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#pragma once
#include <SFML/Window.hpp>
#include "../World.hpp"
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "Shader.hpp"
#include "Texture.hpp"
#include "Camera3D.hpp"
class Display {
sf::Window *window;
World* world;
std::vector<PositionI> toRender;
Camera3D camera;
public:
Display(unsigned int winWidth, unsigned int winHeight, const char winTitle[9], World *worldPtr);
bool IsClosed();
void SetPlayerPos(double playerX, double playerY, double playerZ);
void MainLoop();
unsigned int width() {
return window->getSize().x;
}
unsigned int height() {
return window->getSize().y;
}
};
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