diff options
author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-06-13 09:36:43 +0200 |
---|---|---|
committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-06-13 09:36:43 +0200 |
commit | 03c6bb9f85b929a99df2c800b8ba7d8ef4a8ec43 (patch) | |
tree | 8027076867da60f62e52362059717c94084bcfd9 | |
parent | ProtectionAreas: Added proper ignored files (diff) | |
download | cuberite-03c6bb9f85b929a99df2c800b8ba7d8ef4a8ec43.tar cuberite-03c6bb9f85b929a99df2c800b8ba7d8ef4a8ec43.tar.gz cuberite-03c6bb9f85b929a99df2c800b8ba7d8ef4a8ec43.tar.bz2 cuberite-03c6bb9f85b929a99df2c800b8ba7d8ef4a8ec43.tar.lz cuberite-03c6bb9f85b929a99df2c800b8ba7d8ef4a8ec43.tar.xz cuberite-03c6bb9f85b929a99df2c800b8ba7d8ef4a8ec43.tar.zst cuberite-03c6bb9f85b929a99df2c800b8ba7d8ef4a8ec43.zip |
-rw-r--r-- | VC2008/MCServer.vcproj | 8 | ||||
-rw-r--r-- | source/BlockEntities/HopperEntity.cpp | 291 | ||||
-rw-r--r-- | source/BlockEntities/HopperEntity.h | 81 | ||||
-rw-r--r-- | source/Chunk.cpp | 36 | ||||
-rw-r--r-- | source/Chunk.h | 5 | ||||
-rw-r--r-- | source/ItemGrid.cpp | 10 | ||||
-rw-r--r-- | source/UI/SlotArea.cpp | 20 | ||||
-rw-r--r-- | source/UI/SlotArea.h | 8 | ||||
-rw-r--r-- | source/UI/Window.cpp | 53 | ||||
-rw-r--r-- | source/UI/Window.h | 24 | ||||
-rw-r--r-- | source/WorldStorage/NBTChunkSerializer.cpp | 34 | ||||
-rw-r--r-- | source/WorldStorage/NBTChunkSerializer.h | 24 | ||||
-rw-r--r-- | source/WorldStorage/WSSAnvil.cpp | 82 | ||||
-rw-r--r-- | source/WorldStorage/WSSAnvil.h | 5 |
14 files changed, 615 insertions, 66 deletions
diff --git a/VC2008/MCServer.vcproj b/VC2008/MCServer.vcproj index bbc3cb663..83e9137e7 100644 --- a/VC2008/MCServer.vcproj +++ b/VC2008/MCServer.vcproj @@ -2357,6 +2357,14 @@ >
</File>
<File
+ RelativePath="..\source\BlockEntities\HopperEntity.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\source\BlockEntities\HopperEntity.h"
+ >
+ </File>
+ <File
RelativePath="..\source\BlockEntities\JukeboxEntity.cpp"
>
</File>
diff --git a/source/BlockEntities/HopperEntity.cpp b/source/BlockEntities/HopperEntity.cpp new file mode 100644 index 000000000..68974fdd3 --- /dev/null +++ b/source/BlockEntities/HopperEntity.cpp @@ -0,0 +1,291 @@ +
+// HopperEntity.cpp
+
+// Implements the cHopperEntity representing a hopper block entity
+
+#include "Globals.h"
+#include "HopperEntity.h"
+#include "../Chunk.h"
+#include "../Player.h"
+#include "ChestEntity.h"
+#include "DropSpenserEntity.h"
+
+
+
+
+
+cHopperEntity::cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ) :
+ super(E_BLOCK_HOPPER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL)
+{
+}
+
+
+
+
+
+cHopperEntity::cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_HOPPER, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World)
+{
+}
+
+
+
+
+
+bool cHopperEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ Int64 CurrentTick = a_Chunk.GetWorld()->GetWorldAge();
+
+ bool res = false;
+ res = MoveItemsIn (a_Chunk, CurrentTick) || res;
+ res = MovePickupsIn(a_Chunk, CurrentTick) || res;
+ res = MoveItemsOut (a_Chunk, CurrentTick) || res;
+ return res;
+}
+
+
+
+
+
+void cHopperEntity::SaveToJson(Json::Value & a_Value)
+{
+ // TODO
+ LOGWARNING("%s: Not implemented yet", __FUNCTION__);
+}
+
+
+
+
+
+void cHopperEntity::SendTo(cClientHandle & a_Client)
+{
+ // The hopper entity doesn't need anything sent to the client when it's created / gets in the viewdistance
+ // All the actual handling is in the cWindow UI code that gets called when the hopper is rclked
+
+ UNUSED(a_Client);
+}
+
+
+
+
+
+void cHopperEntity::UsedBy(cPlayer * a_Player)
+{
+ // If the window is not created, open it anew:
+ cWindow * Window = GetWindow();
+ if (Window == NULL)
+ {
+ OpenNewWindow();
+ Window = GetWindow();
+ }
+
+ // Open the window for the player:
+ if (Window != NULL)
+ {
+ if (a_Player->GetWindow() != Window)
+ {
+ a_Player->OpenWindow(Window);
+ }
+ }
+
+ // This is rather a hack
+ // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
+ // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
+ // The few false positives aren't much to worry about
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ);
+ m_World->MarkChunkDirty(ChunkX, ChunkZ);
+}
+
+
+
+
+
+/// Opens a new window UI for this hopper
+void cHopperEntity::OpenNewWindow(void)
+{
+ OpenWindow(new cHopperWindow(m_PosX, m_PosY, m_PosZ, this));
+}
+
+
+
+
+
+/// Moves items from the container above it into this hopper. Returns true if the contents have changed.
+bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
+{
+ if (m_PosY >= cChunkDef::Height)
+ {
+ // This hopper is at the top of the world, no more blocks above
+ return false;
+ }
+
+ if (a_CurrentTick - m_LastMoveItemsInTick < TICKS_PER_TRANSFER)
+ {
+ // Too early after the previous transfer
+ return false;
+ }
+
+ // Try moving an item in:
+ bool res = false;
+ switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ))
+ {
+ case E_BLOCK_CHEST: res = MoveItemsFromChest(a_Chunk); break;
+ case E_BLOCK_FURNACE: res = MoveItemsFromFurnace(a_Chunk); break;
+ case E_BLOCK_DISPENSER:
+ case E_BLOCK_DROPPER: res = MoveItemsFromGrid(((cDropSpenserEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()); break;
+ case E_BLOCK_HOPPER: res = MoveItemsFromGrid(((cHopperEntity *) a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()); break;
+ }
+
+ // If the item has been moved, reset the last tick:
+ if (res)
+ {
+ m_LastMoveItemsInTick = a_CurrentTick;
+ }
+
+ return res;
+}
+
+
+
+
+
+/// Moves pickups from above this hopper into it. Returns true if the contents have changed.
+bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
+{
+ // TODO
+ return false;
+}
+
+
+
+
+
+/// Moves items out from this hopper into the destination. Returns true if the contents have changed.
+bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
+{
+ if (a_CurrentTick - m_LastMoveItemsOutTick < TICKS_PER_TRANSFER)
+ {
+ // Too early after the previous transfer
+ return false;
+ }
+
+ // TODO
+ return false;
+}
+
+
+
+
+
+/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
+bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
+{
+ if (MoveItemsFromGrid(((cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ))->GetContents()))
+ {
+ // Moved the item from the chest directly above the hopper
+ return true;
+ }
+
+ // Check if the chest is a double-chest, if so, try to move from there:
+ static const struct
+ {
+ int x, z;
+ }
+ Coords [] =
+ {
+ {1, 0},
+ {-1, 0},
+ {0, 1},
+ {0, -1},
+ } ;
+ for (int i = 0; i < ARRAYCOUNT(Coords); i++)
+ {
+ int x = m_RelX + Coords[i].x;
+ int z = m_RelZ + Coords[i].z;
+ cChunk * Neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(x, z);
+ if (
+ (Neighbor == NULL) ||
+ (Neighbor->GetBlock(x, m_PosY + 1, z) != E_BLOCK_CHEST)
+ )
+ {
+ continue;
+ }
+ if (MoveItemsFromGrid(((cChestEntity *)Neighbor->GetBlockEntity(x, m_PosY, z))->GetContents()))
+ {
+ return true;
+ }
+ return false;
+ }
+
+ // The chest was single and nothing could be moved
+ return false;
+}
+
+
+
+
+
+/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
+bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
+{
+ // TODO
+ return false;
+}
+
+
+
+
+
+/// Moves items from the specified ItemGrid into this hopper. Returns true if contents have changed.
