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path: root/src/RendererSectionData.cpp (follow)
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* Embed UV to vertex dataLaG19242021-06-281-6/+23
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* More compact faces vertecies formatLaG19242021-06-281-3/+1
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* Moved block face model matrix transformation to CPULaG19242021-06-271-2/+8
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* Integrated Optick profilerLaG19242019-04-301-2/+3
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* More advanced textures animation supportLaG19242019-01-271-0/+1
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* Fixed rendering errorsLaG19242018-08-211-1/+3
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* More correct block rotatingLaG19242018-08-211-71/+44
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* More correct face culling for rotated blocksLaG19242018-08-201-93/+27
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* Correct face culling for rotated blocksLaG19242018-08-111-7/+53
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* Support rotation in BlockStatesLaG19242018-08-101-15/+14
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* Moved ParsedFace and FaceDirection out of BlockModelLaG19242018-08-091-26/+25
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* Separate lighting for each block faceLaG19242018-08-051-38/+79
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* Refactored AssetManagerLaG19242018-08-051-1/+1
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* Removed previous implementation of texture atlasLaG19242018-08-051-2/+1
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* Replaced usage of old texture atlasLaG19242018-08-051-0/+2
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* Replaced fallback model to diamond block modelLaG19242018-03-301-19/+1
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* Minor Section optimizationsLaG19242018-03-281-2/+2
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* Moved model parsing to startup stage and implemented model rotationLaG19242018-03-281-132/+37
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* Improved RendererSectionData parsing data localityLaG19242018-03-161-41/+99
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* Optimized light parsingLaG19242018-03-131-2/+12
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* Implemented basic lightingLaG19242018-03-131-2/+2
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* Some parsing optimizationsLaG19242018-03-081-5/+8
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* Minor RendererSectionData parsing memory optimizationLaG19242018-03-081-155/+170
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* Section parser now in a separate fileLaG19242018-01-131-0/+300