// HopperEntity.cpp
// Implements the cHopperEntity representing a hopper block entity
#include "Globals.h"
#include "HopperEntity.h"
#include "../Chunk.h"
#include "../Entities/Player.h"
#include "../Entities/Pickup.h"
#include "../Bindings/PluginManager.h"
#include "../UI/HopperWindow.h"
#include "ChestEntity.h"
#include "FurnaceEntity.h"
cHopperEntity::cHopperEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World):
Super(a_BlockType, a_BlockMeta, a_Pos, ContentsWidth, ContentsHeight, a_World),
m_LastMoveItemsInTick(0),
m_LastMoveItemsOutTick(0),
m_Locked(false)
{
ASSERT(a_BlockType == E_BLOCK_HOPPER);
}
void cHopperEntity::SetLocked(bool a_Value)
{
m_Locked = a_Value;
}
std::pair<bool, Vector3i> cHopperEntity::GetOutputBlockPos(NIBBLETYPE a_BlockMeta)
{
auto pos = GetPos();
switch (a_BlockMeta)
{
case E_META_HOPPER_FACING_XM: return {true, pos.addedX(-1)};
case E_META_HOPPER_FACING_XP: return {true, pos.addedX( 1)};
case E_META_HOPPER_FACING_YM: return {true, pos.addedY(-1)};
case E_META_HOPPER_FACING_ZM: return {true, pos.addedZ(-1)};
case E_META_HOPPER_FACING_ZP: return {true, pos.addedZ( 1)};
default:
{
// Not attached
return {false, pos};
}
}
}
void cHopperEntity::CopyFrom(const cBlockEntity & a_Src)
{
Super::CopyFrom(a_Src);
auto & src = static_cast<const cHopperEntity &>(a_Src);
m_LastMoveItemsInTick = src.m_LastMoveItemsInTick;
m_LastMoveItemsOutTick = src.m_LastMoveItemsOutTick;
}
bool cHopperEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
Int64 CurrentTick = a_Chunk.GetWorld()->GetWorldAge();
bool isDirty = false;
if (!m_Locked)
{
isDirty = MoveItemsIn (a_Chunk, CurrentTick) || isDirty;
isDirty = MovePickupsIn(a_Chunk, CurrentTick) || isDirty;
isDirty = MoveItemsOut (a_Chunk, CurrentTick) || isDirty;
}
return isDirty;
}
void cHopperEntity::SendTo(cClientHandle & a_Client)
{
// The hopper entity doesn't need anything sent to the client when it's created / gets in the viewdistance
// All the actual handling is in the cWindow UI code that gets called when the hopper is rclked
UNUSED(a_Client);
}
bool cHopperEntity::UsedBy(cPlayer * a_Player)
{
a_Player->GetStatManager().AddValue(Statistic::InspectHopper);
// If the window is not created, open it anew:
cWindow * Window = GetWindow();
if (Window == nullptr)
{
OpenNewWindow();
Window = GetWindow();
}
// Open the window for the player:
if (Window != nullptr)
{
if (a_Player->GetWindow() != Window)
{
a_Player->OpenWindow(*Window);
}
}
// This is rather a hack
// Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
// We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
// The few false positives aren't much to worry about
cChunkCoords ChunkPos = cChunkDef::BlockToChunk(GetPos());
m_World->MarkChunkDirty(ChunkPos.m_ChunkX, ChunkPos.m_ChunkZ);
return true;
}
void cHopperEntity::OpenNewWindow(void)
{
OpenWindow(new cHopperWindow(this));
}
bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
{
if (m_Pos.y >= cChunkDef::Height)
{
// This hopper is at the top of the world, no more blocks above
return false;
}
if (a_CurrentTick - m_LastMoveItemsInTick < TICKS_PER_TRANSFER)
{
// Too early after the previous transfer
return false;
}
// Try moving an item in:
bool res = false;
switch (a_Chunk.GetBlock(GetRelPos().addedY(1)))
{
case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_CHEST:
{
// Chests have special handling because of double-chests
res = MoveItemsFromChest(a_Chunk);
break;
}
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_FURNACE:
{