+bool cHopperEntity::MoveItemsFromGrid(cItemGrid & a_Grid)
+{
+ int NumSlots = a_Grid.GetNumSlots();
+
+ // First try adding items of types already in the hopper:
+ for (int i = 0; i < NumSlots; i++)
+ {
+ if (a_Grid.IsSlotEmpty(i))
+ {
+ continue;
+ }
+ if (MoveItemsFromSlot(a_Grid.GetSlot(i), false))
+ {
+ a_Grid.ChangeSlotCount(i, -1);
+ return true;
+ }
+ }
+
+ // No already existing stack can be topped up, try again with allowing new stacks:
+ for (int i = 0; i < NumSlots; i++)
+ {
+ if (a_Grid.IsSlotEmpty(i))
+ {
+ continue;
+ }
+ if (MoveItemsFromSlot(a_Grid.GetSlot(i), true))
+ {
+ a_Grid.ChangeSlotCount(i, -1);
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+/// Moves one of the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
+bool cHopperEntity::MoveItemsFromSlot(const cItem & a_ItemStack, bool a_AllowNewStacks)
+{
+ if (m_Contents.AddItem(a_ItemStack.CopyOne(), a_AllowNewStacks) > 0)
+ {
+ return true;
+ }
+ return false;
+}
+
+
+
+
diff --git a/source/BlockEntities/HopperEntity.h b/source/BlockEntities/HopperEntity.h new file mode 100644 index 000000000..73c2a536c --- /dev/null +++ b/source/BlockEntities/HopperEntity.h @@ -0,0 +1,81 @@ +
+// HopperEntity.h
+
+// Declares the cHopperEntity representing a hopper block entity
+
+
+
+
+
+#pragma once
+
+#include "BlockEntityWithItems.h"
+#include "../UI/WindowOwner.h"
+
+
+
+
+
+class cHopperEntity : // tolua_export
+ public cBlockEntityWindowOwner,
+ // tolua_begin
+ public cBlockEntityWithItems
+{
+ typedef cBlockEntityWithItems super;
+
+public:
+ enum {
+ ContentsHeight = 1,
+ ContentsWidth = 5,
+ TICKS_PER_TRANSFER = 8, ///< How many ticks at minimum between two item transfers to or from the hopper
+ } ;
+
+ /// Constructor used while generating a chunk; sets m_World to NULL
+ cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
+
+ // tolua_end
+
+ /// Constructor used for normal operation
+ cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+
+ static const char * GetClassStatic(void) { return "cHopperEntity"; }
+
+protected:
+
+ Int64 m_LastMoveItemsInTick;
+ Int64 m_LastMoveItemsOutTick;
+
+ // cBlockEntity overrides:
+ virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void SaveToJson(Json::Value & a_Value) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+ virtual void UsedBy(cPlayer * a_Player) override;
+
+ /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
+ void OpenNewWindow(void);
+
+ /// Moves items from the container above it into this hopper. Returns true if the contents have changed.
+ bool MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick);
+
+ /// Moves pickups from above this hopper into it. Returns true if the contents have changed.
+ bool MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick);
+
+ /// Moves items out from this hopper into the destination. Returns true if the contents have changed.
+ bool MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick);
+
+ /// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
+ bool MoveItemsFromChest(cChunk & a_Chunk);
+
+ /// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
+ bool MoveItemsFromFurnace(cChunk & a_Chunk);
+
+ /// Moves items from the specified ItemGrid into this hopper. Returns true if contents have changed.
