSlot(a_Chunk, a_SlotNum);
}
break;
}
case E_ITEM_SPAWN_EGG:
{
- if (m_World->SpawnMob(DispX + 0.5, DispY, DispZ + 0.5, m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
+ double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
+ double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
+ if (m_World->SpawnMob(MobX, DispY, MobZ, m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -111,7 +121,7 @@ void cDispenserEntity::DropSpenseFromSlot(int a_SlotNum)
default:
{
- DropFromSlot(a_SlotNum);
+ DropFromSlot(a_Chunk, a_SlotNum);
break;
}
} // switch (ItemType)
@@ -148,7 +158,7 @@ bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_BucketItemType)
-bool cDispenserEntity::PlaceLiquid(BLOCKTYPE a_BlockInFront, int a_SlotNum)
+bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum)
{
if (
(a_BlockInFront != E_BLOCK_AIR) &&
diff --git a/source/DispenserEntity.h b/source/DispenserEntity.h
index ad6400921..09270e7f8 100644
--- a/source/DispenserEntity.h
+++ b/source/DispenserEntity.h
@@ -27,13 +27,13 @@ public:
private:
// cDropSpenser overrides:
- virtual void DropSpenseFromSlot(int a_SlotNum) override;
+ virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
/// If such a bucket can fit, adds it to m_Contents and returns true
bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
/// If the a_BlockInFront is liquidable and the empty bucket can fit, does the m_Contents processing and returns true
- bool PlaceLiquid(BLOCKTYPE a_BlockInFront, int a_SlotNum);
+ bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
} ; // tolua_export
diff --git a/source/DropSpenserEntity.cpp b/source/DropSpenserEntity.cpp
index 85eaa8297..0d07ec27b 100644
--- a/source/DropSpenserEntity.cpp
+++ b/source/DropSpenserEntity.cpp
@@ -7,6 +7,7 @@
#include "Globals.h"
#include "DropSpenserEntity.h"
#include "Player.h"
+#include "Chunk.h"
@@ -57,13 +58,8 @@ void cDropSpenserEntity::AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int &
-void cDropSpenserEntity::DropSpense(void)
+void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
{
- int Disp_X = m_PosX;
- int Disp_Y = m_PosY;
- int Disp_Z = m_PosZ;
- NIBBLETYPE Meta = m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ);
-
// Pick one of the occupied slots:
int OccupiedSlots[9];
int SlotsCnt = 0;
@@ -86,16 +82,17 @@ void cDropSpenserEntity::DropSpense(void)
int RandomSlot = m_World->GetTickRandomNumber(SlotsCnt - 1);
// DropSpense the item, using the specialized behavior in the subclasses:
- DropSpenseFromSlot(OccupiedSlots[RandomSlot]);
+ DropSpenseFromSlot(a_Chunk, OccupiedSlots[RandomSlot]);
// Broadcast a smoke and click effects:
- NIBBLETYPE SmokeDir = 0;
+ NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
+ int SmokeDir = 0;
switch (Meta)
{
- case 2: SmokeDir = 1; break;
- case 3: SmokeDir = 7; break;
- case 4: SmokeDir = 3; break;
- case 5: SmokeDir = 5; break;
+ case E_META_DISPENSER_FACING_XM: SmokeDir = 3; break;
+ case E_META_DISPENSER_FACING_XP: SmokeDir = 5; break;
+ case E_META_DISPENSER_FACING_ZM: SmokeDir = 1; break;
+ case E_META_DISPENSER_FACING_ZP: SmokeDir = 7; break;
}
m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
@@ -134,7 +131,7 @@ void cDropSpenserEntity::SetRedstonePower(bool a_IsPowered)
-bool cDropSpenserEntity::Tick(float a_Dt)
+bool cDropSpenserEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
if (!m_ShouldDropSpense)
{
@@ -142,7 +139,7 @@ bool cDropSpenserEntity::Tick(float a_Dt)
}
m_ShouldDropSpense = false;
- DropSpense();
+ DropSpense(a_Chunk);
return true;
}
@@ -231,12 +228,12 @@ void cDropSpenserEntity::UsedBy(cPlayer * a_Player)
-void cDropSpenserEntity::DropFromSlot(int a_SlotNum)
+void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
int DispX = m_PosX;
int DispY = m_PosY;
int DispZ = m_PosZ;
- NIBBLETYPE Meta = m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ);
+ NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
AddDropSpenserDir(DispX, DispY, DispZ, Meta);
cItems Pickups;
diff --git a/source/DropSpenserEntity.h b/source/DropSpenserEntity.h
index d58f74f04..4918f8dfe 100644
--- a/source/DropSpenserEntity.h
+++ b/source/DropSpenserEntity.h
@@ -53,7 +53,7 @@ public:
// cBlockEntity overrides:
virtual void SaveToJson(Json::Value & a_Value) override;
- virtual bool Tick(float a_Dt) override;
+ virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
@@ -75,13 +75,13 @@ protected:
bool m_IsPowered; ///< Set to true when the dropspenser receives redstone power.