// Furnaces have special handling because only the output and leftover fuel buckets shall be moved
res = MoveItemsFromFurnace(a_Chunk);
break;
}
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
case E_BLOCK_HOPPER:
{
res = MoveItemsFromGrid(*static_cast<cBlockEntityWithItems *>(a_Chunk.GetBlockEntity(this->GetPos().addedY(1))));
break;
}
}
// If the item has been moved, reset the last tick:
if (res)
{
m_LastMoveItemsInTick = a_CurrentTick;
}
return res;
}
bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
{
UNUSED(a_CurrentTick);
class cHopperPickupSearchCallback
{
public:
cHopperPickupSearchCallback(Vector3i a_Pos, cItemGrid & a_Contents) :
m_Pos(a_Pos),
m_bFoundPickupsAbove(false),
m_Contents(a_Contents)
{
}
bool operator () (cEntity & a_Entity)
{
if (!a_Entity.IsPickup())
{
return false;
}
Vector3f EntityPos = a_Entity.GetPosition();
Vector3f BlockPos(m_Pos.x + 0.5f, static_cast<float>(m_Pos.y) + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards
double Distance = (EntityPos - BlockPos).Length();
if (Distance < 0.5)
{
if (TrySuckPickupIn(static_cast<cPickup &>(a_Entity)))
{
return false;
}
}
return false;
}
bool TrySuckPickupIn(cPickup & a_Pickup)
{
cItem & Item = a_Pickup.GetItem();
for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
{
if (m_Contents.IsSlotEmpty(i))
{
m_bFoundPickupsAbove = true;
m_Contents.SetSlot(i, Item);
a_Pickup.Destroy(); // Kill pickup
return true;
}
else if (m_Contents.GetSlot(i).IsEqual(Item) && !m_Contents.GetSlot(i).IsFullStack())
{
m_bFoundPickupsAbove = true;
int PreviousCount = m_Contents.GetSlot(i).m_ItemCount;
Item.m_ItemCount -= m_Contents.ChangeSlotCount(i, Item.m_ItemCount) - PreviousCount; // Set count to however many items were added
if (Item.IsEmpty())
{
a_Pickup.Destroy(); // Kill pickup if all items were added
}
return true;
}
}
return false;
}
bool FoundPickupsAbove(void) const
{
return m_bFoundPickupsAbove;
}
protected:
Vector3i m_Pos;
bool m_bFoundPickupsAbove;
cItemGrid & m_Contents;
};
cHopperPickupSearchCallback HopperPickupSearchCallback(Vector3i(GetPosX(), GetPosY(), GetPosZ()), m_Contents);
a_Chunk.ForEachEntity(HopperPickupSearchCallback);
return HopperPickupSearchCallback.FoundPickupsAbove();
}
bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
{
if (a_CurrentTick - m_LastMoveItemsOutTick < TICKS_PER_TRANSFER)
{
// Too early after the previous transfer
return false;
}
// Get the coords of the block where to output items:
auto meta = a_Chunk.GetMeta(GetRelPos());
auto out = GetOutputBlockPos(meta);
if (!out.first)
{
// Not attached to another container
return false;
}
if (out.second.y < 0)
{
// Cannot output below the zero-th block level
return false;
}
// Convert coords to relative:
auto relCoord = a_Chunk.AbsoluteToRelative(out.second);
auto destChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(relCoord);
if (destChunk == nullptr)
{
// The destination chunk has been unloaded, don't tick
return false;
}
// Call proper moving function, based on the blocktype present at the coords:
bool res = false;
auto absCoord = destChunk->RelativeToAbsolute(relCoord);
switch (destChunk->GetBlock(relCoord))
{
case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_CHEST:
{
// Chests have special handling because of double-chests
res = MoveItemsToChest(*destChunk, absCoord);
break;
}
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_FURNACE:
{
// Furnaces have special handling because of the direction-to-slot relation
res = MoveItemsToFurnace(*destChunk, absCoord, meta);
break;
}