+ bool MoveItemsFromGrid(cItemGrid & a_Grid);
+
+ /// Moves one of the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
+ bool MoveItemsFromSlot(const cItem & a_ItemStack, bool a_AllowNewStacks);
+} ;
+
+
+
+
diff --git a/source/Chunk.cpp b/source/Chunk.cpp index c2afb9d5c..78074a7af 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -16,6 +16,7 @@ #include "BlockEntities/DispenserEntity.h" #include "BlockEntities/DropperEntity.h" #include "BlockEntities/FurnaceEntity.h" +#include "BlockEntities/HopperEntity.h" #include "BlockEntities/JukeboxEntity.h" #include "BlockEntities/NoteEntity.h" #include "BlockEntities/SignEntity.h" @@ -1222,7 +1223,7 @@ void cChunk::CreateBlockEntities(void) { if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) { - m_BlockEntities.push_back( new cChestEntity( x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) ); + m_BlockEntities.push_back(new cChestEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); } break; } @@ -1231,7 +1232,7 @@ void cChunk::CreateBlockEntities(void) { if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) { - m_BlockEntities.push_back( new cDispenserEntity( x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) ); + m_BlockEntities.push_back(new cDispenserEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); } break; } @@ -1249,17 +1250,25 @@ void cChunk::CreateBlockEntities(void) { if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) { - m_BlockEntities.push_back( new cFurnaceEntity( x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) ); + m_BlockEntities.push_back(new cFurnaceEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); } break; } + case E_BLOCK_HOPPER: + { + if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) + { + m_BlockEntities.push_back(new cHopperEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); + } + } + case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: { if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) { - m_BlockEntities.push_back( new cSignEntity( BlockType, x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) ); + m_BlockEntities.push_back( new cSignEntity(BlockType, x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); } break; } @@ -1268,7 +1277,7 @@ void cChunk::CreateBlockEntities(void) { if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) { - m_BlockEntities.push_back(new cNoteEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) ); + m_BlockEntities.push_back(new cNoteEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); } break; } @@ -1277,7 +1286,7 @@ void cChunk::CreateBlockEntities(void) { if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) { - m_BlockEntities.push_back(new cJukeboxEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) ); + m_BlockEntities.push_back(new cJukeboxEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); } break; } @@ -1434,28 +1443,33 @@ void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType { case E_BLOCK_CHEST: { - AddBlockEntity( new cChestEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) ); + AddBlockEntity(new cChestEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World)); break; } case E_BLOCK_DISPENSER: { - AddBlockEntity( new cDispenserEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) ); + AddBlockEntity(new cDispenserEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World)); break; } case E_BLOCK_DROPPER: { - AddBlockEntity( new cDropperEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) ); + AddBlockEntity(new cDropperEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World)); break; } case E_BLOCK_FURNACE: { - AddBlockEntity( new cFurnaceEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) ); + AddBlockEntity(new cFurnaceEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World)); + break; + } + case E_BLOCK_HOPPER: + { + AddBlockEntity(new cHopperEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World)); break; } case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: { - AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, WorldPos.x, WorldPos.y, WorldPos.z, m_World) ); + AddBlockEntity(new cSignEntity(a_BlockType, WorldPos.x, WorldPos.y, WorldPos.z, m_World)); break; } case