/// Does the actual work on dropspensing an item. Chooses the slot, calls DropSpenseFromSlot() and handles smoke / sound effects
- void DropSpense(void);
+ void DropSpense(cChunk & a_Chunk);
/// Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...)
- virtual void DropSpenseFromSlot(int a_SlotNum) = 0;
+ virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) = 0;
/// Helper function, drops one item from the specified slot (like a dropper)
- void DropFromSlot(int a_SlotNum);
+ void DropFromSlot(cChunk & a_Chunk, int a_SlotNum);
} ; // tolua_export
diff --git a/source/DropperEntity.cpp b/source/DropperEntity.cpp
index 39c2cf3bd..be2726cfa 100644
--- a/source/DropperEntity.cpp
+++ b/source/DropperEntity.cpp
@@ -32,9 +32,9 @@ cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld
-void cDropperEntity::DropSpenseFromSlot(int a_SlotNum)
+void cDropperEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
- DropFromSlot(a_SlotNum);
+ DropFromSlot(a_Chunk, a_SlotNum);
}
diff --git a/source/DropperEntity.h b/source/DropperEntity.h
index 5f338dee8..ed29bfe95 100644
--- a/source/DropperEntity.h
+++ b/source/DropperEntity.h
@@ -35,7 +35,13 @@ public:
protected:
// cDropSpenserEntity overrides:
- virtual void DropSpenseFromSlot(int a_SlotNum) override;
+ virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
+
+ /** Takes an item from slot a_SlotNum and puts it into the container in front of the dropper.
+ Called when there's a container directly in front of the dropper,
+ so the dropper should store items there, rather than dropping.
+ */
+ void PutIntoContainer(cChunk & a_Chunk, int a_SlotNum, BLOCKTYPE a_ContainerBlock, int a_ContainerX, int a_ContainerY, int a_ContainerZ);
} ; // tolua_export
diff --git a/source/FurnaceEntity.cpp b/source/FurnaceEntity.cpp
index f6727c555..f4cefc56a 100644
--- a/source/FurnaceEntity.cpp
+++ b/source/FurnaceEntity.cpp
@@ -103,7 +103,7 @@ void cFurnaceEntity::UsedBy(cPlayer * a_Player)
-bool cFurnaceEntity::Tick( float a_Dt )
+bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
/*
// DEBUG:
diff --git a/source/FurnaceEntity.h b/source/FurnaceEntity.h
index 8373116d4..5bbbef32b 100644
--- a/source/FurnaceEntity.h
+++ b/source/FurnaceEntity.h
@@ -37,7 +37,7 @@ public:
// cBlockEntity overrides:
virtual void SaveToJson(Json::Value & a_Value) override;
virtual void SendTo(cClientHandle & a_Client) override;
- virtual bool Tick(float a_Dt) override;
+ virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void UsedBy(cPlayer * a_Player) override;
bool StartCooking(void);