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#pragma once
#include "cPlugin.h"
#include <string>
typedef struct lua_State lua_State;
class cPlugin_NewLua : public cPlugin //tolua_export
{ //tolua_export
public: //tolua_export
cPlugin_NewLua( const char* a_PluginName );
~cPlugin_NewLua();
virtual bool Initialize(); //tolua_export
virtual void Tick(float a_Dt); //tolua_export
virtual bool OnPlayerJoin( cPlayer* a_Player ); //tolua_export
virtual bool OnLogin( cPacket_Login* a_PacketData ); //tolua_export
virtual bool OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player ); // tolua_export
virtual bool OnKilled( cPawn* a_Killed, cEntity* a_Killer ); //tolua_export
private:
bool PushFunction( const char* a_FunctionName );
bool CallFunction( int a_NumArgs, int a_NumResults, const char* a_FunctionName ); // a_FunctionName is only used for error messages, nothing else
std::string m_Directory;
lua_State* m_LuaState;
};//tolua_export
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