E_BLOCK_NOTE_BLOCK: diff --git a/source/Chunk.h b/source/Chunk.h index 748227b70..07062e71b 100644 --- a/source/Chunk.h +++ b/source/Chunk.h @@ -310,6 +310,9 @@ public: cFluidSimulatorData * GetLavaSimulatorData (void) { return m_LavaSimulatorData; } cSandSimulatorChunkData & GetSandSimulatorData (void) { return m_SandSimulatorData; } + cBlockEntity * GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ); + cBlockEntity * GetBlockEntity(const Vector3i & a_BlockPos) { return GetBlockEntity(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); } + private: friend class cChunkMap; @@ -362,8 +365,6 @@ private: void RemoveBlockEntity(cBlockEntity * a_BlockEntity); void AddBlockEntity (cBlockEntity * a_BlockEntity); - cBlockEntity * GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ); - cBlockEntity * GetBlockEntity(const Vector3i & a_BlockPos) { return GetBlockEntity(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); } void SpreadLightOfBlock(NIBBLETYPE * a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff); diff --git a/source/ItemGrid.cpp b/source/ItemGrid.cpp index c62ea6bcc..1154250f1 100644 --- a/source/ItemGrid.cpp +++ b/source/ItemGrid.cpp @@ -616,9 +616,13 @@ void cItemGrid::RemoveListener(cListener & a_Listener) void cItemGrid::TriggerListeners(int a_SlotNum)
{
- cCSLock Lock(m_CSListeners);
- m_IsInTriggerListeners = true;
- for (cListeners::iterator itr = m_Listeners.begin(), end = m_Listeners.end(); itr != end; ++itr)
+ cListeners Listeners;
+ {
+ cCSLock Lock(m_CSListeners);
+ m_IsInTriggerListeners = true;
+ Listeners = m_Listeners;
+ }
+ for (cListeners::iterator itr = Listeners.begin(), end = Listeners.end(); itr != end; ++itr)
{
(*itr)->OnSlotChanged(this, a_SlotNum);
} // for itr - m_Listeners[]
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp index 3f480817c..feeeb4add 100644 --- a/source/UI/SlotArea.cpp +++ b/source/UI/SlotArea.cpp @@ -665,6 +665,16 @@ cSlotAreaItemGrid::cSlotAreaItemGrid(cItemGrid & a_ItemGrid, cWindow & a_ParentW super(a_ItemGrid.GetNumSlots(), a_ParentWindow),
m_ItemGrid(a_ItemGrid)
{
+ m_ItemGrid.AddListener(*this);
+}
+
+
+
+
+
+cSlotAreaItemGrid::~cSlotAreaItemGrid()
+{
+ m_ItemGrid.RemoveListener(*this);
}
@@ -689,6 +699,16 @@ void cSlotAreaItemGrid::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & +void cSlotAreaItemGrid::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
+{
+ ASSERT(a_ItemGrid == &m_ItemGrid);
+ m_ParentWindow.BroadcastSlot(this, a_SlotNum);
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaTemporary:
diff --git a/source/UI/SlotArea.h b/source/UI/SlotArea.h index 0ad5296db..2666f5209 100644 --- a/source/UI/SlotArea.h +++ b/source/UI/SlotArea.h @@ -143,18 +143,24 @@ public: /// Handles any slot area that is representing a cItemGrid; same items for all the players
class cSlotAreaItemGrid :
- public cSlotArea
+ public cSlotArea,
+ public cItemGrid::cListener
{
typedef cSlotArea super;
public:
cSlotAreaItemGrid(cItemGrid & a_ItemGrid, cWindow & a_ParentWindow);
+ virtual ~cSlotAreaItemGrid();
+
virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
protected:
cItemGrid & m_ItemGrid;
+
+ // cItemGrid::cListener overrides:
+ virtual void OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum) override;
} ;
diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp index 3c28f33b0..161145d50 100644 --- a/source/UI/Window.cpp +++ b/source/UI/Window.cpp @@ -11,6 +11,7 @@ #include "../Inventory.h" #include "../Items/ItemHandler.h" #include "../BlockEntities/ChestEntity.h" +#include "../BlockEntities/HopperEntity.h" @@ -607,6 +608,40 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int +void cWindow::BroadcastSlot(cSlotArea * a_Area, int a_LocalSlotNum) +{ + // Translate local slot num into global slot num: + int SlotNum = 0; + bool HasFound = false; + for (cSlotAreas::const_iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr) + { + if (a_Area == *itr) + { + SlotNum += a_LocalSlotNum; + HasFound = true; + break; + } + SlotNum += (*itr)->GetNumSlots(); + } // for itr - m_SlotAreas[] + if (!HasFound) + { + LOGWARNING("%s: Invalid slot area parameter", __FUNCTION__); + ASSERT(!"Invalid slot