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
case E_BLOCK_HOPPER:
{
auto blockEntity = static_cast<cBlockEntityWithItems *>(destChunk->GetBlockEntity(absCoord));
if (blockEntity == nullptr)
{
FLOGWARNING("{0}: A block entity was not found where expected at {1}", __FUNCTION__, absCoord);
return false;
}
res = MoveItemsToGrid(*blockEntity);
break;
}
}
// If the item has been moved, reset the last tick:
if (res)
{
m_LastMoveItemsOutTick = a_CurrentTick;
}
return res;
}
bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
{
auto chestPos = GetPos().addedY(1);
auto mainChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(chestPos));
if (mainChest == nullptr)
{
FLOGWARNING("{0}: A chest entity was not found where expected, at {1}", __FUNCTION__, chestPos);
return false;
}
if (MoveItemsFromGrid(*mainChest))
{
// Moved the item from the chest directly above the hopper
return true;
}
// Check if the chest is a double-chest (chest directly above was empty), if so, try to move from there:
static const Vector3i neighborOfs[] =
{
{ 1, 1, 0},
{-1, 1, 0},
{ 0, 1, 1},
{ 0, 1, -1},
} ;
for (const auto & ofs: neighborOfs)
{
auto neighborRelCoord = ofs.addedXZ(m_RelX, m_RelZ);
auto neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(neighborRelCoord);
if (neighbor == nullptr)
{
continue;
}
BLOCKTYPE Block = neighbor->GetBlock(neighborRelCoord);
if (Block != mainChest->GetBlockType())
{
// Not the same kind of chest
continue;
}
auto neighborAbsCoord = neighbor->RelativeToAbsolute(neighborRelCoord);
auto sideChest = static_cast<cChestEntity *>(neighbor->GetBlockEntity(neighborAbsCoord));
if (sideChest == nullptr)
{
FLOGWARNING("{0}: A chest entity was not found where expected, at {1}", __FUNCTION__, neighborAbsCoord);
}
else
{
if (MoveItemsFromGrid(*sideChest))
{
return true;
}
}
return false;
}
// The chest was empty
return false;
}
bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
{
auto furnace = static_cast<cFurnaceEntity *>(a_Chunk.GetBlockEntity(m_Pos.addedY(1)));
if (furnace == nullptr)
{
FLOGWARNING("{0}: A furnace entity was not found where expected, at {1}", __FUNCTION__, m_Pos.addedY(1));
return false;
}
// Try move from the output slot:
if (MoveItemsFromSlot(*furnace, cFurnaceEntity::fsOutput))
{
cItem NewOutput(furnace->GetOutputSlot());
furnace->SetOutputSlot(NewOutput.AddCount(-1));
return true;
}
// No output moved, check if we can move an empty bucket out of the fuel slot:
if (furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET)
{
if (MoveItemsFromSlot(*furnace, cFurnaceEntity::fsFuel))
{
furnace->SetFuelSlot(cItem());
return true;
}
}
// Nothing can be moved
return false;
}
bool cHopperEntity::MoveItemsFromGrid(cBlockEntityWithItems & a_Entity)
{
auto & Grid = a_Entity.GetContents();
int NumSlots = Grid.GetNumSlots();
for (int i = 0; i < NumSlots; i++)
{
if (Grid.IsSlotEmpty(i))
{
continue;
}
if (MoveItemsFromSlot(a_Entity, i))
{
Grid.ChangeSlotCount(i, -1);
return true;
}
}
return false;
}
bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SlotNum)
{
cItem One(a_Entity.GetSlot(a_SlotNum).CopyOne());
for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
{
if (m_Contents.IsSlotEmpty(i))
{
if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
{
// Plugin disagrees with the move
continue;
}
m_Contents.SetSlot(i, One);
return true;
}
else if (m_Contents.GetSlot(i).IsEqual(One))
{
if (cPluginManager::Get()->CallHookHopperPullingItem(*m_World, *this, i, a_Entity, a_SlotNum))
{
// Plugin disagrees with the move
continue;
}
