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#pragma once
#include "BlockTorch.h"
class cBlockRedstoneTorchHandler :
public cBlockTorchHandler
{
using Super = cBlockTorchHandler;
public:
cBlockRedstoneTorchHandler(BLOCKTYPE a_BlockType):
Super(a_BlockType)
{
}
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
{
// Always drop the ON torch, meta 0
return cItem(E_BLOCK_REDSTONE_TORCH_ON, 1, 0);
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 0;
}
} ;
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