area"); + return; + } + + // Broadcast the update packet: + cCSLock Lock(m_CS); + for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr) + { + (*itr)->GetClientHandle()->SendInventorySlot(m_WindowID, SlotNum, *a_Area->GetSlot(a_LocalSlotNum, **itr)); + } // for itr - m_OpenedBy[] +} + + + + + void cWindow::SendWholeWindow(cClientHandle & a_Client) { a_Client.SendWholeInventory(*this); @@ -741,6 +776,7 @@ cChestWindow::~cChestWindow() cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) : cWindow(cWindow::DropSpenser, "MCS-DropSpenser") { + m_ShouldDistributeToHotbarFirst = false; m_SlotAreas.push_back(new cSlotAreaDropSpenser(a_DropSpenser, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); @@ -751,11 +787,28 @@ cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cHopperWindow: + +cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) : + super(cWindow::Hopper, "MCS-Hopper") +{ + m_ShouldDistributeToHotbarFirst = false; + m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this)); + m_SlotAreas.push_back(new cSlotAreaInventory(*this)); + m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cFurnaceWindow: cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) : cWindow(cWindow::Furnace, "MCS-Furnace") { + m_ShouldDistributeToHotbarFirst = false; m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); diff --git a/source/UI/Window.h b/source/UI/Window.h index 0ff87dc70..0be43e819 100644 --- a/source/UI/Window.h +++ b/source/UI/Window.h @@ -21,6 +21,7 @@ class cClientHandle; class cChestEntity; class cDropSpenserEntity; class cFurnaceEntity; +class cHopperEntity; class cSlotArea; class cWorld; @@ -110,8 +111,16 @@ public: /// Called when a player closes this window; notifies all slot areas. Returns true if close accepted virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse); + /// Sends the specified slot's contents to all clients of this window; the slot is specified as local in an area + void BroadcastSlot(cSlotArea * a_Area, int a_LocalSlotNum); + + /// Sends the contents of the whole window to the specified client void SendWholeWindow(cClientHandle & a_Client); + + /// Sends the contents of the whole window to all clients of this window. void BroadcastWholeWindow(void); + + /// Sends the progressbar to all clients of this window void BroadcastInventoryProgress(short a_Progressbar, short a_Value); // tolua_begin @@ -194,6 +203,7 @@ protected: class cCraftingWindow : public cWindow { + typedef cWindow super; public: cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ); } ; @@ -205,6 +215,7 @@ public: class cFurnaceWindow : public cWindow { + typedef cWindow super; public: cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace); } ; @@ -216,6 +227,7 @@ public: class cDropSpenserWindow : public cWindow { + typedef cWindow super; public: cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_Dispenser); } ; @@ -224,6 +236,18 @@ public: +class cHopperWindow : + public cWindow +{ + typedef cWindow super; +public: + cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper); +} ; + + + + + class cChestWindow : public cWindow { diff --git a/source/WorldStorage/NBTChunkSerializer.cpp b/source/WorldStorage/NBTChunkSerializer.cpp index 2cf34a24f..9c4f8a2ae 100644 --- a/source/WorldStorage/NBTChunkSerializer.cpp +++ b/source/WorldStorage/NBTChunkSerializer.cpp @@ -9,6 +9,7 @@ #include "../BlockEntities/DispenserEntity.h"
#include "../BlockEntities/DropperEntity.h"
#include "../BlockEntities/FurnaceEntity.h"
+#include "../BlockEntities/HopperEntity.h"
#include "../BlockEntities/JukeboxEntity.h"
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/SignEntity.h"
@@ -175,14 +176,25 @@ void cNBTChunkSerializer::AddFurnaceEntity(cFurnaceEntity * a_Furnace) -void cNBTChunkSerializer::AddSignEntity(cSignEntity * a_Sign)
+void cNBTChunkSerializer::AddHopperEntity(cHopperEntity * a_Entity)
{
m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Sign, "Sign");
- m_Writer.AddString("Text1", a_Sign->GetLine(0));
- m_Writer.AddString("Text2", a_Sign->GetLine(1));
- m_Writer.AddString("Text3", a_Sign->GetLine(2));
- m_Writer.AddString("Text4", a_Sign->GetLine(3));
+ AddBasicTileEntity(a_Entity, "Hopper");
