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#include "Globals.h"
#include "BlockRedstone.h"
#include "../Item.h"
#include "../World.h"
#include "../Torch.h"
cBlockRedstoneHandler::cBlockRedstoneHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
void cBlockRedstoneHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
// Nothing needed yet
}
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