auto PreviousCount = m_Contents.GetSlot(i).m_ItemCount;
m_Contents.ChangeSlotCount(i, 1);
if (PreviousCount + 1 == m_Contents.GetSlot(i).m_ItemCount)
{
// Successfully added a new item. (Failure condition consistutes: stack full)
return true;
}
}
}
return false;
}
bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, Vector3i a_Coords)
{
// Try the chest directly connected to the hopper:
auto ConnectedChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(a_Coords));
if (ConnectedChest == nullptr)
{
FLOGWARNING("{0}: A chest entity was not found where expected, at {1}", __FUNCTION__, a_Coords);
return false;
}
if (MoveItemsToGrid(*ConnectedChest))
{
// Chest block directly connected was not full
return true;
}
// Check if the chest is a double-chest (chest block directly connected was full), if so, try to move into the other half:
static const Vector3i neighborOfs [] =
{
{ 1, 0, 0},
{-1, 0, 0},
{ 0, 0, 1},
{ 0, 0, -1},
} ;
auto relCoord = a_Chunk.AbsoluteToRelative(a_Coords);
for (const auto & ofs: neighborOfs)
{
auto otherHalfRelCoord = relCoord + ofs;
auto neighbor = a_Chunk.GetRelNeighborChunkAdjustCoords(otherHalfRelCoord);
if (neighbor == nullptr)
{
continue;
}
auto Block = neighbor->GetBlock(otherHalfRelCoord);
if (Block != ConnectedChest->GetBlockType())
{
// Not the same kind of chest
continue;
}
auto chest = static_cast<cChestEntity *>(neighbor->GetBlockEntity(a_Coords + ofs));
if (chest == nullptr)
{
FLOGWARNING("{0}: A chest entity was not found where expected, at {1} ({2}, {3}})", __FUNCTION__, a_Coords + ofs, ofs.x, ofs.z);
continue;
}
return MoveItemsToGrid(*chest);
}
// The chest was single and nothing could be moved
return false;
}
bool cHopperEntity::MoveItemsToFurnace(cChunk & a_Chunk, Vector3i a_Coords, NIBBLETYPE a_HopperMeta)
{
auto furnace = static_cast<cFurnaceEntity *>(a_Chunk.GetBlockEntity(a_Coords));
if (a_HopperMeta == E_META_HOPPER_FACING_YM)
{
// Feed the input slot of the furnace
return MoveItemsToSlot(*furnace, cFurnaceEntity::fsInput);
}
else
{
// Feed the fuel slot of the furnace
return MoveItemsToSlot(*furnace, cFurnaceEntity::fsFuel);
}
}
bool cHopperEntity::MoveItemsToGrid(cBlockEntityWithItems & a_Entity)
{
// Iterate through our slots, try to move from each one:
int NumSlots = a_Entity.GetContents().GetNumSlots();
for (int i = 0; i < NumSlots; i++)
{
if (MoveItemsToSlot(a_Entity, i))
{
return true;
}
}
return false;
}
bool cHopperEntity::MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstSlotNum)
{
cItemGrid & Grid = a_Entity.GetContents();
if (Grid.IsSlotEmpty(a_DstSlotNum))
{
// The slot is empty, move the first non-empty slot from our contents:
for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
{
if (!m_Contents.IsSlotEmpty(i))
{
if (cPluginManager::Get()->CallHookHopperPushingItem(*m_World, *this, i, a_Entity, a_DstSlotNum))
{
// A plugin disagrees with the move
continue;
}
Grid.SetSlot(a_DstSlotNum, m_Contents.GetSlot(i).CopyOne());
m_Contents.ChangeSlotCount(i, -1);
return true;
}
}
return false;
}
else
{
// The slot is taken, try to top it up:
const cItem & DestSlot = Grid.GetSlot(a_DstSlotNum);
if (DestSlot.IsFullStack())
{
return false;
}
for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
{
if (m_Contents.GetSlot(i).IsEqual(DestSlot))
{
if (cPluginManager::Get()->CallHookHopperPushingItem(*m_World, *this, i, a_Entity, a_DstSlotNum))
{
// A plugin disagrees with the move
continue;
}
Grid.ChangeSlotCount(a_DstSlotNum, 1);
m_Contents.ChangeSlotCount(i, -1);
return true;
}
}
return false;
}
}