+ m_Writer.BeginList("Items", TAG_Compound);
+ AddItemGrid(a_Entity->GetContents());
+ m_Writer.EndList();
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddJukeboxEntity(cJukeboxEntity * a_Jukebox)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_Jukebox, "RecordPlayer");
+ m_Writer.AddInt("Record", a_Jukebox->GetRecord());
m_Writer.EndCompound();
}
@@ -202,11 +214,14 @@ void cNBTChunkSerializer::AddNoteEntity(cNoteEntity * a_Note) -void cNBTChunkSerializer::AddJukeboxEntity(cJukeboxEntity * a_Jukebox)
+void cNBTChunkSerializer::AddSignEntity(cSignEntity * a_Sign)
{
m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Jukebox, "RecordPlayer");
- m_Writer.AddInt("Record", a_Jukebox->GetRecord());
+ AddBasicTileEntity(a_Sign, "Sign");
+ m_Writer.AddString("Text1", a_Sign->GetLine(0));
+ m_Writer.AddString("Text2", a_Sign->GetLine(1));
+ m_Writer.AddString("Text3", a_Sign->GetLine(2));
+ m_Writer.AddString("Text4", a_Sign->GetLine(3));
m_Writer.EndCompound();
}
@@ -428,6 +443,7 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity) case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break;
case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
+ case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
diff --git a/source/WorldStorage/NBTChunkSerializer.h b/source/WorldStorage/NBTChunkSerializer.h index 47389dfe8..14c31be01 100644 --- a/source/WorldStorage/NBTChunkSerializer.h +++ b/source/WorldStorage/NBTChunkSerializer.h @@ -20,12 +20,13 @@ class cFastNBTWriter; class cEntity;
class cBlockEntity;
class cChestEntity;
-class cFurnaceEntity;
class cDispenserEntity;
class cDropperEntity;
-class cSignEntity;
-class cNoteEntity;
+class cFurnaceEntity;
+class cHopperEntity;
class cJukeboxEntity;
+class cNoteEntity;
+class cSignEntity;
class cFallingBlock;
class cMinecart;
class cMinecartWithChest;
@@ -78,17 +79,18 @@ protected: void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0);
// Block entities:
- void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID);
- void AddChestEntity(cChestEntity * a_Entity);
+ void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID);
+ void AddChestEntity (cChestEntity * a_Entity);
void AddDispenserEntity(cDispenserEntity * a_Entity);
- void AddDropperEntity(cDropperEntity * a_Entity);
- void AddFurnaceEntity(cFurnaceEntity * a_Furnace);
- void AddSignEntity(cSignEntity * a_Sign);
- void AddNoteEntity(cNoteEntity * a_Note);
- void AddJukeboxEntity(cJukeboxEntity * a_Jukebox);
- void AddBasicEntity(cEntity * a_Entity, const AString & a_ClassName);
+ void AddDropperEntity (cDropperEntity * a_Entity);
+ void AddFurnaceEntity (cFurnaceEntity * a_Furnace);
+ void AddHopperEntity (cHopperEntity * a_Entity);
+ void AddJukeboxEntity (cJukeboxEntity * a_Jukebox);
+ void AddNoteEntity (cNoteEntity * a_Note);
+ void AddSignEntity (cSignEntity * a_Sign);
// Entities:
+ void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName);
void AddFallingBlockEntity(cFallingBlock * a_FallingBlock);
void AddMinecartEntity (cMinecart * a_Minecart);
void AddMonsterEntity (cMonster * a_Monster);
diff --git a/source/WorldStorage/WSSAnvil.cpp b/source/WorldStorage/WSSAnvil.cpp index 1b70083c2..43e6dce05 100644 --- a/source/WorldStorage/WSSAnvil.cpp +++ b/source/WorldStorage/WSSAnvil.cpp @@ -13,6 +13,7 @@ #include "../BlockEntities/DispenserEntity.h" #include "../BlockEntities/DropperEntity.h" #include "../BlockEntities/FurnaceEntity.h" +#include "../BlockEntities/HopperEntity.h" #include "../BlockEntities/JukeboxEntity.h" #include "../BlockEntities/NoteEntity.h" #include "../BlockEntities/SignEntity.h" @@ -568,6 +569,10 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con { LoadFurnaceFromNBT(a_BlockEntities, a_NBT, Child); } + else if (strncmp(a_NBT.GetData(sID), "Hopper", a_NBT.GetDataLength(sID)) == 0) + { + LoadHopperFromNBT(a_BlockEntities, a_NBT, Child); + } else if (strncmp(a_NBT.GetData(sID), "Music", a_NBT.GetDataLength(sID)) == 0) { LoadNoteFromNBT(a_BlockEntities, a_NBT, Child); @@ -721,7 +726,7 @@ void cWSSAnvil::LoadDropperFromNBT(cBlockEntityList & a_BlockEntities, const cPa int Items = a_NBT.FindChildByName(a_TagIdx, "Items"); if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List)) { - return; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this + return; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this } std::auto_ptr<cDropperEntity> Dropper(new cDropperEntity(x, y, z, m_World)); LoadItemGridFromNBT(Dropper->GetContents(), a_NBT, Items); @@ -781,7 +786,7 @@ void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cPa -void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +void cWSSAnvil::LoadHopperFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) { ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); int x, y, z; @@ -789,38 +794,41 @@ void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParse { return; } - std::auto_ptr<cSignEntity> Sign(new cSignEntity(E_BLOCK_SIGN_POST, x, y, z, m_World)); - - int currentLine = a_NBT.FindChildByName(a_TagIdx, "Text1"); - if (currentLine >= 0) + int Items = a_NBT.FindChildByName(a_TagIdx, "Items"); + if ((Items < 0) || (a_NBT.GetType(Items) != TAG_List)) { - Sign->SetLine(0, a_NBT.GetString(currentLine)); + return; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this } + std::auto_ptr<cHopperEntity> Hopper(new cHopperEntity(x, y, z, m_World)); + LoadItemGridFromNBT(Hopper->GetContents(), a_NBT, Items); + a_BlockEntities.push_back(Hopper.release()); +} - currentLine = a_NBT.FindChildByName(a_TagIdx, "Text2"); - if (currentLine >= 0) - { - Sign->SetLine(1, a_NBT.GetString(currentLine)); - } - currentLine = a_NBT.FindChildByName(a_TagIdx, "Text3"); - if (currentLine >= 0) + + + +void cWSSAnvil::LoadJukeboxFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); + int x, y, z; + if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z)) { - Sign->SetLine(2, a_NBT.GetString(currentLine)); + return; } - - currentLine = a_NBT.FindChildByName(a_TagIdx, "Text4"); - if (currentLine >= 0) + std::auto_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(x, y, z, m_World)); + int Record = a_NBT.FindChildByName(a_TagIdx, "Record"); + if (Record >= 0) { - Sign->SetLine(3, a_NBT.GetString(currentLine)); + Jukebox->SetRecord(a_NBT.GetInt(Record)); } - - a_BlockEntities.push_back(Sign.release()); + a_BlockEntities.push_back(Jukebox.release()); } + void cWSSAnvil::LoadNoteFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) { ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); @@ -842,7 +850,7 @@ void cWSSAnvil::LoadNoteFromNBT(cBlockEntityList & a_BlockEntities, const cParse -void cWSSAnvil::LoadJukeboxFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) +void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx) { ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound); int x, y, z; @@ -850,13 +858,33 @@ void cWSSAnvil::LoadJukeboxFromNBT(cBlockEntityList & a_BlockEntities, const cPa { return; } - std::auto_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(x, y, z, m_World)); - int Record = a_NBT.FindChildByName(a_TagIdx, "Record"); - if (Record >= 0) + std::auto_ptr<cSignEntity> Sign(new cSignEntity(E_BLOCK_SIGN_POST, x, y, z, m_World)); + + int currentLine = a_NBT.FindChildByName(a_TagIdx, "Text1"); + if (currentLine >= 0) { - Jukebox->SetRecord(a_NBT.GetInt(Record)); + Sign->SetLine(0, a_NBT.GetString(currentLine)); } - a_BlockEntities.push_back(Jukebox.release()); + + currentLine = a_NBT.FindChildByName(a_TagIdx, "Text2"); + if (currentLine >= 0) + { + Sign->SetLine(1, a_NBT.GetString(currentLine)); + } + + currentLine = a_NBT.FindChildByName(a_TagIdx, "Text3"); + if (currentLine >= 0) + { + Sign->SetLine(2, a_NBT.GetString(currentLine)); + } + + currentLine = a_NBT.FindChildByName(a_TagIdx, "Text4"); + if (currentLine >= 0) + { + Sign->SetLine(3, a_NBT.GetString(currentLine)); + } + + a_BlockEntities.push_back(Sign.release()); } diff --git a/source/WorldStorage/WSSAnvil.h b/source/WorldStorage/WSSAnvil.h index 7281d687d..2dc17d2e9 100644 --- a/source/WorldStorage/WSSAnvil.h +++ b/source/WorldStorage/WSSAnvil.h @@ -131,9 +131,10 @@ protected: void LoadDispenserFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadDropperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadFurnaceFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadHopperFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength); |